jellyfin/MediaBrowser.Model/SyncPlay/PlayQueueUpdate.cs
Cody Robibero 9a0dfc00f1
Add all websocket messages to generated openapi spec (#9682)
* Add all websocket messages to generated openapi spec

* Use oneOf

* JsonIgnore ServerId

* Oops

* Add discriminators

* Add WebSocketMessage container for Inbound and Outbound messages
2023-06-10 07:28:21 -06:00

83 lines
3.0 KiB
C#

using System;
using System.Collections.Generic;
namespace MediaBrowser.Model.SyncPlay
{
/// <summary>
/// Class PlayQueueUpdate.
/// </summary>
public class PlayQueueUpdate
{
/// <summary>
/// Initializes a new instance of the <see cref="PlayQueueUpdate"/> class.
/// </summary>
/// <param name="reason">The reason for the update.</param>
/// <param name="lastUpdate">The UTC time of the last change to the playing queue.</param>
/// <param name="playlist">The playlist.</param>
/// <param name="playingItemIndex">The playing item index in the playlist.</param>
/// <param name="startPositionTicks">The start position ticks.</param>
/// <param name="isPlaying">The playing item status.</param>
/// <param name="shuffleMode">The shuffle mode.</param>
/// <param name="repeatMode">The repeat mode.</param>
public PlayQueueUpdate(PlayQueueUpdateReason reason, DateTime lastUpdate, IReadOnlyList<SyncPlayQueueItem> playlist, int playingItemIndex, long startPositionTicks, bool isPlaying, GroupShuffleMode shuffleMode, GroupRepeatMode repeatMode)
{
Reason = reason;
LastUpdate = lastUpdate;
Playlist = playlist;
PlayingItemIndex = playingItemIndex;
StartPositionTicks = startPositionTicks;
IsPlaying = isPlaying;
ShuffleMode = shuffleMode;
RepeatMode = repeatMode;
}
/// <summary>
/// Gets the request type that originated this update.
/// </summary>
/// <value>The reason for the update.</value>
public PlayQueueUpdateReason Reason { get; }
/// <summary>
/// Gets the UTC time of the last change to the playing queue.
/// </summary>
/// <value>The UTC time of the last change to the playing queue.</value>
public DateTime LastUpdate { get; }
/// <summary>
/// Gets the playlist.
/// </summary>
/// <value>The playlist.</value>
public IReadOnlyList<SyncPlayQueueItem> Playlist { get; }
/// <summary>
/// Gets the playing item index in the playlist.
/// </summary>
/// <value>The playing item index in the playlist.</value>
public int PlayingItemIndex { get; }
/// <summary>
/// Gets the start position ticks.
/// </summary>
/// <value>The start position ticks.</value>
public long StartPositionTicks { get; }
/// <summary>
/// Gets a value indicating whether the current item is playing.
/// </summary>
/// <value>The playing item status.</value>
public bool IsPlaying { get; }
/// <summary>
/// Gets the shuffle mode.
/// </summary>
/// <value>The shuffle mode.</value>
public GroupShuffleMode ShuffleMode { get; }
/// <summary>
/// Gets the repeat mode.
/// </summary>
/// <value>The repeat mode.</value>
public GroupRepeatMode RepeatMode { get; }
}
}