d16ffabcfd
first commit of Refactor handle require errors move config from other places to proper files don't create a pseudo config function for no reason https://github.com/siduck76/NvChad/pull/156#issuecomment-881453546
218 lines
5.1 KiB
Lua
218 lines
5.1 KiB
Lua
local gl, condition
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if
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not pcall(
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function()
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gl = require "galaxyline"
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condition = require "galaxyline.condition"
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end
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)
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then
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return
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end
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local gls = gl.section
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gl.short_line_list = {" "}
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local global_theme = "themes/" .. vim.g.nvchad_theme
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local colors = require(global_theme)
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gls.left[1] = {
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FirstElement = {
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provider = function()
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return "▋"
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end,
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highlight = {colors.nord_blue, colors.nord_blue}
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}
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}
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gls.left[2] = {
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statusIcon = {
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provider = function()
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return " "
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end,
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highlight = {colors.statusline_bg, colors.nord_blue},
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separator = " ",
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separator_highlight = {colors.nord_blue, colors.lightbg}
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}
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}
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gls.left[3] = {
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FileIcon = {
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provider = "FileIcon",
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condition = condition.buffer_not_empty,
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highlight = {colors.white, colors.lightbg}
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}
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}
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gls.left[4] = {
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FileName = {
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provider = {"FileName"},
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condition = condition.buffer_not_empty,
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highlight = {colors.white, colors.lightbg},
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separator = " ",
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separator_highlight = {colors.lightbg, colors.lightbg2}
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}
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}
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gls.left[5] = {
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current_dir = {
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provider = function()
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local dir_name = vim.fn.fnamemodify(vim.fn.getcwd(), ":t")
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return " " .. dir_name .. " "
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end,
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highlight = {colors.grey_fg2, colors.lightbg2},
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separator = " ",
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separator_highlight = {colors.lightbg2, colors.statusline_bg}
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}
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}
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local checkwidth = function()
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local squeeze_width = vim.fn.winwidth(0) / 2
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if squeeze_width > 30 then
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return true
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end
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return false
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end
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gls.left[6] = {
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DiffAdd = {
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provider = "DiffAdd",
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condition = checkwidth,
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icon = " ",
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highlight = {colors.white, colors.statusline_bg}
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}
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}
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gls.left[7] = {
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DiffModified = {
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provider = "DiffModified",
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condition = checkwidth,
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icon = " ",
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highlight = {colors.grey_fg2, colors.statusline_bg}
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}
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}
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gls.left[8] = {
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DiffRemove = {
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provider = "DiffRemove",
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condition = checkwidth,
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icon = " ",
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highlight = {colors.grey_fg2, colors.statusline_bg}
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}
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}
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gls.left[9] = {
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DiagnosticError = {
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provider = "DiagnosticError",
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icon = " ",
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highlight = {colors.red, colors.statusline_bg}
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}
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}
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gls.left[10] = {
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DiagnosticWarn = {
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provider = "DiagnosticWarn",
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icon = " ",
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highlight = {colors.yellow, colors.statusline_bg}
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}
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}
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gls.right[1] = {
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lsp_status = {
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provider = function()
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local clients = vim.lsp.get_active_clients()
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if next(clients) ~= nil then
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return " " .. " " .. " LSP "
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else
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return ""
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end
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end,
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highlight = {colors.grey_fg2, colors.statusline_bg}
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}
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}
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gls.right[2] = {
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GitIcon = {
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provider = function()
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return " "
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end,
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condition = require("galaxyline.condition").check_git_workspace,
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highlight = {colors.grey_fg2, colors.statusline_bg},
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separator = " ",
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separator_highlight = {colors.statusline_bg, colors.statusline_bg}
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}
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}
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gls.right[3] = {
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GitBranch = {
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provider = "GitBranch",
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condition = require("galaxyline.condition").check_git_workspace,
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highlight = {colors.grey_fg2, colors.statusline_bg}
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}
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}
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gls.right[4] = {
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viMode_icon = {
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provider = function()
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return " "
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end,
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highlight = {colors.statusline_bg, colors.red},
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separator = " ",
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separator_highlight = {colors.red, colors.statusline_bg}
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}
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}
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gls.right[5] = {
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ViMode = {
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provider = function()
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local alias = {
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n = "Normal",
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i = "Insert",
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c = "Command",
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V = "Visual",
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[""] = "Visual",
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v = "Visual",
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R = "Replace"
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}
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local current_Mode = alias[vim.fn.mode()]
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if current_Mode == nil then
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return " Terminal "
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else
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return " " .. current_Mode .. " "
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end
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end,
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highlight = {colors.red, colors.lightbg}
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}
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}
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gls.right[6] = {
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some_icon = {
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provider = function()
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return " "
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end,
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separator = "",
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separator_highlight = {colors.green, colors.lightbg},
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highlight = {colors.lightbg, colors.green}
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}
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}
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gls.right[7] = {
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line_percentage = {
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provider = function()
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local current_line = vim.fn.line(".")
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local total_line = vim.fn.line("$")
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if current_line == 1 then
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return " Top "
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elseif current_line == vim.fn.line("$") then
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return " Bot "
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end
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local result, _ = math.modf((current_line / total_line) * 100)
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return " " .. result .. "% "
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end,
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highlight = {colors.green, colors.lightbg}
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}
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}
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