surface rendering
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13b0384c54
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index.html
58
index.html
@ -20,18 +20,42 @@
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<body>
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<canvas></canvas>
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<script type="module">
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import { Scene, THREE } from './scene.js';
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import { Region } from "./region.js";
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let surfaceTest = () =>
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{
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let voxels = [];
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voxels[Region.I(2, 2, 2)] = true;
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voxels[Region.I(2, 3, 2)] = true;
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voxels[Region.I(3, 2, 2)] = true;
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console.log(Region.Surface(voxels));
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let surface = Region.Surface(voxels)
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console.log(surface);
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</script>
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<!--
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<script type="module">
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import { Scene, THREE } from './scene.js';
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let surfaceGeometry = new THREE.BufferGeometry();
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surfaceGeometry.setAttribute('position', new THREE.BufferAttribute(surface.vert, 3) );
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surfaceGeometry.setIndex(surface.triPointVert);
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surfaceGeometry.computeVertexNormals();
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let surfaceObject = new THREE.Mesh(
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surfaceGeometry,
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new THREE.MeshBasicMaterial({color:0xaa9900, wireframe:true})
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);
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return {
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DOM:"canvas",
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Init(inScene)
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{
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inScene.add(surfaceObject);
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inScene.add(new THREE.GridHelper(10, 10));
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},
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Update(inScene, inDelta){}
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};
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}
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let smoothTest = () =>
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{
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let average = (inArray, inPointInd, ...inOthersInd) =>
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{
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let sum = [0, 0, 0];
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@ -92,19 +116,6 @@ console.log(Region.Surface(voxels));
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}
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}
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}
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/*
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let testPoints =
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[
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0, 0, 0,
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0, 1, 0,
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1, 1, 0
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];
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console.log(testPoints);
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average(testPoints, 1, 0, 2);
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console.log(testPoints);
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*/
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let path = (inPoints, inSmoothing, inColor) =>
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{
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let clone = [...inPoints];
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@ -119,7 +130,6 @@ console.log(Region.Surface(voxels));
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output.add( new THREE.Points( geometry, materialPoint ) );
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return output;
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}
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const points =
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[
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4, 0, 0,
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@ -142,10 +152,7 @@ console.log(Region.Surface(voxels));
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5, 0, 0,
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];
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/*
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Scene(
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{
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return {
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DOM:"canvas",
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Init(inScene)
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{
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@ -157,8 +164,9 @@ console.log(Region.Surface(voxels));
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}
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}
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);
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*/
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};
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Scene(surfaceTest());
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</script>
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@ -131,6 +131,6 @@ export const Region =
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}
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}
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return {vertices, voxPointVert, triPointVert, vertPointNeighbors};
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return {vert:new Float32Array(vertices.flat()), voxPointVert, triPointVert, vertPointNeighbors};
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}
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};
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5
scene.js
5
scene.js
@ -6,7 +6,7 @@ export function Scene(inSettings)
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{
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const renderer = new T.WebGLRenderer({canvas:document.querySelector(inSettings.DOM)});
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const scene = new T.Scene();
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const camera = new T.PerspectiveCamera(80, 2, 0.1, 10);
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const camera = new T.PerspectiveCamera(80, 2, 0.1, 100);
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const light = new T.DirectionalLight(0xFFFFFF, 1);
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const controls = new OrbitControls(camera, renderer.domElement);
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let dirty = false;
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@ -45,7 +45,8 @@ export function Scene(inSettings)
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scene.add(light);
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//scene.add(new T.GridHelper(10, 10));
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light.position.set(-1, 2, 4);
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camera.position.set(0, 0, 2);
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camera.position.set(0, 5, -5);
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camera.lookAt(new T.Vector3(0,0,0));
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controls.update();
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inSettings.Init(scene);
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