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4dbc5ab1d5
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a781b3300c |
@ -14,14 +14,42 @@ Socket.addEventListener('message', async(event:{data:string})=>
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{
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// When a file changes, dynamically re-import it to get the updated members
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// send the updated members to any listeners for that file
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const reImport = await import(event.data+"?reload="+HMR.reloads);
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const handlers = FileListeners.get(event.data)??[];
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handlers.forEach(handler=>handler(reImport));
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const reImport = await import(event.data+"?reload="+Math.random());
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FileListeners.get(event.data)?.forEach(reExport=>reExport(reImport));
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HMR.update();
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});
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Socket.addEventListener("error", ()=>{clearInterval(SocketTimer); console.log("HRM socket lost")})
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Socket.addEventListener("error", ()=>{clearInterval(SocketTimer); console.log("HMR socket lost")})
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const SocketTimer = setInterval(()=>{Socket.send("ping")}, 5000);
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/*
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Each custom component is secretly modified to have an extra state and id.
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When there is an HMR update, this state is changed, forcing it to re-render.
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Each *user-created* React.useState is secretly modified and accompanied by an ID.
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Every time its state is set, the HMR.statesNew map for this ID is set to contain the new state and updater.
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When a component is removed, any of it's states in HMR.statesNew are also removed.
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(HMR.statesNew is the "running total" of all states currently at play).
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---
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When a state is interacted with:
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- statesNew for this id is set
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- the internal state is also set in the traditional way
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When there is an HMR update:
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- All custom components are re-rendered...
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for each useState(value) call that then happens in the re-render:
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- if there is a "statesOld" value for this state, use that and ignore the passed value, otherwise use the passed value
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- if this state has not been interacted with since the last reload (statesNew is empty at this id), set statesNew<id> with whatever is in statesOld<id>
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- statesNew is moved into *statesOld*
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- statesNew is cleared.
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*/
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const HMR =
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{
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reloads:1,
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@ -5,8 +5,9 @@ export type StateType = boolean|number|string|Record<string, string>
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export type StateCapture = {state:StateType, set:ReactParts.StateUpdater<StateType>, reload:number};
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type FuncArgs = [element:keyof ReactParts.JSX.IntrinsicElements, props:Record<string, string>, children:ReactParts.JSX.Element[]];
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const H = ReactParts.createElement;
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const MapAt =(inMap:Map<string, StateCapture>, inIndex:number)=>
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const MapIndex =(inMap:Map<string, StateCapture>, inIndex:number)=>
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{
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let index = 0;
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for(const kvp of inMap)
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@ -20,18 +21,7 @@ const MapAt =(inMap:Map<string, StateCapture>, inIndex:number)=>
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return false;
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};
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const ProxyCreate =(...args:FuncArgs)=>
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{
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if(typeof args[0] == "string")
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{
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return H(...args)
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}
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else
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{
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return H(ProxyElement, {__args:args, ...args[1]});
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}
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};
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const ProxyCreate =(...args:FuncArgs)=> (typeof args[0] == "string") ? H(...args) : H(ProxyElement, {__args:args, ...args[1]});
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const ProxyElement = (props:{__args:FuncArgs})=>
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{
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@ -54,44 +44,44 @@ const ProxyElement = (props:{__args:FuncArgs})=>
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}
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};
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const ProxyState =(arg:StateType)=>
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const ProxyState =(argNew:StateType)=>
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{
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const id = ReactParts.useId();
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// does statesOld have an entry for this state? use that instead of the passed arg
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const check = MapAt(HMR.statesOld, HMR.statesNew.size);
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const check = MapIndex(HMR.statesOld, HMR.statesNew.size);
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const argOld = check ? check[1].state : argNew;
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const id = ReactParts.useId();
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const [stateGet, stateSet] = ReactParts.useState(argOld);
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// state updates due to clicks, interactivity, etc. since the last reload may already be in statesNew for this slot.
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// DONT overwrite it.
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if(!HMR.statesNew.get(id))
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{
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HMR.statesNew.set(id, {state:stateGet, set:stateSet, reload:HMR.reloads});
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}
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const lastKnowReloads = HMR.reloads;
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const [stateGet, stateSet] = ReactParts.useState(check ? check[1].state : arg);
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ReactParts.useEffect(()=>{
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return ()=>{
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if(HMR.reloads == lastKnowReloads)
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if(HMR.reloads == lastKnowReloads)/*i have no idea what this does. this may have to be re-introduced when routing is added*/
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{
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// this is a switch/ui change, not a HMR reload change
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const oldState = MapAt(HMR.statesOld, HMR.statesNew.size-1);
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oldState && HMR.statesOld.set(oldState[0], {...oldState[1], state:arg});
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const oldState = MapIndex(HMR.statesOld, HMR.statesNew.size-1);
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oldState && HMR.statesOld.set(oldState[0], {...oldState[1], state:argNew});
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console.log("check: ui-invoked")
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}
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else
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{
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console.log("check: hmr-invoked")
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}
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HMR.statesNew.delete(id);
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}
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}, []);
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if(!HMR.statesNew.has(id))
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// do we need to account for the function set?
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function proxySetter (inArg:StateType)
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{
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HMR.statesNew.set(id, {state:arg, set:stateSet, reload:HMR.reloads});
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}
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function proxySetter (arg:StateType)
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{
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//console.log("state spy update", id, arg);
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HMR.statesNew.set(id, {state:arg, set:stateSet, reload:HMR.reloads});
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return stateSet(arg);
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const stateUser = {state:inArg, set:stateSet, reload:HMR.reloads};
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HMR.statesNew.set(id, stateUser);
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stateSet(inArg);
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}
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return [stateGet, proxySetter];
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@ -3,12 +3,6 @@ import React from "react";
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const CTXString = React.createContext("lol");
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const Butt =(props:{label:string})=>
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{
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const [countGet, countSet] = React.useState(3);
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return <button onClick={e=>countSet(countGet+1)}>{props.label+" -- "+countGet}</button>;
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};
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type StateBinding<T> = [get:T, set:React.StateUpdater<T>];
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const CTXState = React.createContext(null) as React.Context<StateBinding<string>|null>;
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const Outer =(props:{children:VNode})=>
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@ -21,14 +15,17 @@ const Outer =(props:{children:VNode})=>
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const Inner =()=>
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{
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const binding = React.useContext(CTXState);
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return <button onClick={e=>binding && binding[1](Math.random().toString())}>{binding?.[0]??"(its null)"}!</button>
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return <button onClick={e=>binding && binding[1](Math.random().toString())}>{binding?.[0]??"(its null)"} :)</button>
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};
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export default ()=>
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{
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return <CTXString.Provider value="intradestink">
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<div><h1>Title</h1></div>
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<div>
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<h1>Title!</h1>
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<h2>subtitle</h2>
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</div>
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<Outer>
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<Inner/>
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</Outer>
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