Change method to call IPv6 and IPv4 in parallel.

This commit is contained in:
Neuheit 2022-10-24 17:17:41 -04:00
parent 6c479dfb36
commit 6caabe68ff
1 changed files with 38 additions and 81 deletions

View File

@ -1,29 +1,9 @@
using System.Diagnostics.Metrics;
using System.IO;
using System.Net.Http;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
/*
Copyright (c) 2021 ppy Pty Ltd <contact@ppy.sh>.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
*/
namespace Jellyfin.Networking.HappyEyeballs
{
/// <summary>
@ -33,36 +13,12 @@ namespace Jellyfin.Networking.HappyEyeballs
/// </summary>
public static class HttpClientExtension
{
private const int ConnectionEstablishTimeout = 2000;
/// <summary>
/// Interlocked doesn't support bool types.
/// Gets or sets a value indicating whether the client should use IPv6.
/// </summary>
private static int _useIPv6 = 0;
public static bool UseIPv6 { get; set; } = true;
/// <summary>
/// Gets a value indicating whether the initial IPv6 check has been performed (to determine whether v6 is available or not).
/// </summary>
private static bool _hasResolvedIPv6Availability;
/// <summary>
/// Gets or sets a value indicating whether IPv6 should be preferred. Value may change based on runtime failures.
/// </summary>
public static bool UseIPv6
{
get => Interlocked.CompareExchange(ref _useIPv6, 1, 1) == 1;
set
{
if (value)
{
Interlocked.CompareExchange(ref _useIPv6, 1, 0);
}
else
{
Interlocked.CompareExchange(ref _useIPv6, 0, 1);
}
}
}
// Implementation taken from https://github.com/rmkerr/corefx/blob/SocketsHttpHandler_Connect_HappyEyeballs/src/System.Net.Http/src/System/Net/Http/SocketsHttpHandler/ConnectHelper.cs
/// <summary>
/// Implements the httpclient callback method.
@ -72,45 +28,46 @@ namespace Jellyfin.Networking.HappyEyeballs
/// <returns>The http steam.</returns>
public static async ValueTask<Stream> OnConnect(SocketsHttpConnectionContext context, CancellationToken cancellationToken)
{
// Until .NET supports an implementation of Happy Eyeballs (https://tools.ietf.org/html/rfc8305#section-2),
// let's make IPv4 fallback work in a simple way. This issue is being tracked at https://github.com/dotnet/runtime/issues/26177
// and expected to be fixed in .NET 6.
if (UseIPv6)
if (!UseIPv6)
{
try
{
var localToken = cancellationToken;
if (!_hasResolvedIPv6Availability)
{
// to make things move fast, use a very low timeout for the initial ipv6 attempt.
using var quickFailCts = new CancellationTokenSource(ConnectionEstablishTimeout);
using var linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken, quickFailCts.Token);
localToken = linkedTokenSource.Token;
}
return await AttemptConnection(AddressFamily.InterNetworkV6, context, localToken).ConfigureAwait(false);
}
#pragma warning disable CA1031 // Do not catch general exception types
catch
#pragma warning restore CA1031 // Do not catch general exception types
{
// very naively fallback to ipv4 permanently for this execution based on the response of the first connection attempt.
// Network manager will reset this value in the case of physical network changes / interruptions.
UseIPv6 = false;
}
finally
{
_hasResolvedIPv6Availability = true;
}
return await AttemptConnection(AddressFamily.InterNetwork, context, cancellationToken).ConfigureAwait(false);
}
// fallback to IPv4.
return await AttemptConnection(AddressFamily.InterNetwork, context, cancellationToken).ConfigureAwait(false);
using var cancelIPv6 = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
var tryConnectAsyncIPv6 = AttemptConnection(AddressFamily.InterNetworkV6, context, cancelIPv6.Token);
if (await Task.WhenAny(tryConnectAsyncIPv6, Task.Delay(200, cancelIPv6.Token)).ConfigureAwait(false) == tryConnectAsyncIPv6 && tryConnectAsyncIPv6.IsCompletedSuccessfully)
{
cancelIPv6.Cancel();
return tryConnectAsyncIPv6.GetAwaiter().GetResult();
}
using var cancelIPv4 = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
var tryConnectAsyncIPv4 = AttemptConnection(AddressFamily.InterNetwork, context, cancelIPv4.Token);
if (await Task.WhenAny(tryConnectAsyncIPv6, tryConnectAsyncIPv4).ConfigureAwait(false) == tryConnectAsyncIPv6)
{
if (tryConnectAsyncIPv6.IsCompletedSuccessfully)
{
cancelIPv4.Cancel();
return tryConnectAsyncIPv6.GetAwaiter().GetResult();
}
return tryConnectAsyncIPv4.GetAwaiter().GetResult();
}
else
{
if (tryConnectAsyncIPv4.IsCompletedSuccessfully)
{
cancelIPv6.Cancel();
return tryConnectAsyncIPv4.GetAwaiter().GetResult();
}
return tryConnectAsyncIPv6.GetAwaiter().GetResult();
}
}
private static async ValueTask<Stream> AttemptConnection(AddressFamily addressFamily, SocketsHttpConnectionContext context, CancellationToken cancellationToken)
private static async Task<Stream> AttemptConnection(AddressFamily addressFamily, SocketsHttpConnectionContext context, CancellationToken cancellationToken)
{
// The following socket constructor will create a dual-mode socket on systems where IPV6 is available.
var socket = new Socket(addressFamily, SocketType.Stream, ProtocolType.Tcp)