click-create voxels
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b630e26cfd
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68
index.html
68
index.html
@ -125,29 +125,33 @@ let surfaceTest = () =>
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*/
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*/
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let surface = Region.Surface(voxels);
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/*
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let vertsCube = new Float32Array(surface.vertices.flat());
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let testGeometry = new THREE.BufferGeometry();
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let testAttribute = new THREE.BufferAttribute(new Float32Array(0));
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testGeometry.setAttribute("position", testAttribute, 3);
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console.log(testGeometry);
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testAttribute.array = new Float32Array([1, 2, 3]);
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testAttribute.needsUpdate = true;
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console.log(testGeometry);
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*/
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let surfaceCubeGeometry = new THREE.BufferGeometry();
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let surfaceCubeGeometry = new THREE.BufferGeometry();
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surfaceCubeGeometry.setAttribute('position', new THREE.BufferAttribute(vertsCube, 3) );
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surfaceCubeGeometry.setIndex(surface.triPointVert);
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surfaceCubeGeometry.computeVertexNormals(true);
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let surfaceCubeObject = new THREE.Mesh(
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let surfaceCubeObject = new THREE.Mesh(
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surfaceCubeGeometry,
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surfaceCubeGeometry,
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new THREE.MeshBasicMaterial({color:0x666666, wireframe:true, side:THREE.DoubleSide})
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new THREE.MeshPhongMaterial({color:0x666666, wireframe:false, flatShading:true, side:THREE.DoubleSide})
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);
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);
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let rebuildSurface = inVoxels =>
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let vertsSmooth = new Float32Array(smooth(surface.vertices.flat(), surface.vertPointNeighbors, 10));
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{
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let surfaceSmoothGeometry = new THREE.BufferGeometry();
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let surface = Region.Surface(inVoxels);
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surfaceSmoothGeometry.setAttribute('position', new THREE.BufferAttribute(vertsSmooth, 3) );
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let vertsCube = new Float32Array(surface.vertices.flat());
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surfaceSmoothGeometry.setIndex(surface.triPointVert);
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surfaceSmoothGeometry.computeVertexNormals(true);
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surfaceCubeGeometry.setAttribute("position", new THREE.BufferAttribute(vertsCube, 3));
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let surfaceSmoothObject = new THREE.Mesh(
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surfaceCubeGeometry.setIndex(surface.triPointVert);
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surfaceSmoothGeometry,
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surfaceCubeGeometry.computeVertexNormals(true);
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new THREE.MeshBasicMaterial({color:0xffffff, wireframe:true, side:THREE.DoubleSide, flatShading:true})
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};
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);
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rebuildSurface(voxels);
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return {
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return {
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DOM:"canvas",
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DOM:"canvas",
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@ -157,12 +161,34 @@ let surfaceTest = () =>
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light.position.set(5, 5, -5);
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light.position.set(5, 5, -5);
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inScene.add(light)
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inScene.add(light)
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inScene.add(surfaceCubeObject);
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inScene.add(surfaceCubeObject);
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inScene.add(surfaceSmoothObject);
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//inScene.add(surfaceSmoothObject);
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inScene.add(new THREE.GridHelper(10, 10));
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inScene.add(new THREE.GridHelper(10, 10));
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inScene.add(new THREE.AxesHelper( 5 ));
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inScene.add(new THREE.AxesHelper( 5 ));
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},
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},
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Update(inScene, inDelta){}
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Update(inScene, inScreen, inDelta)
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{
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var i, hits, hit, index;
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if(inScreen.Drag > 0)
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{
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hits = inScreen.Ray.intersectObject(surfaceCubeObject);
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if(hits.length)
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{
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hit = hits[0];
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for(i=1; i<hits.length; i++)
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{
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if(hits[i].distance < hit.distance)
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{
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hit = hits[i];
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}
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}
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index = Region.I(Math.floor(hit.point.x), Math.floor(hit.point.y), Math.floor(hit.point.z));
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voxels[index] = true;
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rebuildSurface(voxels);
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console.log(hit);
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}
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}
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}
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};
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};
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}
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}
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42
scene.js
42
scene.js
@ -11,13 +11,53 @@ export function Scene(inSettings)
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const controls = new OrbitControls(camera, renderer.domElement);
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const controls = new OrbitControls(camera, renderer.domElement);
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let dirty = false;
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let dirty = false;
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const Screen = {
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Dirty:false,
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Drag:0,
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Down:false,
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Ray:new T.Raycaster(),
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Mouse:new T.Vector2(),
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Camera:camera,
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Event:null,
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Update:e=>
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{
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Screen.Event = e;
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Screen.Dirty = true;
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Screen.Mouse.x = ( e.clientX / renderer.domElement.clientWidth ) * 2 - 1;
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Screen.Mouse.y = - ( e.clientY / renderer.domElement.clientHeight ) * 2 + 1;
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Screen.Ray.setFromCamera( Screen.Mouse, Screen.Camera );
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},
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HandleMove:e=>
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{
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Screen.Drag = Screen.Down ? 2 : 0;
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Screen.Update(e);
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},
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HandlePress:e=>
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{
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Screen.Down = true;
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Screen.Drag = 1;
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Screen.Update(e);
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},
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HandleRelease:e=>
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{
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Screen.Down = false;
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Screen.Drag = 0;
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Screen.Update(e);
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}
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};
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renderer.domElement.addEventListener("pointermove", Screen.HandleMove);
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renderer.domElement.addEventListener("pointerdown", Screen.HandlePress);
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renderer.domElement.addEventListener("pointerup", Screen.HandleRelease);
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const update = inTime =>
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const update = inTime =>
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{
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{
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let timeNew = new Date();
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let timeNew = new Date();
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let timeDelta = timeNew - inTime;
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let timeDelta = timeNew - inTime;
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let delta = timeDelta * 0.001;
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let delta = timeDelta * 0.001;
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inSettings.Update(scene, delta);
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inSettings.Update(scene, Screen, delta);
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Screen.Dirty = false;
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controls.update();
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controls.update();
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dirty = true;
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dirty = true;
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