feature/layout-updates #1
70
src/app.js
70
src/app.js
@ -13,76 +13,12 @@ ShadowDOM.append(ShadowDiv);
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TW.Init(ShadowCSS, ShadowDiv);
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const Controls =()=>
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{
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const [State, Dispatch] = Store.Consumer();
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return html`
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<div class="flex">
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<div>Channel</div>
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<div>${State.Chan.Value}</div>
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<${UI.Button} light=${State.Chan.Value == 0} inactive=${State.Chan.Value == 0} onClick=${()=>Dispatch({Name:"Chan", Data:-1})}>Left<//>
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<${UI.Button} light=${State.Chan.Value == 1} inactive=${State.Chan.Value == 1} onClick=${()=>Dispatch({Name:"Chan", Data:1})}>Right<//>
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</div>
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<div class="flex">
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<div>Frequency</div>
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<div>${Store.ColumnMapping[State.Freq.Value][0]}</div>
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<${UI.Button} disabled=${State.Freq.Value == State.Freq.Min} onClick=${()=>Dispatch({Name:"Freq", Data:-1})}>-<//>
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<${UI.Button} disabled=${State.Freq.Value == State.Freq.Max} onClick=${()=>Dispatch({Name:"Freq", Data:1})}>+<//>
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</div>
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<div class="flex">
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<div>Stimulus</div>
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<div>${State.Stim.Value}</div>
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<${UI.Button} disabled=${State.Stim.Value == State.Stim.Min} onClick=${()=>Dispatch({Name:"Stim", Data:-1})}>-<//>
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<${UI.Button} disabled=${State.Stim.Value == State.Stim.Max} onClick=${()=>Dispatch({Name:"Stim", Data:1})}>+<//>
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</div>
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<div class="flex">
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<div>Mark</div>
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<${UI.Button} onClick=${()=>Dispatch({Name:"Mark", Data:true })}>Response<//>
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<${UI.Button} onClick=${()=>Dispatch({Name:"Mark", Data:false})}>No Response<//>
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<${UI.Button} onClick=${()=>Dispatch({Name:"Mark", Data:null })} disabled=${State.Live.Mark == undefined}>Clear<//>
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</div>
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`;
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};
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const Audiogram =()=>
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{
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const [State] = Store.Consumer();
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const testMarksL = State.Draw.TestL.Points.map(p=>html`<${UI.Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${false}/>`);
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const userMarksL = State.Draw.UserL.Points.map(p=>html`<${UI.Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${false} classes=${State.Live.Mark == p.Mark ? "stroke-bold":""}/>`);
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const testMarksR = State.Draw.TestR.Points.map(p=>html`<${UI.Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${true} />`);
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const userMarksR = State.Draw.UserR.Points.map(p=>html`<${UI.Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${true} classes=${State.Live.Mark == p.Mark ? "stroke-bold":""}/>`);
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const testLinesL = State.Draw.TestL.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
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const userLinesL = State.Draw.UserL.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
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const testLinesR = State.Draw.TestR.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
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const userLinesR = State.Draw.UserR.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
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return html`
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(blue-700 bold draw) opacity-50">${testMarksL}${testLinesL}</svg>
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(red-700 bold draw) opacity-50">${testMarksR}${testLinesR}</svg>
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(blue-700 2 draw)">${userMarksL}${userLinesL}</svg>
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(red-700 2 draw)">${userMarksR}${userLinesR}</svg>
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<svg class="absolute top-0 w-full h-full overflow-visible transition-all duration-500" style=${{top:State.Draw.Cross?.Y, left:State.Draw.Cross?.X}}>
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<ellipse cx="0" cy="0" rx="8" ry="30" fill="url(#glow)"></ellipse>
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<ellipse cx="0" cy="0" rx="30" ry="8" fill="url(#glow)"></ellipse>
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<defs>
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<radialGradient id="glow">
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<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.6" offset="0.0"></stop>
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<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.3" offset="0.2"></stop>
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<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.0" offset="1.0"></stop>
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</radialGradient>
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</defs>
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</svg>
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`;
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};
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React.render(html`
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<${Store.Provider}>
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<${Controls}/>
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<${UI.Select}/>
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<${UI.Controls}/>
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<${UI.Chart}>
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<${Audiogram}/>
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<${UI.Audiogram}/>
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<//>
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<//>
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`, ShadowDiv);
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38
src/store.js
38
src/store.js
@ -108,16 +108,20 @@ export function Reducer(inState, inAction)
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if(Name == "Test")
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{
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const test = clone.Tests[Data];
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clone.Live = Reselect(clone, test);
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clone.Draw =
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const test = clone.Test[Data];
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if(test)
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{
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Cross: Reposition(clone),
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UserL: Redraw(test, 0, clone.Stim, true ),
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UserR: Redraw(test, 1, clone.Stim, true ),
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TestL: Redraw(test, 0, clone.Stim, false),
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TestR: Redraw(test, 1, clone.Stim, false)
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};
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clone.TestIndex = Data;
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clone.Live = Reselect(clone, test);
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clone.Draw =
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{
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Cross: Reposition(clone),
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UserL: Redraw(test, 0, clone.Stim, true ),
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UserR: Redraw(test, 1, clone.Stim, true ),
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TestL: Redraw(test, 0, clone.Stim, false),
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TestR: Redraw(test, 1, clone.Stim, false)
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};
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}
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}
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else if (Name == "Mark")
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{
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@ -165,7 +169,8 @@ export const Initial = Reducer(
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TestL:{Points:[], Paths:[]},
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TestR:{Points:[], Paths:[]}
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},
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Tests: [
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TestIndex: 0,
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Test: [
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{
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Name: "Patient A Asymmetric Notch",
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Plot:
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@ -178,6 +183,19 @@ export const Initial = Reducer(
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{ Hz: 6000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } },
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{ Hz: 8000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } }
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]
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},
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{
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Name: "Patient B Asymmetric Notch",
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Plot:
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[
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{ Hz: 500, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 70, Resp: true } },
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{ Hz: 1000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
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{ Hz: 2000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
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{ Hz: 3000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
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{ Hz: 4000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
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{ Hz: 6000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
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{ Hz: 8000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } }
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]
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}
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]
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}, {Name:"Test", Data:0});
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86
src/ui.js
86
src/ui.js
@ -34,6 +34,89 @@ export function Button({children, icon, light, disabled, inactive, onClick})
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</button>`;
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}
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/** @type {BasicElement} */
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export const Select =()=>
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{
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const [State, Dispatch] = Store.Consumer();
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/** @type {(e:Event)=>void} */
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const handleChange =(e)=> Dispatch({Name:"Test", Data:parseInt(/** @type {HTMLSelectElement}*/(e.target).value)});
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return html`
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<div class="font-sans">
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<label for="#test-select" class="inline-block">Select Test:</label>
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<select id="test-select" class="px-2 py-2 rounded border(1 slate-200) inline-block" value=${State.TestIndex} onChange=${handleChange}>
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${State.Test.map((t, i)=>html`<option value=${i}>${t.Name}</option>`)}
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</select>
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</div>`;
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}
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/** @type {BasicElement} */
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export const Controls =()=>
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{
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const [State, Dispatch] = Store.Consumer();
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return html`
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<div class="flex">
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<div>Channel</div>
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<div>${State.Chan.Value}</div>
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<${Button} light=${State.Chan.Value == 0} inactive=${State.Chan.Value == 0} onClick=${()=>Dispatch({Name:"Chan", Data:-1})}>Left<//>
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<${Button} light=${State.Chan.Value == 1} inactive=${State.Chan.Value == 1} onClick=${()=>Dispatch({Name:"Chan", Data:1})}>Right<//>
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</div>
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<div class="flex">
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<div>Frequency</div>
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<div>${Store.ColumnMapping[State.Freq.Value][0]}</div>
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<${Button} disabled=${State.Freq.Value == State.Freq.Min} onClick=${()=>Dispatch({Name:"Freq", Data:-1})}>-<//>
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<${Button} disabled=${State.Freq.Value == State.Freq.Max} onClick=${()=>Dispatch({Name:"Freq", Data:1})}>+<//>
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</div>
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<div class="flex">
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<div>Stimulus</div>
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<div>${State.Stim.Value}</div>
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<${Button} disabled=${State.Stim.Value == State.Stim.Min} onClick=${()=>Dispatch({Name:"Stim", Data:-1})}>-<//>
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<${Button} disabled=${State.Stim.Value == State.Stim.Max} onClick=${()=>Dispatch({Name:"Stim", Data:1})}>+<//>
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</div>
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<div class="flex">
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<div>Mark</div>
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<${Button} onClick=${()=>Dispatch({Name:"Mark", Data:true })}>Response<//>
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<${Button} onClick=${()=>Dispatch({Name:"Mark", Data:false})}>No Response<//>
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<${Button} onClick=${()=>Dispatch({Name:"Mark", Data:null })} disabled=${State.Live.Mark == undefined}>Clear<//>
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</div>
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`;
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};
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/** @type {BasicElement} */
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export const Audiogram =()=>
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{
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const [State] = Store.Consumer();
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const testMarksL = State.Draw.TestL.Points.map(p=>html`<${Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${false}/>`);
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const userMarksL = State.Draw.UserL.Points.map(p=>html`<${Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${false} classes=${State.Live.Mark == p.Mark ? "stroke-bold":""}/>`);
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const testMarksR = State.Draw.TestR.Points.map(p=>html`<${Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${true} />`);
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const userMarksR = State.Draw.UserR.Points.map(p=>html`<${Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${true} classes=${State.Live.Mark == p.Mark ? "stroke-bold":""}/>`);
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const testLinesL = State.Draw.TestL.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
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const userLinesL = State.Draw.UserL.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
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const testLinesR = State.Draw.TestR.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
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const userLinesR = State.Draw.UserR.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
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return html`
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(blue-700 bold draw) opacity-50">${testMarksL}${testLinesL}</svg>
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(red-700 bold draw) opacity-50">${testMarksR}${testLinesR}</svg>
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(blue-700 2 draw)">${userMarksL}${userLinesL}</svg>
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(red-700 2 draw)">${userMarksR}${userLinesR}</svg>
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<svg class="absolute top-0 w-1 h-1 overflow-visible transition-all duration-500" style=${{top:State.Draw.Cross?.Y, left:State.Draw.Cross?.X}}>
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<ellipse cx="0" cy="0" rx="8" ry="30" fill="url(#glow)"></ellipse>
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<ellipse cx="0" cy="0" rx="30" ry="8" fill="url(#glow)"></ellipse>
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<defs>
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<radialGradient id="glow">
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<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.6" offset="0.0"></stop>
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<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.3" offset="0.2"></stop>
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<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.0" offset="1.0"></stop>
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</radialGradient>
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</defs>
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</svg>
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`;
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};
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/** @type {BasicElement} */
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export function Chart({children})
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{
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@ -78,7 +161,6 @@ export function Chart({children})
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</div>`;
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}
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/** @type {Record<string, BasicElement>} */
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const Glyph = {
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Arrow:()=> html`
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@ -105,4 +187,4 @@ export const Mark =({right, response, x, y, classes})=>
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${ !response && html`<${Glyph.Arrow}/>` }
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<//>
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</svg>`;
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}
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};
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3
store.d.ts
vendored
3
store.d.ts
vendored
@ -26,7 +26,8 @@ declare namespace Store {
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Stim: Range;
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Live: Context;
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Draw: DrawChart;
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Tests: Array<Test>;
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TestIndex: number;
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Test: Array<Test>;
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};
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type ActionMark = { Name: "Mark"; Data: boolean | null };
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@ -18,7 +18,7 @@ let state:Store.State = {
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TestL:{Points:[], Paths:[]},
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TestR:{Points:[], Paths:[]}
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},
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Tests: [
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Test: [
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{
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Name: "Patient A Asymmetric Notch",
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Plot:
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@ -42,8 +42,8 @@ Deno.test("Initialize", async(t)=>
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await t.step("A test exists with 500 and 1k hz plots", ()=>
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{
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assertEquals(state.Tests.length > 0, true);
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const test = state.Tests[0];
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assertEquals(state.Test.length > 0, true);
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const test = state.Test[0];
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assertEquals(test.Plot.length > 1, true);
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assertEquals(test.Plot[0].Hz, 500);
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assertEquals(test.Plot[1].Hz, 1000);
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@ -67,7 +67,7 @@ Deno.test("Initialize", async(t)=>
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await t.step("Live context values are correct", ()=>
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{
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assertEquals(state.Live.Test, state.Tests[0]);
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assertEquals(state.Live.Test, state.Test[0]);
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assertEquals(state.Live.Freq?.Hz, ColumnMapping[state.Freq.Value][0]);
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assertEquals(state.Live.Mark, undefined, "(User) Mark is undefined");
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});
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@ -120,7 +120,7 @@ Deno.test("Make Marks", async(t)=>
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await t.step("Live context values are correct", ()=>
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{
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assertEquals(state.Live.Test, state.Tests[0]);
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assertEquals(state.Live.Test, state.Test[0]);
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assertEquals(state.Live.Freq?.Hz, ColumnMapping[state.Freq.Value][0]);
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assertEquals(state.Live.Mark?.Stim, state.Stim.Value);
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});
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Loading…
Reference in New Issue
Block a user