constraints working
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index.html
123
index.html
@ -23,10 +23,9 @@
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<script type="module">
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<script type="module">
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import { Scene, THREE } from './scene.js';
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import { Scene, THREE } from './scene.js';
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let average = (inArray, inCenterInd, ...inPointsInd) =>
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let average = (inCenter, inArray, ...inPointsInd) =>
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{
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{
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let output = [0, 0, 0];
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let output = [0, 0, 0];
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let centerInd = inCenterInd*3;
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for(let i=0; i<inPointsInd.length; i++)
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for(let i=0; i<inPointsInd.length; i++)
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{
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{
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@ -36,67 +35,105 @@
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output[2] += inArray[pointInd+2];
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output[2] += inArray[pointInd+2];
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}
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}
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let scalar = inPointsInd.length;
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let reducer = inPointsInd.length;
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output[0] /= scalar;
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output[0] /= reducer;
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output[1] /= scalar;
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output[1] /= reducer;
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output[2] /= scalar;
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output[2] /= reducer;
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let limit = (inPoint, inCenter) =>
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let limit = (inCenter, inPoint) =>
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{
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{
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let limit = inCenter-0.5;
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var limit;
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if(inPoint < limit)
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{
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limit = inCenter-0.5;
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return limit;
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if(inPoint < limit){ return limit; }
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}
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limit = inCenter+0.5;
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limit = inCenter+0.5;
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if(inPoint > limit)
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if(inPoint > limit){ return limit; }
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{
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return limit;
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}
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return inPoint;
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return inPoint;
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}
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}
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output[0] = limit(output[0], inArray[centerInd+0]);
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output[1] = limit(output[1], inArray[centerInd+1]);
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var limited = [];
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output[2] = limit(output[2], inArray[centerInd+2]);
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limited[0] = limit(inCenter[0], output[0]);
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limited[1] = limit(inCenter[1], output[1]);
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limited[2] = limit(inCenter[2], output[2]);
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//console.log(`<${output[0].toFixed(2)}, ${output[1].toFixed(2)}> limited to <${limited[0].toFixed(2)}, ${limited[1].toFixed(2)}> by <${inCenter[0].toFixed(2)}, ${inCenter[1].toFixed(2)}>`)
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output[0] = limited[0];
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output[1] = limited[1];
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output[2] = limited[2];
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return output;
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return output;
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};
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};
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let smooth = (inArray) =>
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let smooth = (inArray, inTimes) =>
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{
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{
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let output = [inArray[0], inArray[1], inArray[2] ];
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let output = [...inArray];
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for(let i=1; i < (inArray.length/3)-1; i++)
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let count = output.length/3;
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for(let t=0; t<inTimes; t++)
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{
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{
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output.push( ...average(inArray, i, i-1, i, i+1) );
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for(let i=0; i<count; i++)
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{
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var av;
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var center = [inArray[i*3 + 0], inArray[i*3 + 1], inArray[i*3 + 2]]
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if(i==0)
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{
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av = average(center, output, count-1, i, i+1);
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}
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else
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{
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if(i==count-1)
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{
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av = average(center, output, i-1, i, 0);
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}
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else
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{
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av = average(center, output, i-1, i, i+1);
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}
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}
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output[i*3+0] = av[0];
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output[i*3+1] = av[1];
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output[i*3+2] = av[2];
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}
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}
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}
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output.push(inArray[inArray.length-3], inArray[inArray.length-2], inArray[inArray.length-1]);
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return output;
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return output;
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}
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}
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let path = (inPoints, inColor) =>
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let path = (inPoints, inSmoothing, inColor) =>
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{
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{
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const geometry = new THREE.BufferGeometry();
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const geometry = new THREE.BufferGeometry();
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geometry.setAttribute('position', new THREE.Float32BufferAttribute( inPoints, 3 ));
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geometry.setAttribute('position', new THREE.Float32BufferAttribute( smooth(inPoints, inSmoothing), 3 ));
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const material = new THREE.LineBasicMaterial( { color: inColor, linewidth: 3 } );
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const materialLine = new THREE.LineBasicMaterial( { color: inColor, linewidth: 3 } );
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return new THREE.Line( geometry, material );
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const materialPoint = new THREE.PointsMaterial( { color:inColor, size: 0.05 } );
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const output = new THREE.Group();
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output.add( new THREE.Line( geometry, materialLine ) );
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output.add( new THREE.Points( geometry, materialPoint ) );
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return output;
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}
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}
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const points =
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const points =
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[
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[
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4, 0, 0,
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3, 0, 0,
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2, 0, 0,
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1, 0, 0,
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//
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0, 0, 0,
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0, 0, 0,
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0, 1, 0,
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0, 1, 0,
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1, 1, 0,
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1, 1, 0,
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2, 1, 0,
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2, 1, 0,
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2, 0, 0,
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2, 2, 0,
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3, 0, 0,
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3, 2, 0,
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4, 0, 0,
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4, 2, 0,
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4, 1, 0
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4, 3, 0,
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//
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5, 3, 0,
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5, 2, 0,
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5, 1, 0,
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5, 0, 0,
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];
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];
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console.log( smooth(points) );
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let path0 = path(points, 0xFF0000);
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let path1 = path(smooth(points), 0x009900);
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let path2 = path(smooth(smooth(points)), 0x00AA00);
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let path3 = path(smooth(smooth(smooth(points))), 0x00FF00);
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Scene(
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Scene(
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@ -104,10 +141,12 @@
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DOM:"canvas",
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DOM:"canvas",
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Init(inScene)
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Init(inScene)
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{
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{
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inScene.add( path0 );
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inScene.add(path(points, 0, 0xFF0000));
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inScene.add( path1 );
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inScene.add(path(points, 1, 0x003300));
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inScene.add( path2 );
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inScene.add(path(points, 3, 0x005500));
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inScene.add( path3 );
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inScene.add(path(points, 5, 0x007700));
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inScene.add(path(points, 7, 0x009900));
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inScene.add(path(points, 100, 0x00bb00));
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},
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},
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Update(scene, delta)
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Update(scene, delta)
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{
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{
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2
scene.js
2
scene.js
@ -43,7 +43,7 @@ export function Scene(inSettings)
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};
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};
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scene.add(light);
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scene.add(light);
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scene.add(new T.GridHelper(10, 10));
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//scene.add(new T.GridHelper(10, 10));
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light.position.set(-1, 2, 4);
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light.position.set(-1, 2, 4);
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camera.position.set(0, 0, 2);
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camera.position.set(0, 0, 2);
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controls.update();
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controls.update();
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