separate HMR listeners
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parent
69f902c927
commit
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@ -1,4 +1,6 @@
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import { type StateCapture } from "./hmr-react.tsx";
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type Processor = (filename:string)=>void;
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const Processors:Set<Processor> = new Set();
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export const Process =(p:Processor)=>Processors.add(p)
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const FileListeners = new Map() as Map<string, Array<(module:unknown)=>void>>;
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const FileListeners = new Map() as Map<string, Array<(module:unknown)=>void>>;
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export const FileListen =(inPath:string, inHandler:()=>void)=>
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export const FileListen =(inPath:string, inHandler:()=>void)=>
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@ -15,56 +17,7 @@ Socket.addEventListener('message', async(event:{data:string})=>
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// send the updated members to any listeners for that file
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// send the updated members to any listeners for that file
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const reImport = await import(document.location.origin+event.data+"?reload="+Math.random());
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const reImport = await import(document.location.origin+event.data+"?reload="+Math.random());
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FileListeners.get(event.data)?.forEach(reExport=>reExport(reImport));
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FileListeners.get(event.data)?.forEach(reExport=>reExport(reImport));
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HMR.update();
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Processors.forEach(p=>p(event.data))
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});
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});
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Socket.addEventListener("error", ()=>{clearInterval(SocketTimer); console.log("HMR socket lost")})
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Socket.addEventListener("error", ()=>{clearInterval(SocketTimer); console.log("HMR socket lost")})
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const SocketTimer = setInterval(()=>{Socket.send("ping")}, 5000);
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const SocketTimer = setInterval(()=>{Socket.send("ping")}, 5000);
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/*
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Each custom component is secretly modified to have an extra state and id.
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When there is an HMR update, this state is changed, forcing it to re-render.
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Each *user-created* React.useState is secretly modified and accompanied by an ID.
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Every time its state is set, the HMR.statesNew map for this ID is set to contain the new state and updater.
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When a component is removed, any of it's states in HMR.statesNew are also removed.
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(HMR.statesNew is the "running total" of all states currently at play).
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---
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When a state is interacted with:
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- statesNew for this id is set
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- the internal state is also set in the traditional way
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When there is an HMR update:
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- All custom components are re-rendered...
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for each useState(value) call that then happens in the re-render:
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- if there is a "statesOld" value for this state, use that and ignore the passed value, otherwise use the passed value
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- if this state has not been interacted with since the last reload (statesNew is empty at this id), set statesNew<id> with whatever is in statesOld<id>
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- statesNew is moved into *statesOld*
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- statesNew is cleared.
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*/
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const HMR =
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{
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reloads:1,
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RegisteredComponents: new Map() as Map<string, ()=>void>,
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statesNew: new Map() as Map<string, StateCapture>,
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statesOld: new Map() as Map<string, StateCapture>,
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wireframe: false,
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RegisterComponent(reactID:string, value:()=>void):void
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{
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this.RegisteredComponents.set(reactID, value);
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},
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update()
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{
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this.reloads++;
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this.RegisteredComponents.forEach(handler=>handler());
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this.RegisteredComponents.clear();
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this.statesOld = this.statesNew;
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this.statesNew = new Map();
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}
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};
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export {HMR};
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@ -1,5 +1,56 @@
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import * as ReactParts from "react-original";
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import * as ReactParts from "react-original";
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import { HMR } from "./hmr-listen.tsx";
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import { Process } from "./hmr-listen.tsx";
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/*
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Each custom component is secretly modified to have an extra state and id.
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When there is an HMR update, this state is changed, forcing it to re-render.
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Each *user-created* React.useState is secretly modified and accompanied by an ID.
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Every time its state is set, the HMR.statesNew map for this ID is set to contain the new state and updater.
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When a component is removed, any of it's states in HMR.statesNew are also removed.
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(HMR.statesNew is the "running total" of all states currently at play).
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---
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When a state is interacted with:
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- statesNew for this id is set
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- the internal state is also set in the traditional way
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When there is an HMR update:
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- All custom components are re-rendered...
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for each useState(value) call that then happens in the re-render:
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- if there is a "statesOld" value for this state, use that and ignore the passed value, otherwise use the passed value
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- if this state has not been interacted with since the last reload (statesNew is empty at this id), set statesNew<id> with whatever is in statesOld<id>
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- statesNew is moved into *statesOld*
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- statesNew is cleared.
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*/
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const HMR =
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{
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reloads:1,
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RegisteredComponents: new Map() as Map<string, ()=>void>,
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statesNew: new Map() as Map<string, StateCapture>,
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statesOld: new Map() as Map<string, StateCapture>,
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wireframe: false,
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RegisterComponent(reactID:string, value:()=>void):void
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{
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this.RegisteredComponents.set(reactID, value);
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},
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update()
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{
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this.reloads++;
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this.RegisteredComponents.forEach(handler=>handler());
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this.RegisteredComponents.clear();
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this.statesOld = this.statesNew;
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this.statesNew = new Map();
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}
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};
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Process(()=>HMR.update())
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export type StateType = boolean|number|string|Record<string, string>
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export type StateType = boolean|number|string|Record<string, string>
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export type StateCapture = {state:StateType, set:ReactParts.StateUpdater<StateType>, reload:number};
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export type StateCapture = {state:StateType, set:ReactParts.StateUpdater<StateType>, reload:number};
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