jellyfin/Emby.Drawing.Skia/PlayedIndicatorDrawer.cs

96 lines
2.9 KiB
C#

using SkiaSharp;
using MediaBrowser.Common.Configuration;
using MediaBrowser.Common.Net;
using MediaBrowser.Model.Drawing;
using System;
using System.IO;
using System.Threading.Tasks;
using MediaBrowser.Controller.IO;
using MediaBrowser.Model.IO;
using System.Reflection;
using MediaBrowser.Common.Progress;
namespace Emby.Drawing.Skia
{
public class PlayedIndicatorDrawer
{
private const int OffsetFromTopRightCorner = 38;
private readonly IApplicationPaths _appPaths;
private readonly IHttpClient _iHttpClient;
private readonly IFileSystem _fileSystem;
public PlayedIndicatorDrawer(IApplicationPaths appPaths, IHttpClient iHttpClient, IFileSystem fileSystem)
{
_appPaths = appPaths;
_iHttpClient = iHttpClient;
_fileSystem = fileSystem;
}
public async Task DrawPlayedIndicator(SKCanvas canvas, ImageSize imageSize)
{
var x = imageSize.Width - OffsetFromTopRightCorner;
using (var paint = new SKPaint())
{
paint.Color = SKColor.Parse("#CC52B54B");
paint.Style = SKPaintStyle.Fill;
canvas.DrawCircle((float)x, OffsetFromTopRightCorner, 20, paint);
}
using (var paint = new SKPaint())
{
paint.Color = new SKColor(255, 255, 255, 255);
paint.Style = SKPaintStyle.Fill;
paint.TextSize = 30;
paint.IsAntialias = true;
var text = "✔️";
var emojiChar = StringUtilities.GetUnicodeCharacterCode(text, SKTextEncoding.Utf32);
// or:
//var emojiChar = 0x1F680;
// ask the font manager for a font with that character
var fontManager = SKFontManager.Default;
var emojiTypeface = fontManager.MatchCharacter(emojiChar);
paint.Typeface = emojiTypeface;
canvas.DrawText(text, (float)x-20, OffsetFromTopRightCorner + 12, paint);
}
}
internal static async Task<string> DownloadFont(string name, string url, IApplicationPaths paths, IHttpClient httpClient, IFileSystem fileSystem)
{
var filePath = Path.Combine(paths.ProgramDataPath, "fonts", name);
if (fileSystem.FileExists(filePath))
{
return filePath;
}
var tempPath = await httpClient.GetTempFile(new HttpRequestOptions
{
Url = url,
Progress = new SimpleProgress<double>()
}).ConfigureAwait(false);
fileSystem.CreateDirectory(fileSystem.GetDirectoryName(filePath));
try
{
fileSystem.CopyFile(tempPath, filePath, false);
}
catch (IOException)
{
}
return tempPath;
}
}
}