only neighbors
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parent
7611192683
commit
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29
index.html
29
index.html
@ -25,23 +25,19 @@
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let average = (inArray, inPointInd, ...inOthersInd) =>
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{
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let pointX = inPointInd*3 + 0;
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let pointY = inPointInd*3 + 1;
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let pointZ = inPointInd*3 + 2;
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let centerX = Math.round(inArray[pointX]);
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let centerY = Math.round(inArray[pointY]);
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let centerZ = Math.round(inArray[pointZ]);
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let sum = [0, 0, 0];
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for(let i=0; i<inOthersInd.length; i++)
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{
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let otherInd = inOthersInd[i]*3;
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inArray[pointX] += inArray[otherInd+0];
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inArray[pointY] += inArray[otherInd+1];
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inArray[pointZ] += inArray[otherInd+2];
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sum[0] += inArray[otherInd+0];
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sum[1] += inArray[otherInd+1];
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sum[2] += inArray[otherInd+2];
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}
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let reducer = inOthersInd.length+1;
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let pointX = inPointInd*3 + 0;
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let pointY = inPointInd*3 + 1;
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let pointZ = inPointInd*3 + 2;
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let reducer = inOthersInd.length;
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let limit = (inCenter, inPoint) =>
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{
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var limit;
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@ -58,10 +54,9 @@
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return inPoint;
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}
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inArray[pointX] = limit(centerX, inArray[pointX]/reducer);
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inArray[pointY] = limit(centerY, inArray[pointY]/reducer);
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inArray[pointZ] = limit(centerZ, inArray[pointZ]/reducer);
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inArray[pointX] = limit(Math.round(inArray[pointX]), sum[0]/reducer);
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inArray[pointY] = limit(Math.round(inArray[pointY]), sum[1]/reducer);
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inArray[pointZ] = limit(Math.round(inArray[pointZ]), sum[2]/reducer);
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};
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let smooth = (inArray, inTimes) =>
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{
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@ -146,7 +141,7 @@
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Init(inScene)
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{
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inScene.add(path(points, 0, 0xFF0000));
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inScene.add(path(points, 50, 0x00ff00));
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inScene.add(path(points, 10, 0x00ff00));
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},
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Update(scene, delta)
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{
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