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Add Argument*Exceptions now use proper nameof operators. Added exception messages to quite a few Argument*Exceptions. Fixed rethorwing to be proper syntax. Added a ton of null checkes. (This is only a start, there are about 500 places that need proper null handling) Added some TODOs to log certain exceptions. Fix sln again. Fixed all AssemblyInfo's and added proper copyright (where I could find them) We live in *current year*. Fixed the use of braces. Fixed a ton of properties, and made a fair amount of functions static that should be and can be static. Made more Methods that should be static static. You can now use static to find bad functions! Removed unused variable. And added one more proper XML comment.
62 lines
2.1 KiB
C#
62 lines
2.1 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using MediaBrowser.Model.IO;
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using MediaBrowser.Model.Serialization;
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namespace Emby.Server.Implementations.AppBase
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{
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/// <summary>
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/// Class ConfigurationHelper
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/// </summary>
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public static class ConfigurationHelper
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{
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/// <summary>
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/// Reads an xml configuration file from the file system
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/// It will immediately re-serialize and save if new serialization data is available due to property changes
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/// </summary>
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/// <param name="type">The type.</param>
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/// <param name="path">The path.</param>
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/// <param name="xmlSerializer">The XML serializer.</param>
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/// <param name="fileSystem">The file system</param>
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/// <returns>System.Object.</returns>
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public static object GetXmlConfiguration(Type type, string path, IXmlSerializer xmlSerializer, IFileSystem fileSystem)
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{
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object configuration;
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byte[] buffer = null;
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// Use try/catch to avoid the extra file system lookup using File.Exists
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try
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{
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buffer = fileSystem.ReadAllBytes(path);
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configuration = xmlSerializer.DeserializeFromBytes(type, buffer);
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}
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catch (Exception)
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{
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configuration = Activator.CreateInstance(type);
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}
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using (var stream = new MemoryStream())
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{
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xmlSerializer.SerializeToStream(configuration, stream);
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// Take the object we just got and serialize it back to bytes
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var newBytes = stream.ToArray();
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// If the file didn't exist before, or if something has changed, re-save
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if (buffer == null || !buffer.SequenceEqual(newBytes))
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{
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fileSystem.CreateDirectory(fileSystem.GetDirectoryName(path));
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// Save it after load in case we got new items
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fileSystem.WriteAllBytes(path, newBytes);
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}
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return configuration;
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}
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}
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}
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}
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