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master
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6225a1af13
75
index.html
75
index.html
@ -20,17 +20,30 @@
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<body>
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<body>
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<canvas></canvas>
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<canvas></canvas>
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<script type="module">
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<script type="module">
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import { Region, Kernel } from "./region.js";
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let r = Region.Create();
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let filler = (x, y, z)=>
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{
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r.voxels[Region.I(x, y, z)] = true;
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};
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filler(1, 1, 1);
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Kernel.Loop(Kernel.Corners, [1, 1, 1], filler);
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Kernel.Loop(Kernel.Cardinal, [1, 1, 1], filler);
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Region.Surface(r);
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</script>
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<script type="module">
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import * as T from 'http://esm.sh/three';
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import * as T from 'http://esm.sh/three';
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import { OrbitControls } from 'http://esm.sh/three/examples/jsm/controls/OrbitControls.js';
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import { OrbitControls } from 'http://esm.sh/three/examples/jsm/controls/OrbitControls.js';
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import { Region, Kernel } from "./region.js";
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const renderer = new T.WebGLRenderer({canvas:document.querySelector("canvas")});
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const renderer = new T.WebGLRenderer({canvas:document.querySelector("canvas")});
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const scene = new T.Scene();
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const scene = new T.Scene();
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const camera = new T.PerspectiveCamera(80, 2, 0.1, 10);
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const camera = new T.PerspectiveCamera(80, 2, 0.1, 10);
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const light = new T.DirectionalLight(0xFFFFFF, 1);
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const light = new T.DirectionalLight(0xFFFFFF, 1);
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const geometry = new T.BoxGeometry(0.8, 0.8, 0.8);
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const geometry = new T.BoxGeometry(1, 1, 1);
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const shader = new T.MeshPhongMaterial({color:0xFFCC00});
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const shader = new T.MeshPhongMaterial({color:0xFFCC00});
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const shaderBlue = new T.MeshPhongMaterial({color:0x0033FF});
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const object = new T.Mesh(geometry, shader);
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const object = new T.Mesh(geometry, shader);
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const controls = new OrbitControls(camera, renderer.domElement);
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const controls = new OrbitControls(camera, renderer.domElement);
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@ -38,61 +51,6 @@ controls.update();
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scene.add(light);
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scene.add(light);
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scene.add(object);
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scene.add(object);
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scene.add(new T.GridHelper(10, 10));
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const geoBuff = new T.BufferGeometry();
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geoBuff.setAttribute("position", new T.BufferAttribute(new Float32Array(
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[
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0, 0, 0,
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1, 0, 0,
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1, 1, 0,
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0, 1, 0,
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2, 0, 1,
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2, 1, 1
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]
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), 3));
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geoBuff.setIndex(
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[
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0, 1, 2,
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2, 3, 0,
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1, 4, 5,
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5, 2, 1
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]
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);
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geoBuff.computeVertexNormals();
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const geoObj = new T.Mesh(geoBuff, shader);
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shader.shading = T.FlatShading;
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scene.add(geoObj);
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/*
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let r = Region.Create();
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let filler = (x, y, z) =>
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{
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r.Voxels[Region.CoordsToIndex(x, y, z)] = true;
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};
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filler(1, 1, 1);
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Kernel.Loop(Kernel.Corners, [1, 1, 1], filler);
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Kernel.Loop(Kernel.Cardinal, [1, 1, 1], filler);
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Region.Update(r);
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r.Filled.forEach((inIndexMap) =>
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{
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let coords = Region.IndexToCoords(inIndexMap);
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let cube = new T.Mesh(geometry, shader);
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cube.position.set(...coords);
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scene.add(cube);
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});
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r.Surface.forEach((inIndexMap) =>
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{
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let coords = Region.IndexToCoords(inIndexMap);
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let cube = new T.Mesh(geometry, shaderBlue);
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cube.position.set(...coords);
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scene.add(cube);
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});
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*/
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light.position.set(-1, 2, 4);
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light.position.set(-1, 2, 4);
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camera.position.set(0, 0, 2);
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camera.position.set(0, 0, 2);
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@ -136,6 +94,5 @@ resize();
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render(0);
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render(0);
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update(new Date());
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update(new Date());
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</script>
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</script>
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</body>
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</body>
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</html>
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</html>
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44
region.js
44
region.js
@ -20,7 +20,6 @@ export const Kernel =
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[ 0, 0, 1],
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[ 0, 0, 1],
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[ 0, 0, -1]
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[ 0, 0, -1]
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],
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],
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Loop(inList, inVector, inHandler)
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Loop(inList, inVector, inHandler)
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{
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{
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for(let i=0; i<inList.length; i++)
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for(let i=0; i<inList.length; i++)
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@ -37,45 +36,40 @@ export const Region =
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{
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{
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Create()
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Create()
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{
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{
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return {
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return {voxels:[]};
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Voxels:[],
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Filled:[],
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Surface:[]
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};
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},
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},
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CoordsToIndex(inX, inY, inZ)
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I(inX, inY, inZ)
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{
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{
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return inX + inY*16 + inZ*256;
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return inX + inY*32 + inZ*1024;
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},
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},
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IndexToCoords(inI)
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XYZ(inI)
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{
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{
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let zWhole = Math.floor(inI / 256);
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let zWhole = Math.floor(inI / 1024);
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let zPart = inI % 256;
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let zPart = inI % 1024;
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let yWhole = Math.floor(zPart / 16);
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let yWhole = Math.floor(zPart / 32);
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let yPart = zPart % 16;
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let yPart = zPart % 32;
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return [yPart, yWhole, zWhole];
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return [yPart, yWhole, zWhole];
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},
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},
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Update(inRegion)
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Surface(inRegion)
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{
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{
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inRegion.Filled = [];
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let surface = [];
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inRegion.Surface = [];
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inRegion.voxels.forEach((inValue, inIndex) =>
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var i;
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for(i=0; i<inRegion.Voxels.length; i++)
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{
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{
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if(inRegion.Voxels[i])
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if(inValue)
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{
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{
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let coords = Region.IndexToCoords(i);
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let coords = Region.XYZ(inIndex);
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Kernel.Loop(Kernel.Corners, coords, (inX, inY, inZ)=>
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Kernel.Loop(Kernel.Corners, coords, (inX, inY, inZ)=>
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{
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{
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let offsetIndex = Region.CoordsToIndex(inX, inY, inZ);
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let kernel = Region.I(inX, inY, inZ);
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if(!inRegion.Voxels[offsetIndex])
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if(!inRegion.voxels[kernel])
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{
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{
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inRegion.Surface.push(i);
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console.log(coords, "surface");
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surface.push(inIndex);
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return true;
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return true;
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}
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}
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});
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});
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}
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}
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}
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});
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console.log("looped over", i);
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return surface;
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}
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}
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};
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};
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