face and neighbor creation
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72e33a6256
commit
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12
index.html
12
index.html
@ -19,7 +19,16 @@
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</head>
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<body>
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<canvas></canvas>
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<script type="module">
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import { Region } from "./region.js";
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let voxels = [];
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voxels[Region.I(2, 2, 2)] = true;
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voxels[Region.I(3, 2, 2)] = true;
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console.log(Region.Surface(voxels));
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</script>
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<!--
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<script type="module">
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import { Scene, THREE } from './scene.js';
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@ -134,7 +143,7 @@
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];
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/*
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Scene(
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{
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DOM:"canvas",
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@ -149,6 +158,7 @@
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}
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}
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);
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*/
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</script>
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48
region.js
48
region.js
@ -54,27 +54,55 @@ export const Region =
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let yPart = zPart % 16;
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return [yPart, yWhole, zWhole];
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},
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Update(inVoxels)
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Surface(inVoxels)
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{
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function Vert(a)
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{
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var vertPointer = voxPointVert[a]
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if(vertPointer === undefined)
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{
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let vert = Region.XYZ(a);
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vertPointer = vertices.length;
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voxPointVert[a] = vertPointer;
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vertPointNeighbors.push([]);
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vertices.push(vert);
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}
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return vertPointer;
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}
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function Face(a, b, c, d)
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{
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Edge(a, b);
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Edge(b, c);
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Edge(c, d);
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Edge(d, a);
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}
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function Edge(a, b)
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{
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let p1 = Vert(a);
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let p2 = Vert(b);
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let p3 = Vert(c);
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let p4 = Vert(d);
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triPointVert.push(p1, p2, p3, p3, p4, p1);
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vertPointNeighbors[p1].push(p2);
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vertPointNeighbors[p2].push(p1);
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vertPointNeighbors[p2].push(p3);
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vertPointNeighbors[p3].push(p2);
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vertPointNeighbors[p3].push(p4);
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vertPointNeighbors[p4].push(p3);
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vertPointNeighbors[p4].push(p1);
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vertPointNeighbors[p1].push(p2);
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}
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var vertices = [];
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var voxPointVert = [];
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var triPointVert = [];
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var vertPointNeighbors = [];
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var i;
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var BA, BU, BC, BR, TA, TU, TC, TR, CL, CD, CB;
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for(i=0; i<inVoxels.length; i++)
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{
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if(inVoxels[i])
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{
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let [x, y, z] = Region.IndexToCoords(i);
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let [x, y, z] = Region.XYZ(i);
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// bottom: at, "up", corner, right
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BA = i;
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@ -102,5 +130,7 @@ export const Region =
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if(!inVoxels[CB]){ Face(BA, BU, BC, BR); }
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}
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}
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return {vertices, voxPointVert, triPointVert, vertPointNeighbors};
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}
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};
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