voxel/index.html
2021-07-07 15:01:21 -04:00

161 lines
3.8 KiB
HTML

<!doctype html>
<html>
<head>
<style>
html, body
{
margin:0;
}
canvas
{
position:absolute;
top:0;
left:0;
display:block;
width:100%;
height:100%;
}
</style>
</head>
<body>
<canvas></canvas>
<script type="module">
import { Scene, THREE } from './scene.js';
let average = (inArray, inPointInd, ...inOthersInd) =>
{
let pointX = inPointInd*3 + 0;
let pointY = inPointInd*3 + 1;
let pointZ = inPointInd*3 + 2;
let centerX = Math.round(inArray[pointX]);
let centerY = Math.round(inArray[pointY]);
let centerZ = Math.round(inArray[pointZ]);
for(let i=0; i<inOthersInd.length; i++)
{
let otherInd = inOthersInd[i]*3;
inArray[pointX] += inArray[otherInd+0];
inArray[pointY] += inArray[otherInd+1];
inArray[pointZ] += inArray[otherInd+2];
}
let reducer = inOthersInd.length+1;
let limit = (inCenter, inPoint) =>
{
var limit;
limit = inCenter-0.49;
if(inPoint <= limit)
{
return limit;
}
limit = inCenter + 0.49;
if(inPoint >= limit)
{
return limit;
}
return inPoint;
}
inArray[pointX] = limit(centerX, inArray[pointX]/reducer);
inArray[pointY] = limit(centerY, inArray[pointY]/reducer);
inArray[pointZ] = limit(centerZ, inArray[pointZ]/reducer);
};
let smooth = (inArray, inTimes) =>
{
let count = inArray.length/3;
for(let t=0; t<inTimes; t++)
{
for(let i=0; i<count; i++)
{
if(i==0)
{
average(inArray, i, count-1, i+1);
}
else
{
if(i==count-1)
{
average(inArray, i, i-1, 0);
}
else
{
average(inArray, i, i-1, i+1);
}
}
}
}
}
/*
let testPoints =
[
0, 0, 0,
0, 1, 0,
1, 1, 0
];
console.log(testPoints);
average(testPoints, 1, 0, 2);
console.log(testPoints);
*/
let path = (inPoints, inSmoothing, inColor) =>
{
let clone = [...inPoints];
smooth(clone, inSmoothing);
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.Float32BufferAttribute( clone, 3 ));
const materialLine = new THREE.LineBasicMaterial( { color: inColor, linewidth: 3 } );
const materialPoint = new THREE.PointsMaterial( { color:inColor, size: 0.05 } );
const output = new THREE.Group();
output.add( new THREE.Line( geometry, materialLine ) );
output.add( new THREE.Points( geometry, materialPoint ) );
return output;
}
const points =
[
4, 0, 0,
3, 0, 0,
2, 0, 0,
1, 0, 0,
//
0, 0, 0,
0, 1, 0,
1, 1, 0,
2, 1, 0,
2, 2, 0,
3, 2, 0,
4, 2, 0,
4, 3, 0,
//
5, 3, 0,
5, 2, 0,
5, 1, 0,
5, 0, 0,
];
Scene(
{
DOM:"canvas",
Init(inScene)
{
inScene.add(path(points, 0, 0xFF0000));
inScene.add(path(points, 50, 0x00ff00));
},
Update(scene, delta)
{
}
}
);
</script>
</body>
</html>