Merge pull request #10357 from herby2212/kill-inactive-streams-v2

Add auto close of an inactive session after X minutes
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Claus Vium 2023-10-27 09:47:43 +02:00 committed by GitHub
commit 0973f1e0ba
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3 changed files with 93 additions and 5 deletions

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@ -19,6 +19,7 @@ using MediaBrowser.Common.Events;
using MediaBrowser.Common.Extensions;
using MediaBrowser.Controller;
using MediaBrowser.Controller.Authentication;
using MediaBrowser.Controller.Configuration;
using MediaBrowser.Controller.Devices;
using MediaBrowser.Controller.Drawing;
using MediaBrowser.Controller.Dto;
@ -48,6 +49,7 @@ namespace Emby.Server.Implementations.Session
public sealed class SessionManager : ISessionManager, IAsyncDisposable
{
private readonly IUserDataManager _userDataManager;
private readonly IServerConfigurationManager _config;
private readonly ILogger<SessionManager> _logger;
private readonly IEventManager _eventManager;
private readonly ILibraryManager _libraryManager;
@ -63,6 +65,7 @@ namespace Emby.Server.Implementations.Session
= new(StringComparer.OrdinalIgnoreCase);
private Timer _idleTimer;
private Timer _inactiveTimer;
private DtoOptions _itemInfoDtoOptions;
private bool _disposed = false;
@ -71,6 +74,7 @@ namespace Emby.Server.Implementations.Session
ILogger<SessionManager> logger,
IEventManager eventManager,
IUserDataManager userDataManager,
IServerConfigurationManager config,
ILibraryManager libraryManager,
IUserManager userManager,
IMusicManager musicManager,
@ -84,6 +88,7 @@ namespace Emby.Server.Implementations.Session
_logger = logger;
_eventManager = eventManager;
_userDataManager = userDataManager;
_config = config;
_libraryManager = libraryManager;
_userManager = userManager;
_musicManager = musicManager;
@ -369,6 +374,15 @@ namespace Emby.Server.Implementations.Session
session.LastPlaybackCheckIn = DateTime.UtcNow;
}
if (info.IsPaused && session.LastPausedDate is null)
{
session.LastPausedDate = DateTime.UtcNow;
}
else if (!info.IsPaused)
{
session.LastPausedDate = null;
}
session.PlayState.IsPaused = info.IsPaused;
session.PlayState.PositionTicks = info.PositionTicks;
session.PlayState.MediaSourceId = info.MediaSourceId;
@ -536,9 +550,18 @@ namespace Emby.Server.Implementations.Session
return users;
}
private void StartIdleCheckTimer()
private void StartCheckTimers()
{
_idleTimer ??= new Timer(CheckForIdlePlayback, null, TimeSpan.FromMinutes(5), TimeSpan.FromMinutes(5));
if (_config.Configuration.InactiveSessionThreshold > 0)
{
_inactiveTimer ??= new Timer(CheckForInactiveSteams, null, TimeSpan.FromMinutes(1), TimeSpan.FromMinutes(1));
}
else
{
StopInactiveCheckTimer();
}
}
private void StopIdleCheckTimer()
@ -550,6 +573,15 @@ namespace Emby.Server.Implementations.Session
}
}
private void StopInactiveCheckTimer()
{
if (_inactiveTimer is not null)
{
_inactiveTimer.Dispose();
_inactiveTimer = null;
}
}
private async void CheckForIdlePlayback(object state)
{
var playingSessions = Sessions.Where(i => i.NowPlayingItem is not null)
@ -585,13 +617,50 @@ namespace Emby.Server.Implementations.Session
playingSessions = Sessions.Where(i => i.NowPlayingItem is not null)
.ToList();
}
if (playingSessions.Count == 0)
else
{
StopIdleCheckTimer();
}
}
private async void CheckForInactiveSteams(object state)
{
var inactiveSessions = Sessions.Where(i =>
i.NowPlayingItem is not null
&& i.PlayState.IsPaused
&& (DateTime.UtcNow - i.LastPausedDate).Value.TotalMinutes > _config.Configuration.InactiveSessionThreshold);
foreach (var session in inactiveSessions)
{
_logger.LogDebug("Session {Session} has been inactive for {InactiveTime} minutes. Stopping it.", session.Id, _config.Configuration.InactiveSessionThreshold);
try
{
await SendPlaystateCommand(
session.Id,
session.Id,
new PlaystateRequest()
{
Command = PlaystateCommand.Stop,
ControllingUserId = session.UserId.ToString(),
SeekPositionTicks = session.PlayState?.PositionTicks
},
CancellationToken.None).ConfigureAwait(true);
}
catch (Exception ex)
{
_logger.LogDebug(ex, "Error calling SendPlaystateCommand for stopping inactive session {Session}.", session.Id);
}
}
bool playingSessions = Sessions.Any(i => i.NowPlayingItem is not null);
if (!playingSessions)
{
StopInactiveCheckTimer();
}
}
private BaseItem GetNowPlayingItem(SessionInfo session, Guid itemId)
{
var item = session.FullNowPlayingItem;
@ -668,7 +737,7 @@ namespace Emby.Server.Implementations.Session
eventArgs,
_logger);
StartIdleCheckTimer();
StartCheckTimers();
}
/// <summary>
@ -762,7 +831,7 @@ namespace Emby.Server.Implementations.Session
session.StartAutomaticProgress(info);
}
StartIdleCheckTimer();
StartCheckTimers();
}
private void OnPlaybackProgress(User user, BaseItem item, PlaybackProgressInfo info)
@ -1798,6 +1867,12 @@ namespace Emby.Server.Implementations.Session
_idleTimer = null;
}
if (_inactiveTimer is not null)
{
await _inactiveTimer.DisposeAsync().ConfigureAwait(false);
_inactiveTimer = null;
}
await _shutdownCallback.DisposeAsync().ConfigureAwait(false);
_deviceManager.DeviceOptionsUpdated -= OnDeviceManagerDeviceOptionsUpdated;

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@ -109,6 +109,12 @@ namespace MediaBrowser.Controller.Session
/// <value>The last playback check in.</value>
public DateTime LastPlaybackCheckIn { get; set; }
/// <summary>
/// Gets or sets the last paused date.
/// </summary>
/// <value>The last paused date.</value>
public DateTime? LastPausedDate { get; set; }
/// <summary>
/// Gets or sets the name of the device.
/// </summary>

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@ -158,6 +158,13 @@ public class ServerConfiguration : BaseApplicationConfiguration
/// <value>The remaining time in minutes.</value>
public int MaxAudiobookResume { get; set; } = 5;
/// <summary>
/// Gets or sets the threshold in minutes after a inactive session gets closed automatically.
/// If set to 0 the check for inactive sessions gets disabled.
/// </summary>
/// <value>The close inactive session threshold in minutes. 0 to disable.</value>
public int InactiveSessionThreshold { get; set; } = 10;
/// <summary>
/// Gets or sets the delay in seconds that we will wait after a file system change to try and discover what has been added/removed
/// Some delay is necessary with some items because their creation is not atomic. It involves the creation of several