jellyfin/MediaBrowser.Controller/SyncPlay/GroupMember.cs

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C#
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#nullable disable
using System;
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using MediaBrowser.Controller.Session;
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namespace MediaBrowser.Controller.SyncPlay
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{
/// <summary>
/// Class GroupMember.
/// </summary>
public class GroupMember
{
/// <summary>
/// Initializes a new instance of the <see cref="GroupMember"/> class.
/// </summary>
/// <param name="session">The session.</param>
public GroupMember(SessionInfo session)
{
SessionId = session.Id;
UserId = session.UserId;
UserName = session.UserName;
}
/// <summary>
/// Gets the identifier of the session.
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/// </summary>
/// <value>The session identifier.</value>
public string SessionId { get; }
/// <summary>
/// Gets the identifier of the user.
/// </summary>
/// <value>The user identifier.</value>
public Guid UserId { get; }
/// <summary>
/// Gets the username.
/// </summary>
/// <value>The username.</value>
public string UserName { get; }
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/// <summary>
/// Gets or sets the ping, in milliseconds.
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/// </summary>
/// <value>The ping.</value>
public long Ping { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this member is buffering.
/// </summary>
/// <value><c>true</c> if member is buffering; <c>false</c> otherwise.</value>
public bool IsBuffering { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this member is following group playback.
/// </summary>
/// <value><c>true</c> to ignore member on group wait; <c>false</c> if they're following group playback.</value>
public bool IgnoreGroupWait { get; set; }
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}
}