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6 Commits

Author SHA1 Message Date
13b0384c54 face and neighbor creation 2021-07-10 11:34:01 -04:00
72e33a6256 only neighbors 2021-07-10 10:11:56 -04:00
7611192683 direct modification 2021-07-07 15:01:21 -04:00
c419dca58f constraints working 2021-07-07 12:09:52 -04:00
9e5ea8098c smoothing works 2021-07-07 07:26:21 -04:00
dc2f826688 averaging started 2021-07-07 07:00:50 -04:00
3 changed files with 265 additions and 128 deletions

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@ -20,121 +20,146 @@
<body> <body>
<canvas></canvas> <canvas></canvas>
<script type="module"> <script type="module">
import * as T from 'http://esm.sh/three'; import { Region } from "./region.js";
import { OrbitControls } from 'http://esm.sh/three/examples/jsm/controls/OrbitControls.js';
import { Region, Kernel } from "./region.js";
const renderer = new T.WebGLRenderer({canvas:document.querySelector("canvas")}); let voxels = [];
const scene = new T.Scene(); voxels[Region.I(2, 2, 2)] = true;
const camera = new T.PerspectiveCamera(80, 2, 0.1, 10); voxels[Region.I(3, 2, 2)] = true;
const light = new T.DirectionalLight(0xFFFFFF, 1); console.log(Region.Surface(voxels));
const geometry = new T.BoxGeometry(0.8, 0.8, 0.8);
const shader = new T.MeshPhongMaterial({color:0xFFCC00});
const shaderBlue = new T.MeshPhongMaterial({color:0x0033FF});
const object = new T.Mesh(geometry, shader);
const controls = new OrbitControls(camera, renderer.domElement); </script>
controls.update(); <!--
<script type="module">
import { Scene, THREE } from './scene.js';
scene.add(light); let average = (inArray, inPointInd, ...inOthersInd) =>
scene.add(object);
scene.add(new T.GridHelper(10, 10));
const geoBuff = new T.BufferGeometry();
geoBuff.setAttribute("position", new T.BufferAttribute(new Float32Array(
[
0, 0, 0,
1, 0, 0,
1, 1, 0,
0, 1, 0,
2, 0, 1,
2, 1, 1
]
), 3));
geoBuff.setIndex(
[
0, 1, 2,
2, 3, 0,
1, 4, 5,
5, 2, 1
]
);
geoBuff.computeVertexNormals();
const geoObj = new T.Mesh(geoBuff, shader);
shader.shading = T.FlatShading;
scene.add(geoObj);
/*
let r = Region.Create();
let filler = (x, y, z) =>
{
r.Voxels[Region.CoordsToIndex(x, y, z)] = true;
};
filler(1, 1, 1);
Kernel.Loop(Kernel.Corners, [1, 1, 1], filler);
Kernel.Loop(Kernel.Cardinal, [1, 1, 1], filler);
Region.Update(r);
r.Filled.forEach((inIndexMap) =>
{
let coords = Region.IndexToCoords(inIndexMap);
let cube = new T.Mesh(geometry, shader);
cube.position.set(...coords);
scene.add(cube);
});
r.Surface.forEach((inIndexMap) =>
{
let coords = Region.IndexToCoords(inIndexMap);
let cube = new T.Mesh(geometry, shaderBlue);
cube.position.set(...coords);
scene.add(cube);
});
*/
light.position.set(-1, 2, 4);
camera.position.set(0, 0, 2);
let dirty = false;
const update = inTime =>
{
let timeNew = new Date();
let timeDelta = timeNew - inTime;
let delta = timeDelta * 0.001;
object.rotation.x += delta;
controls.update();
dirty = true;
setTimeout(()=>update(timeNew), 100);
}
const render = inTime =>
{
if(dirty)
{ {
renderer.render(scene, camera); let sum = [0, 0, 0];
dirty = false; for(let i=0; i<inOthersInd.length; i++)
{
let otherInd = inOthersInd[i]*3;
sum[0] += inArray[otherInd+0];
sum[1] += inArray[otherInd+1];
sum[2] += inArray[otherInd+2];
}
let pointX = inPointInd*3 + 0;
let pointY = inPointInd*3 + 1;
let pointZ = inPointInd*3 + 2;
let reducer = inOthersInd.length;
let limit = (inCenter, inPoint) =>
{
var limit;
limit = inCenter-0.49;
if(inPoint <= limit)
{
return limit;
}
limit = inCenter + 0.49;
if(inPoint >= limit)
{
return limit;
}
return inPoint;
}
inArray[pointX] = limit(Math.round(inArray[pointX]), sum[0]/reducer);
inArray[pointY] = limit(Math.round(inArray[pointY]), sum[1]/reducer);
inArray[pointZ] = limit(Math.round(inArray[pointZ]), sum[2]/reducer);
};
let smooth = (inArray, inTimes) =>
{
let count = inArray.length/3;
for(let t=0; t<inTimes; t++)
{
for(let i=0; i<count; i++)
{
if(i==0)
{
average(inArray, i, count-1, i+1);
}
else
{
if(i==count-1)
{
average(inArray, i, i-1, 0);
}
else
{
average(inArray, i, i-1, i+1);
}
}
}
}
} }
requestAnimationFrame(render);
}
const resize = () => /*
{ let testPoints =
let canvas = renderer.domElement; [
camera.aspect = canvas.clientWidth / canvas.clientHeight; 0, 0, 0,
camera.updateProjectionMatrix(); 0, 1, 0,
renderer.setSize(canvas.clientWidth, canvas.clientHeight, false); 1, 1, 0
}; ];
console.log(testPoints);
average(testPoints, 1, 0, 2);
console.log(testPoints);
*/
let path = (inPoints, inSmoothing, inColor) =>
{
let clone = [...inPoints];
smooth(clone, inSmoothing);
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.Float32BufferAttribute( clone, 3 ));
const materialLine = new THREE.LineBasicMaterial( { color: inColor, linewidth: 3 } );
const materialPoint = new THREE.PointsMaterial( { color:inColor, size: 0.05 } );
const output = new THREE.Group();
output.add( new THREE.Line( geometry, materialLine ) );
output.add( new THREE.Points( geometry, materialPoint ) );
return output;
}
const points =
[
4, 0, 0,
3, 0, 0,
2, 0, 0,
1, 0, 0,
//
0, 0, 0,
0, 1, 0,
1, 1, 0,
2, 1, 0,
2, 2, 0,
3, 2, 0,
4, 2, 0,
4, 3, 0,
//
5, 3, 0,
5, 2, 0,
5, 1, 0,
5, 0, 0,
];
/*
Scene(
{
DOM:"canvas",
Init(inScene)
{
inScene.add(path(points, 0, 0xFF0000));
inScene.add(path(points, 10, 0x00ff00));
},
Update(scene, delta)
{
}
}
);
*/
window.addEventListener("resize", resize);
resize();
render(0);
update(new Date());
</script> </script>
</body> </body>

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@ -20,7 +20,6 @@ export const Kernel =
[ 0, 0, 1], [ 0, 0, 1],
[ 0, 0, -1] [ 0, 0, -1]
], ],
Loop(inList, inVector, inHandler) Loop(inList, inVector, inHandler)
{ {
for(let i=0; i<inList.length; i++) for(let i=0; i<inList.length; i++)
@ -43,11 +42,11 @@ export const Region =
Surface:[] Surface:[]
}; };
}, },
CoordsToIndex(inX, inY, inZ) I(inX, inY, inZ)
{ {
return inX + inY*16 + inZ*256; return inX + inY*16 + inZ*256;
}, },
IndexToCoords(inI) XYZ(inI)
{ {
let zWhole = Math.floor(inI / 256); let zWhole = Math.floor(inI / 256);
let zPart = inI % 256; let zPart = inI % 256;
@ -55,27 +54,83 @@ export const Region =
let yPart = zPart % 16; let yPart = zPart % 16;
return [yPart, yWhole, zWhole]; return [yPart, yWhole, zWhole];
}, },
Update(inRegion) Surface(inVoxels)
{ {
inRegion.Filled = []; function Vert(a)
inRegion.Surface = [];
var i;
for(i=0; i<inRegion.Voxels.length; i++)
{ {
if(inRegion.Voxels[i]) var vertPointer = voxPointVert[a]
if(vertPointer === undefined)
{ {
let coords = Region.IndexToCoords(i); let vert = Region.XYZ(a);
Kernel.Loop(Kernel.Corners, coords, (inX, inY, inZ)=> vertPointer = vertices.length;
{ voxPointVert[a] = vertPointer;
let offsetIndex = Region.CoordsToIndex(inX, inY, inZ); vertPointNeighbors.push([]);
if(!inRegion.Voxels[offsetIndex]) vertices.push(vert);
{ }
inRegion.Surface.push(i); return vertPointer;
return true; }
} function Face(a, b, c, d)
}); {
let p1 = Vert(a);
let p2 = Vert(b);
let p3 = Vert(c);
let p4 = Vert(d);
triPointVert.push(p1, p2, p3, p3, p4, p1);
vertPointNeighbors[p1].push(p2);
vertPointNeighbors[p2].push(p1);
vertPointNeighbors[p2].push(p3);
vertPointNeighbors[p3].push(p2);
vertPointNeighbors[p3].push(p4);
vertPointNeighbors[p4].push(p3);
vertPointNeighbors[p4].push(p1);
vertPointNeighbors[p1].push(p2);
}
var vertices = [];
var voxPointVert = [];
var triPointVert = [];
var vertPointNeighbors = [];
var i;
var BA, BU, BC, BR, TA, TU, TC, TR, CL, CD, CB;
for(i=0; i<inVoxels.length; i++)
{
if(inVoxels[i])
{
let [x, y, z] = Region.XYZ(i);
// bottom: at, "up", corner, right
BA = i;
BU = Region.I(x+1, y, z);
BC = Region.I(x+1, y+1, z);
BR = Region.I(x, y+1, z);
// top: at, "up" corner, right
TA = Region.I(x, y, z+1);
TU = Region.I(x+1, y, z+1);
TC = Region.I(x+1, y+1, z+1);
TR = Region.I(x, y+1, z+1);
// check: left, "down", below
CL = Region.I(x-1, y, z);
CD = Region.I(x, y-1, z);
CB = Region.I(x, y, z-1);
if(!inVoxels[BU]){ Face(BU, BC, TC, TU); }
if(!inVoxels[BR]){ Face(BC, BR, TR, TC); }
if(!inVoxels[TA]){ Face(TA, TU, TC, TR); }
if(!inVoxels[CL]){ Face(BA, BU, TU, TA); }
if(!inVoxels[CD]){ Face(BR, BA, TA, TR); }
if(!inVoxels[CB]){ Face(BA, BU, BC, BR); }
} }
} }
console.log("looped over", i);
return {vertices, voxPointVert, triPointVert, vertPointNeighbors};
} }
}; };

57
scene.js Normal file
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@ -0,0 +1,57 @@
import * as T from 'http://esm.sh/three';
import { OrbitControls } from 'http://esm.sh/three/examples/jsm/controls/OrbitControls.js';
export { T as THREE };
export function Scene(inSettings)
{
const renderer = new T.WebGLRenderer({canvas:document.querySelector(inSettings.DOM)});
const scene = new T.Scene();
const camera = new T.PerspectiveCamera(80, 2, 0.1, 10);
const light = new T.DirectionalLight(0xFFFFFF, 1);
const controls = new OrbitControls(camera, renderer.domElement);
let dirty = false;
const update = inTime =>
{
let timeNew = new Date();
let timeDelta = timeNew - inTime;
let delta = timeDelta * 0.001;
inSettings.Update(scene, delta);
controls.update();
dirty = true;
setTimeout(()=>update(timeNew), 50);
}
const render = inTime =>
{
if(dirty)
{
renderer.render(scene, camera);
dirty = false;
}
requestAnimationFrame(render);
}
const resize = () =>
{
let canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
renderer.setSize(canvas.clientWidth, canvas.clientHeight, false);
};
scene.add(light);
//scene.add(new T.GridHelper(10, 10));
light.position.set(-1, 2, 4);
camera.position.set(0, 0, 2);
controls.update();
inSettings.Init(scene);
window.addEventListener("resize", resize);
resize();
render(0);
update(new Date());
};