Compare commits

..

3 Commits

Author SHA1 Message Date
5351ec84cb only neighbors 2021-07-07 15:12:39 -04:00
7611192683 direct modification 2021-07-07 15:01:21 -04:00
c419dca58f constraints working 2021-07-07 12:09:52 -04:00
2 changed files with 83 additions and 49 deletions

View File

@ -23,80 +23,116 @@
<script type="module"> <script type="module">
import { Scene, THREE } from './scene.js'; import { Scene, THREE } from './scene.js';
let average = (inArray, inCenterInd, ...inPointsInd) => let average = (inArray, inPointInd, ...inOthersInd) =>
{ {
let output = [0, 0, 0]; let sum = [0, 0, 0];
let centerInd = inCenterInd*3; for(let i=0; i<inOthersInd.length; i++)
for(let i=0; i<inPointsInd.length; i++)
{ {
let pointInd = inPointsInd[i]*3; let otherInd = inOthersInd[i]*3;
output[0] += inArray[pointInd+0]; sum[0] += inArray[otherInd+0];
output[1] += inArray[pointInd+1]; sum[1] += inArray[otherInd+1];
output[2] += inArray[pointInd+2]; sum[2] += inArray[otherInd+2];
} }
let scalar = inPointsInd.length; let pointX = inPointInd*3 + 0;
output[0] /= scalar; let pointY = inPointInd*3 + 1;
output[1] /= scalar; let pointZ = inPointInd*3 + 2;
output[2] /= scalar; let reducer = inOthersInd.length;
let limit = (inCenter, inPoint) =>
let limit = (inPoint, inCenter) =>
{ {
let limit = inCenter-0.5; var limit;
if(inPoint < limit) limit = inCenter-0.49;
if(inPoint <= limit)
{ {
return limit; return limit;
} }
limit = inCenter+0.5; limit = inCenter + 0.49;
if(inPoint > limit) if(inPoint >= limit)
{ {
return limit; return limit;
} }
return inPoint; return inPoint;
} }
output[0] = limit(output[0], inArray[centerInd+0]); inArray[pointX] = limit(Math.round(inArray[pointX]), sum[0]/reducer);
output[1] = limit(output[1], inArray[centerInd+1]); inArray[pointY] = limit(Math.round(inArray[pointY]), sum[1]/reducer);
output[2] = limit(output[2], inArray[centerInd+2]); inArray[pointZ] = limit(Math.round(inArray[pointZ]), sum[2]/reducer);
return output;
}; };
let smooth = (inArray) => let smooth = (inArray, inTimes) =>
{ {
let output = [inArray[0], inArray[1], inArray[2] ]; let count = inArray.length/3;
for(let i=1; i < (inArray.length/3)-1; i++) for(let t=0; t<inTimes; t++)
{ {
output.push( ...average(inArray, i, i-1, i, i+1) ); for(let i=0; i<count; i++)
{
if(i==0)
{
average(inArray, i, count-1, i+1);
} }
output.push(inArray[inArray.length-3], inArray[inArray.length-2], inArray[inArray.length-1]); else
return output;
}
let path = (inPoints, inColor) =>
{ {
if(i==count-1)
{
average(inArray, i, i-1, 0);
}
else
{
average(inArray, i, i-1, i+1);
}
}
}
}
}
/*
let testPoints =
[
0, 0, 0,
0, 1, 0,
1, 1, 0
];
console.log(testPoints);
average(testPoints, 1, 0, 2);
console.log(testPoints);
*/
let path = (inPoints, inSmoothing, inColor) =>
{
let clone = [...inPoints];
smooth(clone, inSmoothing);
const geometry = new THREE.BufferGeometry(); const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.Float32BufferAttribute( inPoints, 3 )); geometry.setAttribute('position', new THREE.Float32BufferAttribute( clone, 3 ));
const material = new THREE.LineBasicMaterial( { color: inColor, linewidth: 3 } ); const materialLine = new THREE.LineBasicMaterial( { color: inColor, linewidth: 3 } );
return new THREE.Line( geometry, material ); const materialPoint = new THREE.PointsMaterial( { color:inColor, size: 0.05 } );
const output = new THREE.Group();
output.add( new THREE.Line( geometry, materialLine ) );
output.add( new THREE.Points( geometry, materialPoint ) );
return output;
} }
const points = const points =
[ [
4, 0, 0,
3, 0, 0,
2, 0, 0,
1, 0, 0,
//
0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 1, 0,
1, 1, 0, 1, 1, 0,
2, 1, 0, 2, 1, 0,
2, 0, 0, 2, 2, 0,
3, 0, 0, 3, 2, 0,
4, 0, 0, 4, 2, 0,
4, 1, 0 4, 3, 0,
//
5, 3, 0,
5, 2, 0,
5, 1, 0,
5, 0, 0,
]; ];
console.log( smooth(points) );
let path0 = path(points, 0xFF0000);
let path1 = path(smooth(points), 0x009900);
let path2 = path(smooth(smooth(points)), 0x00AA00);
let path3 = path(smooth(smooth(smooth(points))), 0x00FF00);
Scene( Scene(
@ -104,10 +140,8 @@
DOM:"canvas", DOM:"canvas",
Init(inScene) Init(inScene)
{ {
inScene.add( path0 ); inScene.add(path(points, 0, 0xFF0000));
inScene.add( path1 ); inScene.add(path(points, 10, 0x00ff00));
inScene.add( path2 );
inScene.add( path3 );
}, },
Update(scene, delta) Update(scene, delta)
{ {

View File

@ -43,7 +43,7 @@ export function Scene(inSettings)
}; };
scene.add(light); scene.add(light);
scene.add(new T.GridHelper(10, 10)); //scene.add(new T.GridHelper(10, 10));
light.position.set(-1, 2, 4); light.position.set(-1, 2, 4);
camera.position.set(0, 0, 2); camera.position.set(0, 0, 2);
controls.update(); controls.update();