Compare commits
10 Commits
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6c6220e5db
Author | SHA1 | Date | |
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6c6220e5db | |||
54d8928d11 | |||
de986f131b | |||
8b217c8ce4 | |||
671e8d5ca5 | |||
d220e3f509 | |||
6175ab1a25 | |||
26826d44f2 | |||
cee7a02277 | |||
2018b8210a |
18
deno.json
18
deno.json
@ -1,15 +1,9 @@
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||||
{
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"compilerOptions": { "types": ["./store"], "checkJs": true },
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"importMap": "./deno.map.json",
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"fmt": {
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"options": {
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"lineWidth": 256
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}
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},
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"tasks": {
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"dev": "deno task serve & deno task test",
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"fmt": "deno fmt --watch",
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"serve": "deno run -A --unstable --no-check https://deno.land/std@0.167.0/http/file_server.ts",
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"test": "deno test store.test.ts --watch --no-lock --no-check"
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"compilerOptions": { "types": ["*.d.ts"], "checkJs": true },
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"imports": {
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"@twind/": "https://esm.sh/@twind/",
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"react": "https://esm.sh/preact@10.11.3/compat",
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"htm": "https://esm.sh/htm@3.1.1/preact",
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"app": "./js/app.js"
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}
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}
|
@ -1,8 +0,0 @@
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{
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"imports": {
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"@twind/": "https://esm.sh/@twind/",
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"react": "https://esm.sh/preact@10.11.3/compat",
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"htm": "https://esm.sh/htm@3.1.1/preact",
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"app": "./src/app.js"
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}
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}
|
19
index.html
19
index.html
@ -1,7 +1,12 @@
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<meta charset="utf-8"/>
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<meta name="viewport" content="width=device-width, initial-scale=1"/>
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<!---->
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<div id="app"></div>
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<script type="importmap-shim" src="./deno.map.json"></script>
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<script type="module-shim">import "app";</script>
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<script async src="https://unpkg.com/es-module-shims@0.13.1/dist/es-module-shims.min.js"></script>
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<html>
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<head>
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<meta charset="utf-8"/>
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<meta name="viewport" content="width=device-width, initial-scale=1"/>
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</head>
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<body>
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<div id="app"></div>
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<script type="importmap-shim" src="./deno.json"></script>
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<script type="module-shim">import "app";</script>
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<script async src="https://unpkg.com/es-module-shims@0.13.1/dist/es-module-shims.min.js"></script>
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</body>
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</html>
|
@ -15,16 +15,19 @@ TW.Init(ShadowCSS, ShadowDiv);
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React.render(html`
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<${Store.Provider}>
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<${UI.Select}/>
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<div class="max-w-[1170px] mx-auto">
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<div class="flex">
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<${UI.Header}/>
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<div class="flex flex-col items-start lg:flex-row my-4">
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<${UI.Controls}/>
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<div class="flex-1">
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<${UI.Chart}>
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<${UI.Audiogram}/>
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<//>
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</div>
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</div>
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<${UI.Display}/>
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</div>
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<//>
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`, ShadowDiv);
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@ -44,7 +44,8 @@ const Reselect =(inState, inTest)=>
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if(plot.Hz == hz)
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{
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output.Freq = plot;
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output.Mark = plot[`User${inState.Chan.Value ? "R" : "L"}`];
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output.Mark = inState.Chan.Value ? plot.UserR : plot.UserL;
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break;
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}
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}
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}
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@ -131,6 +132,7 @@ export function Reducer(inState, inAction)
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clone.Live.Mark = Data !== null ? {Stim:clone.Stim.Value, Resp:Data} : undefined;
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clone.Live.Freq[key] = clone.Live.Mark;
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clone.Draw[key] = Redraw(clone.Live.Test, clone.Chan.Value, clone.Stim, true);
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SaveTests(clone);
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}
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}
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else if( Name=="Stim" || Name=="Chan" || Name=="Freq")
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@ -146,15 +148,102 @@ export function Reducer(inState, inAction)
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clone.Live = Reselect(clone);
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}
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}
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else if (Name == "ShowCursor")
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{
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clone.Show.Cursor = Data;
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}
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else if (Name == "ShowAnswer")
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{
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clone.Show.Answer = Data;
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}
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return clone;
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}
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/** @type {Store.State} */
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/** @type {Store.Test[]} */
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const TestDefault = [
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{
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Name: "Patient A Asymmetric Notch",
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Plot:
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[
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{ Hz: 500, TestL: { Stim: 15, Resp: true }, TestR: { Stim: 10, Resp: true } },
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{ Hz: 1000, TestL: { Stim: 10, Resp: true }, TestR: { Stim: 10, Resp: true } },
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{ Hz: 2000, TestL: { Stim: 15, Resp: true }, TestR: { Stim: 20, Resp: true } },
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{ Hz: 3000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 40, Resp: true } },
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{ Hz: 4000, TestL: { Stim: 40, Resp: true }, TestR: { Stim: 55, Resp: true } },
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{ Hz: 6000, TestL: { Stim: 35, Resp: true }, TestR: { Stim: 40, Resp: true } },
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{ Hz: 8000, TestL: { Stim: 20, Resp: true }, TestR: { Stim: 15, Resp: true } }
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]
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},
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{
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Name: "Patient B High Freq Hearing Loss",
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Plot:
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[
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{ Hz: 500, TestL: { Stim: 10, Resp: true }, TestR: { Stim: 10, Resp: true } },
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{ Hz: 1000, TestL: { Stim: 15, Resp: true }, TestR: { Stim: 10, Resp: true } },
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{ Hz: 2000, TestL: { Stim: 10, Resp: true }, TestR: { Stim: 15, Resp: true } },
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{ Hz: 3000, TestL: { Stim: 25, Resp: true }, TestR: { Stim: 20, Resp: true } },
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{ Hz: 4000, TestL: { Stim: 35, Resp: true }, TestR: { Stim: 35, Resp: true } },
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{ Hz: 6000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } },
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{ Hz: 8000, TestL: { Stim: 80, Resp: true }, TestR: { Stim: 75, Resp: true } }
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]
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},
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{
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Name: "Patient C Unilateral Hearing Loss",
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Plot:
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[
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{ Hz: 500, TestL: { Stim: 15, Resp: true }, TestR: { Stim: 40, Resp: true } },
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{ Hz: 1000, TestL: { Stim: 15, Resp: true }, TestR: { Stim: 50, Resp: true } },
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{ Hz: 2000, TestL: { Stim: 20, Resp: true }, TestR: { Stim: 65, Resp: true } },
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{ Hz: 3000, TestL: { Stim: 15, Resp: true }, TestR: { Stim: 70, Resp: true } },
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{ Hz: 4000, TestL: { Stim: 20, Resp: true }, TestR: { Stim: 65, Resp: true } },
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{ Hz: 6000, TestL: { Stim: 25, Resp: true }, TestR: { Stim: 60, Resp: true } },
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{ Hz: 8000, TestL: { Stim: 20, Resp: true }, TestR: { Stim: 45, Resp: true } }
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]
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},
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{
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Name: "Patient D Normal Hearing",
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Plot:
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[
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{ Hz: 500, TestL: { Stim: 5, Resp: true }, TestR: { Stim: 10, Resp: true } },
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{ Hz: 1000, TestL: { Stim: 0, Resp: true }, TestR: { Stim: 5, Resp: true } },
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{ Hz: 2000, TestL: { Stim: 5, Resp: true }, TestR: { Stim: 5, Resp: true } },
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{ Hz: 3000, TestL: { Stim: 15, Resp: true }, TestR: { Stim: 10, Resp: true } },
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{ Hz: 4000, TestL: { Stim: 15, Resp: true }, TestR: { Stim: 15, Resp: true } },
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{ Hz: 6000, TestL: { Stim: 5, Resp: true }, TestR: { Stim: 10, Resp: true } },
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{ Hz: 8000, TestL: { Stim: 0, Resp: true }, TestR: { Stim: 5, Resp: true } }
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]
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}
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];
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/** @type {Store.Test[] | string | null } */
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let TestSaved = localStorage.getItem("app-tests");
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if(TestSaved)
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{
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TestSaved = JSON.parse(TestSaved);
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}
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/**@type {(inState:Store.State)=>void} */
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const SaveTests =(inState)=> localStorage.setItem("app-tests", JSON.stringify(inState.Test));
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/**@type {(inState:Store.State)=>void} */
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const SaveSettings =(inState)=> localStorage.setItem("app-settings", JSON.stringify({
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Chan:inState.Chan,
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Freq:inState.Freq,
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Stim:inState.Stim,
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Show:inState.Show,
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TestIndex:inState.TestIndex,
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}));
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/** @type {Store.Test[]} */
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const TestActual = Array.isArray(TestSaved) ? TestSaved : TestDefault
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export const Initial = Reducer(
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{
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Chan: { Min:0, Max:1, Value:0, Step:1 },
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Freq: { Min:2, Max:8, Value:2, Step:1 },
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Freq: { Min:2, Max:8, Value:3, Step:1 },
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Stim: { Min:-10, Max:120, Value:30, Step:5 },
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Live:
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{
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@ -169,39 +258,17 @@ export const Initial = Reducer(
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TestL:{Points:[], Paths:[]},
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TestR:{Points:[], Paths:[]}
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},
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TestIndex: 0,
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Test: [
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Show:
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{
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Name: "Patient A Asymmetric Notch",
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Plot:
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[
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{ Hz: 500, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 50, Resp: true } },
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{ Hz: 1000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } },
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{ Hz: 2000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } },
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{ Hz: 3000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } },
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{ Hz: 4000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } },
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{ Hz: 6000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } },
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{ Hz: 8000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } }
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]
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Cursor:true,
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Answer:false
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},
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{
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Name: "Patient B Asymmetric Notch",
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Plot:
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[
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{ Hz: 500, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 70, Resp: true } },
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{ Hz: 1000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
|
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{ Hz: 2000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
|
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{ Hz: 3000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
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{ Hz: 4000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
|
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{ Hz: 6000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
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{ Hz: 8000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } }
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]
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}
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]
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TestIndex: 0,
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Test: TestActual
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}, {Name:"Test", Data:0});
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/** @type {preact.Context<Store.Binding>} */
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export const Context = React.createContext([Initial, (_a)=>{}]);
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export const Context = React.createContext(/** @type {Store.Binding} */([Initial, (_a)=>{}]));
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|
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/** @type {(props:{children:preact.ComponentChildren})=>preact.VNode} */
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export const Provider =(props)=>
|
@ -2,7 +2,7 @@ import * as TW from "@twind/core@1.0.1";
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import TWPreTail from "@twind/preset-tailwind@1.0.1";
|
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import TWPreAuto from "@twind/preset-autoprefix@1.0.1";
|
||||
|
||||
/** @type {TW.TwindConfig} */
|
||||
/** @type {TW.TwindUserConfig} */
|
||||
export const Configure = {
|
||||
theme:
|
||||
{
|
||||
@ -51,8 +51,11 @@ export const Configure = {
|
||||
[
|
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"bg-metal",
|
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{
|
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"background": "linear-gradient(159deg, rgb(236, 236, 236) 0%, rgb(233, 233, 233) 36%, rgb(213, 213, 213) 36.1%, rgb(236, 236, 236) 100%)"
|
||||
}
|
||||
"background": "linear-gradient(159deg, rgb(228, 228, 228) 0%, rgb(243, 243, 243) 25%, rgb(236, 236, 236) 100%)"
|
||||
},
|
||||
],
|
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[
|
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"bg-earmark", "bg-gradient-to-b from-[#107c79] to-[#115e67]"
|
||||
],
|
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[
|
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'shadow-glow-(.*)',
|
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@ -67,8 +70,11 @@ export const Configure = {
|
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"box-shadow": "rgb(0 0 0 / 50%) 0px -2px 3px inset, rgb(255 255 255 / 50%) 0px 10px 10px inset"
|
||||
}
|
||||
],
|
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[ 'box-notch', "border-t(1 [#ffffff]) border-b(1 [#00000033]) flex items-center justify-end gap-1 p-2" ],
|
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[ "box-buttons", "flex gap-1 items-center p-2 rounded-lg bg-gradient-to-b from-zinc-300 border-b(1 [#ffffff]) border-t(1 [#00000033])"]
|
||||
[
|
||||
'text-shadow-lcd', {"text-shadow": "0px 1px 1px #00000055"}
|
||||
],
|
||||
[ 'box-notch', "border-t(1 [#ffffff]) border-r(1 [#ffffff]) border-b(1 [#00000033]) border-l(1 [#00000033]) flex items-center justify-end gap-1 p-2" ],
|
||||
[ "box-buttons", "flex gap-1 items-center p-2 rounded-lg bg-gradient-to-b from-[#00000022] border-b(1 [#ffffff]) border-t(1 [#00000033])"]
|
||||
],
|
||||
presets: [TWPreTail(), TWPreAuto()]
|
||||
};
|
383
js/ui.js
Normal file
383
js/ui.js
Normal file
@ -0,0 +1,383 @@
|
||||
import React from "react";
|
||||
import { html } from "htm";
|
||||
import * as Store from "./store.js";
|
||||
import * as Tone from "./tone.js";
|
||||
|
||||
/** @typedef {({children}:{children?:preact.ComponentChildren})=>preact.VNode} BasicElement */
|
||||
|
||||
/** @type {({children, icon, light, disabled, inactive, onClick, classes}:{children:preact.VNode, icon?:preact.VNode, light:boolean, disabled:boolean, inactive:boolean, onClick:()=>void, classes?:string})=>preact.VNode} */
|
||||
export function Button({children, icon, light, disabled, inactive, onClick, classes})
|
||||
{
|
||||
const [FlashGet, FlashSet] = React.useState(0);
|
||||
const handleClick =()=>
|
||||
{
|
||||
if(inactive||disabled){ return; }
|
||||
FlashSet(FlashGet+1);
|
||||
onClick();
|
||||
};
|
||||
|
||||
return html`
|
||||
<button
|
||||
onClick=${handleClick}
|
||||
class="relative flex items-stretch rounded-lg text(lg white) border-t(1 solid [#00000011]) border-b(2 solid [#ffffff]) ring-inset ring-black font-sans group transition-all duration-500 ${classes} ${disabled ? "bg-zinc-400" : "bg-earmark"} ${(inactive||disabled) && "cursor-default"}"
|
||||
>
|
||||
<span class="absolute top-0 left-0 w-full h-full rounded-lg bg-black transition-opacity duration-300 opacity-0 ${(!inactive && !disabled) && "group-hover:opacity-50"}"></span>
|
||||
${ FlashGet > 0 && html`<span key=${FlashGet} class="absolute top-0 left-0 w-full h-full rounded-lg bg-green-400 shadow-glow-green-300 animate-flash"></span>` }
|
||||
|
||||
${ icon && html`<span class="flex items-center block relative px-2 border-r(1 [#00000088])">
|
||||
<span class="absolute top-0 left-0 w-full h-full bg-black rounded(tl-lg bl-lg) ${disabled ? "opacity-20" : "opacity-50"}"></span>
|
||||
<span class="relative">${icon}</span>
|
||||
</span>` }
|
||||
<div class="flex-1 flex items-center justify-center text-center px-3 py-2 relative border-l(1 [#ffffff22])">
|
||||
<span class="absolute shadow-glow-yellow-500 top-0 left-1/2 w-6 h-[6px] bg-white rounded-full translate(-x-1/2 -y-1/2) transition-all duration-500 ${light ? "opacity-100" : "opacity-0 scale-y-0"}"></span>
|
||||
${children}
|
||||
</div>
|
||||
</button>`;
|
||||
}
|
||||
|
||||
/** @type {BasicElement} */
|
||||
export const Header =()=>
|
||||
{
|
||||
const [State, Dispatch] = Store.Consumer();
|
||||
const grade = Store.Grade(State.Live.Test);
|
||||
|
||||
/** @type {(e:Event)=>void} */
|
||||
const handleChange =(e)=> Dispatch({Name:"Test", Data:parseInt(/** @type {HTMLSelectElement}*/(e.target).value)});
|
||||
|
||||
return html`
|
||||
<div class="flex flex-row items-stretch bg-metal rounded-lg overflow-hidden shadow-md font-sans">
|
||||
|
||||
<div class="p-4">
|
||||
<img class="h-auto max-w-[200px]" src="./logo.png"/>
|
||||
</div>
|
||||
|
||||
<div class="p-4 flex-1">
|
||||
<div class="box-buttons w-full">
|
||||
<select id="test-select" class="w-full px-2 py-2 rounded-lg border(1 slate-200) font-bold text(xl white) cursor-pointer bg-earmark" value=${State.TestIndex} onChange=${handleChange}>
|
||||
${State.Test.map((t, i)=>html`<option class="text-black" value=${i}>${t.Name}</option>`)}
|
||||
</select>
|
||||
</div>
|
||||
<div class="box-buttons w-full mt-2">
|
||||
<${Button} inactive=${State.Chan.Value == 0} light=${State.Chan.Value == 0} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"Chan", Data:-1})}>None<//>
|
||||
<${Button} inactive=${State.Chan.Value == 1} light=${State.Chan.Value == 1} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"Chan", Data:1})}>Slight<//>
|
||||
<${Button} inactive=${State.Chan.Value == 1} light=${State.Chan.Value == 1} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"Chan", Data:1})}>Moderate<//>
|
||||
<${Button} inactive=${State.Chan.Value == 1} light=${State.Chan.Value == 1} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"Chan", Data:1})}>Severe<//>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="p-4">
|
||||
<div class="box-buttons flex-col w-[200px] h-full justify-center">
|
||||
<div>Complete: ${grade.Done} of ${grade.Total}</div>
|
||||
<div class="w-full h-4 bg-zinc-400 rounded-full overflow-hidden">
|
||||
<div class="h-full w-[${grade.Done/grade.Total*100}%] bg-earmark"></div>
|
||||
</div>
|
||||
<div class="text-sm">Accuracy: ${grade.Score}%</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>`;
|
||||
}
|
||||
|
||||
/** @type {BasicElement} */
|
||||
export const Display =()=>
|
||||
{
|
||||
const [State, Dispatch] = Store.Consumer();
|
||||
return html`
|
||||
<div class="flex justify-end">
|
||||
<div class="bg-metal rounded-lg overflow-hidden shadow-md p-4">
|
||||
<div class="box-buttons">
|
||||
<${Button} light=${State.Show.Cursor} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"ShowCursor", Data:!State.Show.Cursor})}>Cursor<//>
|
||||
<${Button} light=${State.Show.Answer} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"ShowAnswer", Data:!State.Show.Answer})}>Answer<//>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
};
|
||||
|
||||
/** @type {BasicElement} */
|
||||
export const Controls =()=>
|
||||
{
|
||||
const [State, Dispatch] = Store.Consumer();
|
||||
|
||||
const [pulsedGet, pulsedSet] = React.useState(true);
|
||||
const [playGet, playSet] = React.useState(0);
|
||||
React.useEffect(()=>
|
||||
{
|
||||
/** @type {number|undefined} */
|
||||
let timer;
|
||||
if(playGet == 1)
|
||||
{
|
||||
const volNorm = (State.Stim.Value-State.Stim.Min)/(State.Stim.Max-State.Stim.Min);
|
||||
Tone.Play(!pulsedGet, State.Chan.Value, Store.ColumnMapping[State.Freq.Value][0], (volNorm*0.8) + 0.1);
|
||||
|
||||
if(State.Live.Freq)
|
||||
{
|
||||
const testMark = State.Live.Freq[/** @type {"TestL"|"TestR"}*/(`Test${State.Chan.Value ? "R":"L"}`)];
|
||||
const handler = testMark.Stim <= State.Stim.Value ? ()=>{playSet(2)} : ()=>{playSet(0)}
|
||||
timer = setTimeout(handler, 800 + Math.random()*1300);
|
||||
}
|
||||
}
|
||||
return () => clearTimeout(timer);
|
||||
|
||||
}, [playGet]);
|
||||
|
||||
const classTitle = "flex-1 text-sm"
|
||||
|
||||
return html`
|
||||
<div class="flex flex-col w-full md:w-[320px] font-sans justify-center gap-4">
|
||||
<div class="flex-col bg-metal rounded-lg overflow-hidden shadow-md">
|
||||
<div class="p-4 pb-1">
|
||||
<div class="box-buttons min-w-[50%]">
|
||||
<${Button} inactive=${State.Chan.Value == 0} light=${State.Chan.Value == 0} classes="flex-1" onClick=${()=>Dispatch({Name:"Chan", Data:-1})}>Left Ear<//>
|
||||
<${Button} inactive=${State.Chan.Value == 1} light=${State.Chan.Value == 1} classes="flex-1" onClick=${()=>Dispatch({Name:"Chan", Data:1})}>Right Ear<//>
|
||||
</div>
|
||||
</div>
|
||||
<div class="p-4 py-1">
|
||||
<div class="box-buttons min-w-[50%]">
|
||||
<div class="flex-1 text-center text-shadow-lcd"><strong>${Store.ColumnMapping[State.Freq.Value][0]}</strong> Hz</div>
|
||||
<${Button} disabled=${State.Freq.Value == State.Freq.Min} onClick=${()=>Dispatch({Name:"Freq", Data:-1})}>
|
||||
<svg class="my-1 h-3 w-3 overflow-visible stroke(white 2)">
|
||||
<${Glyph.Minus}/>
|
||||
</svg>
|
||||
<//>
|
||||
<${Button} disabled=${State.Freq.Value == State.Freq.Max} onClick=${()=>Dispatch({Name:"Freq", Data:1})}>
|
||||
<svg class="my-1 h-3 w-3 overflow-visible stroke(white 2)">
|
||||
<${Glyph.Plus}/>
|
||||
</svg>
|
||||
<//>
|
||||
</div>
|
||||
</div>
|
||||
<div class="p-4 pt-2">
|
||||
<div class="box-buttons min-w-[50%]">
|
||||
<div class="flex-1 text-center text-shadow-lcd"><strong>${State.Stim.Value}</strong> dbHL</div>
|
||||
<${Button} disabled=${State.Stim.Value == State.Stim.Min} onClick=${()=>Dispatch({Name:"Stim", Data:-1})}>
|
||||
<svg class="my-1 h-3 w-3 overflow-visible stroke(white 2)">
|
||||
<${Glyph.Minus}/>
|
||||
</svg>
|
||||
<//>
|
||||
<${Button} disabled=${State.Stim.Value == State.Stim.Max} onClick=${()=>Dispatch({Name:"Stim", Data:1})}>
|
||||
<svg class="my-1 h-3 w-3 overflow-visible stroke(white 2)">
|
||||
<${Glyph.Plus}/>
|
||||
</svg>
|
||||
<//>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="flex-col bg-metal rounded-lg overflow-hidden shadow-md">
|
||||
<div class="p-4 pb-0">
|
||||
<div class="box-buttons flex-1">
|
||||
<div class="flex-1">
|
||||
<${Button}
|
||||
classes="w-full flex-1 self-center"
|
||||
onClick=${()=>playSet(1)}
|
||||
disabled=${playGet==1}
|
||||
icon=${html`<svg class="w-3 h-3 mx-1" viewBox="0 0 20 20">
|
||||
<polygon points="0,0 20,10 0,20" fill="#ffffff" stroke="none"></polygon>
|
||||
</svg>`}
|
||||
>
|
||||
<span class="py-2">Present Tone</span>
|
||||
<//>
|
||||
<div class="flex gap-1 mt-2">
|
||||
<${Button} onClick=${()=>{pulsedSet(true )}} light=${pulsedGet } inactive${pulsedGet } classes="flex-1 text(center xs)">Pulsed <//>
|
||||
<${Button} onClick=${()=>{pulsedSet(false)}} light=${!pulsedGet} inactive${!pulsedGet} classes="flex-1 text(center xs)">Continuous<//>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<svg width="80" height="80" preserveAspectRatio="none" viewBox="0 0 79 79" fill="none" class="mx-auto mt-2">
|
||||
<circle fill="url(#metal)" cx="39" cy="40" r="35"></circle>
|
||||
<circle fill="url(#metal)" cx="39.5" cy="39.5" r="29.5" transform="rotate(180 39.5 39.5)"></circle>
|
||||
<circle fill="url(#metal)" cx="39" cy="40" r="27"></circle>
|
||||
<circle fill="url(#backwall)" cx="39" cy="40" r="25"></circle>
|
||||
<ellipse fill="url(#clearcoat)" cx="39" cy="33" rx="20" ry="16"></ellipse>
|
||||
${playGet == 2 && html`<circle fill="url(#light)" cx="39.5" cy="39.5" r="36" class="animate-pulse"></circle>`}
|
||||
<defs>
|
||||
<linearGradient id="metal" x1="39.5" y1="1" x2="39.5" y2="78" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0.0" stop-color="#C4C4C4" stop-opacity="1.0"></stop>
|
||||
<stop offset="1.0" stop-color="#F2F2F2" stop-opacity="1.0"></stop>
|
||||
</linearGradient>
|
||||
<radialGradient id="backwall" cx="0" cy="0" r="1" gradientUnits="userSpaceOnUse" gradientTransform="translate(39 56) rotate(-90) scale(45.5 74.4907)">
|
||||
<stop offset="0.0" stop-color="#AAAAAA" stop-opacity="1.0"></stop>
|
||||
<stop offset="1.0" stop-color="#333333" stop-opacity="1.0"></stop>
|
||||
</radialGradient>
|
||||
<radialGradient id="clearcoat" cx="0" cy="0" r="1" gradientUnits="userSpaceOnUse" gradientTransform="translate(39 38.5) rotate(90) scale(50.5 71.9394)">
|
||||
<stop offset="0.0" stop-color="#ffffff" stop-opacity="0.0"></stop>
|
||||
<stop offset="0.7" stop-color="#ffffff" stop-opacity="1.0"></stop>
|
||||
</radialGradient>
|
||||
<radialGradient id="light" cx="0" cy="0" r="1.0" gradientUnits="userSpaceOnUse" gradientTransform="translate(39.5 39.5) rotate(90) scale(39.5)">
|
||||
<stop offset="0.2" stop-color="#ffffff" stop-opacity="1.0"></stop>
|
||||
<stop offset="0.5" stop-color="#ff8800" stop-opacity="1.6"></stop>
|
||||
<stop offset="0.9" stop-color="#ffffff" stop-opacity="0.0"></stop>
|
||||
</radialGradient>
|
||||
</defs>
|
||||
</svg>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex-col bg-metal rounded-lg overflow-hidden shadow-md">
|
||||
<div class="p-4">
|
||||
<div class="box-buttons flex-col gap-2 min-w-[50%]">
|
||||
<${Button}
|
||||
onClick=${()=>Dispatch({Name:"Mark", Data:true })}
|
||||
classes="text-md w-full"
|
||||
icon=${html`
|
||||
<svg class="h-2 w-2 mx-1 overflow-visible stroke(white 2)">
|
||||
<${State.Chan.Value ? Glyph.O : Glyph.X}/>
|
||||
</svg>`}
|
||||
>
|
||||
Accept
|
||||
<//>
|
||||
<${Button}
|
||||
onClick=${()=>Dispatch({Name:"Mark", Data:false})}
|
||||
classes="text-sm w-full"
|
||||
icon=${html`
|
||||
<svg class="h-2 w-2 mx-1 overflow-visible stroke(white 2)">
|
||||
<${State.Chan.Value ? Glyph.O : Glyph.X}>
|
||||
<${Glyph.Arrow}/>
|
||||
<//>
|
||||
</svg>`}
|
||||
>
|
||||
No Response
|
||||
<//>
|
||||
<${Button}
|
||||
icon=${html`
|
||||
<svg class="h-2 w-2 mx-1 overflow-visible stroke(white 2)">
|
||||
<${Glyph.Null}/>
|
||||
</svg>
|
||||
`}
|
||||
onClick=${()=>Dispatch({Name:"Mark", Data:null })}
|
||||
classes="text-sm w-full"
|
||||
disabled=${State.Live.Mark == undefined}
|
||||
>
|
||||
Clear
|
||||
<//>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
};
|
||||
|
||||
/** @type {BasicElement} */
|
||||
export const Audiogram =()=>
|
||||
{
|
||||
const [State] = Store.Consumer();
|
||||
|
||||
const testMarksL = State.Draw.TestL.Points.map(p=>html`<${Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${false}/>`);
|
||||
const userMarksL = State.Draw.UserL.Points.map(p=>html`<${Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${false} classes=${State.Live.Mark == p.Mark ? "stroke-bold":""}/>`);
|
||||
const testMarksR = State.Draw.TestR.Points.map(p=>html`<${Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${true} />`);
|
||||
const userMarksR = State.Draw.UserR.Points.map(p=>html`<${Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${true} classes=${State.Live.Mark == p.Mark ? "stroke-bold":""}/>`);
|
||||
|
||||
const testLinesL = State.Draw.TestL.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
|
||||
const userLinesL = State.Draw.UserL.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
|
||||
const testLinesR = State.Draw.TestR.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
|
||||
const userLinesR = State.Draw.UserR.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
|
||||
|
||||
return html`
|
||||
${
|
||||
State.Show.Answer && html`
|
||||
<svg class="absolute top-0 w-full h-full overflow-visible stroke(blue-700 bold draw) opacity-50">${testMarksL}${testLinesL}</svg>
|
||||
<svg class="absolute top-0 w-full h-full overflow-visible stroke(red-700 bold draw) opacity-50">${testMarksR}${testLinesR}</svg>
|
||||
`
|
||||
}
|
||||
<svg class="absolute top-0 w-full h-full overflow-visible stroke(blue-700 2 draw)">${userMarksL}${userLinesL}</svg>
|
||||
<svg class="absolute top-0 w-full h-full overflow-visible stroke(red-700 2 draw)">${userMarksR}${userLinesR}</svg>
|
||||
${
|
||||
State.Show.Cursor && html`
|
||||
<svg class="absolute top-0 w-1 h-1 overflow-visible transition-all duration-500" style=${{top:State.Draw.Cross?.Y, left:State.Draw.Cross?.X}}>
|
||||
<ellipse cx="0" cy="0" rx="8" ry="30" fill="url(#glow)"></ellipse>
|
||||
<ellipse cx="0" cy="0" rx="30" ry="8" fill="url(#glow)"></ellipse>
|
||||
<defs>
|
||||
<radialGradient id="glow">
|
||||
<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.6" offset="0.0"></stop>
|
||||
<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.3" offset="0.2"></stop>
|
||||
<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.0" offset="1.0"></stop>
|
||||
</radialGradient>
|
||||
</defs>
|
||||
</svg>`
|
||||
}`;
|
||||
};
|
||||
|
||||
|
||||
/** @type {BasicElement} */
|
||||
export function Chart({children})
|
||||
{
|
||||
const [State] = Store.Consumer();
|
||||
const inset = 20;
|
||||
/** @type {Array<preact.VNode>} */
|
||||
const rules = [];
|
||||
Store.ColumnMapping.forEach(([label, position, normal])=>
|
||||
{
|
||||
rules.push(html`
|
||||
<span class="block absolute top-[-${inset}px] left-[${position*100}%] w-0 h-[calc(100%+${inset*2}px)] border-r(1 zinc-400) ${!normal && "border-dashed"}">
|
||||
<span class="block absolute top-0 left-0 -translate-x-1/2 -translate-y-full pb-${normal ? 4 : 1}">${label}</span>
|
||||
</span>`
|
||||
);
|
||||
});
|
||||
|
||||
for(let db = State.Stim.Min; db <= State.Stim.Max; db+=10)
|
||||
{
|
||||
rules.push(html`
|
||||
<span class="block absolute left-[-${inset}px] top-[${((db-State.Stim.Min) / (State.Stim.Max-State.Stim.Min))*100}%] h-0 w-[calc(100%+${inset*2}px)] border-b(${db == 0 ? "2 black" : "1 zinc-400"})">
|
||||
<span class="block absolute top-0 left-0 -translate-x-full -translate-y-1/2 pr-2">${db}</span>
|
||||
</span>`
|
||||
);
|
||||
}
|
||||
return html`
|
||||
<div class="relative w-full pb-[calc(55%+60px)] font(sans medium) text(xs) self-start">
|
||||
<div class="absolute right-0 bottom-0 w-[calc(100%-60px)] h-[calc(100%-70px)] border(1 zinc-300)">
|
||||
<span class="block absolute top-[-65px] left-0 w-full text(sm center) font-black">Frequency in Hz</span>
|
||||
<span class="inline-block absolute top-[50%] left-[-50px] ">
|
||||
<span class="inline-block -rotate-90 origin-top -translate-x-1/2 text(sm center) font-black">
|
||||
Hearing Level (dbHL)
|
||||
</span>
|
||||
</span>
|
||||
<div class=${`relative top-[${inset}px] left-[${inset}px] w-[calc(100%-${inset*2}px)] h-[calc(100%-${inset*2}px)]`}>
|
||||
<span class="block absolute top-0 left-[-${inset}px] w-[calc(100%+${inset*2}px)] h-[27%] bg-black opacity-5"></span>
|
||||
${ rules }
|
||||
<div class="absolute top-0 left-0 w-full h-full">
|
||||
${ children }
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>`;
|
||||
}
|
||||
|
||||
/** @type {Record<string, BasicElement>} */
|
||||
export const Glyph = {
|
||||
Arrow:()=> html`
|
||||
<line class="stroke-draw" x1="100%" y1="100%" x2="0%" y2="0%" ></line>
|
||||
<line class="stroke-draw" x1="100%" y1="100%" x2="25%" y2="100%"></line>
|
||||
<line class="stroke-draw" x1="100%" y1="100%" x2="100%" y2="25%" ></line>`,
|
||||
|
||||
X: ({children})=> html`
|
||||
<line class="stroke-draw" x1="0%" y1="0%" x2="100%" y2="100%"></line>
|
||||
<line class="stroke-draw" x1="0%" y1="100%" x2="100%" y2="0%" ></line>
|
||||
<g class="scale-50 translate(x-full y-full) rotate-[-15deg]">${children}</g>`,
|
||||
|
||||
O: ({children})=> html`
|
||||
<ellipse class="stroke-draw" cx="50%" cy="50%" rx="60%" ry="60%"></ellipse>
|
||||
<g class="scale-50 rotate-[96deg] translate(-x-[0%] y-full)">${children}</g>`,
|
||||
|
||||
Minus:()=>html` <line class="stroke-draw" x1="0%" y1="50%" x2="100%" y2="50%"></line>`,
|
||||
Plus:()=>html` <line class="stroke-draw" x1="0%" y1="50%" x2="100%" y2="50%"></line>
|
||||
<line class="stroke-draw" y1="0%" x1="50%" y2="100%" x2="50%"></line>`,
|
||||
|
||||
Null:()=>html`
|
||||
<ellipse class="stroke-draw" cx="50%" cy="50%" rx="70%" ry="70%"></ellipse>
|
||||
<line class="stroke-draw" x1="0%" y1="0%" x2="100%" y2="100%"></line>
|
||||
`
|
||||
|
||||
};
|
||||
|
||||
/** @type {({right, response, x, y, classes}:{right:boolean, response?:boolean, x:number|string, y:number|string, classes:string})=>preact.VNode} */
|
||||
export const Mark =({right, response, x, y, classes})=>
|
||||
{
|
||||
return html`
|
||||
<svg x=${x} y=${y} width="20" height="20" class="overflow-visible ${classes}">
|
||||
<g class="translate(-x-1/2 -y-1/2)">
|
||||
<${ right ? Glyph.O : Glyph.X }>
|
||||
${ !response && html`<${Glyph.Arrow}/>` }
|
||||
<//>
|
||||
</g>
|
||||
</svg>`;
|
||||
};
|
300
src/ui.js
300
src/ui.js
@ -1,300 +0,0 @@
|
||||
import React from "react";
|
||||
import { html } from "htm";
|
||||
import * as Store from "./store.js";
|
||||
import * as Tone from "./tone.js";
|
||||
|
||||
/** @typedef {({children}:{children?:preact.ComponentChildren})=>preact.VNode} BasicElement */
|
||||
|
||||
/** @type {({children, icon, light, disabled, inactive, onClick, classes}:{children:preact.VNode, icon?:preact.VNode, light:boolean, disabled:boolean, inactive:boolean, onClick:()=>void, classes?:string})=>preact.VNode} */
|
||||
export function Button({children, icon, light, disabled, inactive, onClick, classes})
|
||||
{
|
||||
const [FlashGet, FlashSet] = React.useState(0);
|
||||
const handleClick =()=>
|
||||
{
|
||||
if(inactive||disabled){ return; }
|
||||
FlashSet(FlashGet+1);
|
||||
onClick();
|
||||
};
|
||||
|
||||
return html`
|
||||
<button
|
||||
onClick=${handleClick}
|
||||
class="relative flex items-stretch rounded-lg text(lg white) border-t(1 solid [#00000011]) border-b(2 solid [#ffffff]) ring-inset ring-black font-sans group transition-all ${classes} ${disabled ? "bg-zinc-400" : "bg-gradient-to-b from-emerald-700 to-emerald-500"} ${(inactive||disabled) && "cursor-default"}"
|
||||
>
|
||||
<span class="absolute top-0 left-0 w-full h-full rounded-lg bg-black transition-opacity duration-300 opacity-0 ${(!inactive && !disabled) && "group-hover:opacity-50"}"></span>
|
||||
${ FlashGet > 0 && html`<span key=${FlashGet} class="absolute top-0 left-0 w-full h-full rounded-lg bg-green-400 shadow-glow-green-300 animate-flash"></span>` }
|
||||
|
||||
${ icon && html`<span class="flex items-center block relative px-2 border-r(1 [#00000066])">
|
||||
<span class="absolute top-0 left-0 w-full h-full bg-black rounded(tl-lg bl-lg) ${disabled ? "opacity-20" : "opacity-50"}"></span>
|
||||
<span class="relative">${icon}</span>
|
||||
</span>` }
|
||||
<div class="flex-1 flex items-center justify-center text-center px-3 py-2 relative border-l(1 [#ffffff44])">
|
||||
<span class="absolute shadow-glow-yellow-500 top-0 left-1/2 w-6 h-[6px] bg-white rounded-full translate(-x-1/2 -y-1/2) transition-all duration-500 ${light ? "opacity-100" : "opacity-0 scale-y-0"}"></span>
|
||||
${children}
|
||||
</div>
|
||||
</button>`;
|
||||
}
|
||||
|
||||
/** @type {BasicElement} */
|
||||
export const Select =()=>
|
||||
{
|
||||
const [State, Dispatch] = Store.Consumer();
|
||||
const grade = Store.Grade(State.Live.Test);
|
||||
|
||||
/** @type {(e:Event)=>void} */
|
||||
const handleChange =(e)=> Dispatch({Name:"Test", Data:parseInt(/** @type {HTMLSelectElement}*/(e.target).value)});
|
||||
|
||||
return html`
|
||||
<div class="font-sans">
|
||||
<label for="test-select" class="inline-block">Select Test:</label>
|
||||
<select id="test-select" class="px-2 py-2 rounded border(1 slate-200) inline-block" value=${State.TestIndex} onChange=${handleChange}>
|
||||
${State.Test.map((t, i)=>html`<option value=${i}>${t.Name}</option>`)}
|
||||
</select>
|
||||
<div>Complete: ${grade.Done} of ${grade.Total}</div>
|
||||
<div>Accuracy: ${grade.Score}%</div>
|
||||
<div class="h-4 bg-gray-200 rounded-full overflow-hidden">
|
||||
<div class="h-full w-[${grade.Done/grade.Total*100}%] bg-emerald-500 shadow-sss"></div>
|
||||
</div>
|
||||
</div>`;
|
||||
}
|
||||
|
||||
/** @type {BasicElement} */
|
||||
export const Controls =()=>
|
||||
{
|
||||
const [State, Dispatch] = Store.Consumer();
|
||||
|
||||
const [pulsedGet, pulsedSet] = React.useState(true);
|
||||
const [playGet, playSet] = React.useState(0);
|
||||
React.useEffect(()=>
|
||||
{
|
||||
/** @type {number|undefined} */
|
||||
let timer;
|
||||
if(playGet == 1)
|
||||
{
|
||||
const volNorm = (State.Stim.Value-State.Stim.Min)/(State.Stim.Max-State.Stim.Min);
|
||||
Tone.Play(!pulsedGet, State.Chan.Value, Store.ColumnMapping[State.Freq.Value][0], (volNorm*0.8) + 0.1);
|
||||
|
||||
if(State.Live.Freq)
|
||||
{
|
||||
const testMark = State.Live.Freq[/** @type {"TestL"|"TestR"}*/(`Test${State.Chan.Value ? "R":"L"}`)];
|
||||
const handler = testMark.Stim <= State.Stim.Value ? ()=>{playSet(2)} : ()=>{playSet(0)}
|
||||
timer = setTimeout(handler, 500 + Math.random()*1000);
|
||||
}
|
||||
}
|
||||
return () => clearTimeout(timer);
|
||||
|
||||
}, [playGet]);
|
||||
|
||||
const classTitle = "flex-1 text-sm"
|
||||
|
||||
return html`
|
||||
<div class="self-start font-sans bg-metal rounded-lg overflow-hidden">
|
||||
<div class="box-notch">
|
||||
<div class=${classTitle}>Channel</div>
|
||||
<div class="box-buttons">
|
||||
<${Button} inactive=${State.Chan.Value == 0} light=${State.Chan.Value == 0} classes="" onClick=${()=>Dispatch({Name:"Chan", Data:-1})}>Left<//>
|
||||
<${Button} inactive=${State.Chan.Value == 1} light=${State.Chan.Value == 1} classes="" onClick=${()=>Dispatch({Name:"Chan", Data:1})}>Right<//>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box-notch">
|
||||
<div class=${classTitle}>Frequency</div>
|
||||
<div class="box-buttons">
|
||||
<div class="w-24 text-center"><strong>${Store.ColumnMapping[State.Freq.Value][0]}</strong> Hz</div>
|
||||
<${Button} disabled=${State.Freq.Value == State.Freq.Min} onClick=${()=>Dispatch({Name:"Freq", Data:-1})}>-<//>
|
||||
<${Button} disabled=${State.Freq.Value == State.Freq.Max} onClick=${()=>Dispatch({Name:"Freq", Data:1})}>+<//>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box-notch">
|
||||
<div class=${classTitle}>Stimulus</div>
|
||||
<div class="box-buttons">
|
||||
<div class="w-24 text-center"><strong>${State.Stim.Value}</strong> dbHL</div>
|
||||
<${Button} disabled=${State.Stim.Value == State.Stim.Min} onClick=${()=>Dispatch({Name:"Stim", Data:-1})}>-<//>
|
||||
<${Button} disabled=${State.Stim.Value == State.Stim.Max} onClick=${()=>Dispatch({Name:"Stim", Data:1})}>+<//>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box-notch">
|
||||
<svg width="80" height="80" preserveAspectRatio="none" viewBox="0 0 79 79" fill="none">
|
||||
<circle fill="url(#metal)" cx="39" cy="40" r="35"></circle>
|
||||
<circle fill="url(#metal)" cx="39.5" cy="39.5" r="29.5" transform="rotate(180 39.5 39.5)"></circle>
|
||||
<circle fill="url(#metal)" cx="39" cy="40" r="27"></circle>
|
||||
<circle fill="url(#backwall)" cx="39" cy="40" r="25"></circle>
|
||||
<ellipse fill="url(#clearcoat)" cx="39" cy="33" rx="20" ry="16"></ellipse>
|
||||
${playGet == 2 && html`<circle fill="url(#light)" cx="39.5" cy="39.5" r="36" class="animate-pulse"></circle>`}
|
||||
<defs>
|
||||
<linearGradient id="metal" x1="39.5" y1="1" x2="39.5" y2="78" gradientUnits="userSpaceOnUse">
|
||||
<stop offset="0.0" stop-color="#C4C4C4" stop-opacity="1.0"></stop>
|
||||
<stop offset="1.0" stop-color="#F2F2F2" stop-opacity="1.0"></stop>
|
||||
</linearGradient>
|
||||
<radialGradient id="backwall" cx="0" cy="0" r="1" gradientUnits="userSpaceOnUse" gradientTransform="translate(39 56) rotate(-90) scale(45.5 74.4907)">
|
||||
<stop offset="0.0" stop-color="#AAAAAA" stop-opacity="1.0"></stop>
|
||||
<stop offset="1.0" stop-color="#333333" stop-opacity="1.0"></stop>
|
||||
</radialGradient>
|
||||
<radialGradient id="clearcoat" cx="0" cy="0" r="1" gradientUnits="userSpaceOnUse" gradientTransform="translate(39 38.5) rotate(90) scale(50.5 71.9394)">
|
||||
<stop offset="0.0" stop-color="#ffffff" stop-opacity="0.0"></stop>
|
||||
<stop offset="0.7" stop-color="#ffffff" stop-opacity="1.0"></stop>
|
||||
</radialGradient>
|
||||
<radialGradient id="light" cx="0" cy="0" r="1.0" gradientUnits="userSpaceOnUse" gradientTransform="translate(39.5 39.5) rotate(90) scale(39.5)">
|
||||
<stop offset="0.2" stop-color="#ffffff" stop-opacity="1.0"></stop>
|
||||
<stop offset="0.5" stop-color="#ff8800" stop-opacity="1.6"></stop>
|
||||
<stop offset="0.9" stop-color="#ffffff" stop-opacity="0.0"></stop>
|
||||
</radialGradient>
|
||||
</defs>
|
||||
</svg>
|
||||
<div class="box-buttons flex-1">
|
||||
<div class="flex-1">
|
||||
<${Button}
|
||||
classes="w-full flex-1 self-center"
|
||||
onClick=${()=>playSet(1)}
|
||||
disabled=${playGet==1}
|
||||
icon=${html`<svg class="w-3 h-3 my-4"><polygon points="0,0 10,5 0,10" fill="#ffffff" stroke="none"></polygon></svg>`}
|
||||
>
|
||||
Present Tone
|
||||
<//>
|
||||
<div class="flex gap-1 mt-2">
|
||||
<${Button} onClick=${()=>{pulsedSet(true )}} light=${pulsedGet } inactive${pulsedGet } classes="flex-1 text(center xs)">Pulsed <//>
|
||||
<${Button} onClick=${()=>{pulsedSet(false)}} light=${!pulsedGet} inactive${!pulsedGet} classes="flex-1 text(center xs)">Continuous<//>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box-notch">
|
||||
<div class=${classTitle}>Threshold</div>
|
||||
<div class="box-buttons flex-col gap-2">
|
||||
<${Button}
|
||||
onClick=${()=>Dispatch({Name:"Mark", Data:true })}
|
||||
classes="text-md w-full"
|
||||
icon=${html`<${Mark} right=${State.Chan.Value} response=${true} x="0" y="0" classes="stroke(white 2 draw) w-2 h-2 translate-x-1/2 translate-y-1/2"/>`}
|
||||
>
|
||||
Accept
|
||||
<//>
|
||||
<${Button}
|
||||
onClick=${()=>Dispatch({Name:"Mark", Data:false})}
|
||||
classes="text-sm"
|
||||
icon=${html`<${Mark} right=${State.Chan.Value} response=${false} x="0" y="0" classes="stroke(white 2 draw) w-2 h-2 translate-x-1/2 translate-y-1/2"/>`}
|
||||
>
|
||||
No Response
|
||||
<//>
|
||||
<${Button}
|
||||
icon=${html`
|
||||
<svg x="0" y="0" class="translate-x-1/2 translate-y-1/2 stroke-draw h-2 overflow-visible stroke-white w-2 stroke-2">
|
||||
<ellipse vector-effect="non-scaling-stroke" rx="70%" ry="70%"></ellipse>
|
||||
<line vector-effect="non-scaling-stroke" x1="-50%" y1="-50%" x2="50%" y2="50%"></line>
|
||||
</svg>
|
||||
`}
|
||||
onClick=${()=>Dispatch({Name:"Mark", Data:null })}
|
||||
classes="text-sm w-full"
|
||||
disabled=${State.Live.Mark == undefined}
|
||||
>
|
||||
Clear
|
||||
<//>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
};
|
||||
|
||||
/** @type {BasicElement} */
|
||||
export const Audiogram =()=>
|
||||
{
|
||||
const [State] = Store.Consumer();
|
||||
|
||||
const testMarksL = State.Draw.TestL.Points.map(p=>html`<${Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${false}/>`);
|
||||
const userMarksL = State.Draw.UserL.Points.map(p=>html`<${Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${false} classes=${State.Live.Mark == p.Mark ? "stroke-bold":""}/>`);
|
||||
const testMarksR = State.Draw.TestR.Points.map(p=>html`<${Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${true} />`);
|
||||
const userMarksR = State.Draw.UserR.Points.map(p=>html`<${Mark} x=${p.X} y=${p.Y} response=${p.Mark?.Resp} right=${true} classes=${State.Live.Mark == p.Mark ? "stroke-bold":""}/>`);
|
||||
|
||||
const testLinesL = State.Draw.TestL.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
|
||||
const userLinesL = State.Draw.UserL.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
|
||||
const testLinesR = State.Draw.TestR.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
|
||||
const userLinesR = State.Draw.UserR.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
|
||||
|
||||
return html`
|
||||
<svg class="absolute top-0 w-full h-full overflow-visible stroke(blue-700 bold draw) opacity-50">${testMarksL}${testLinesL}</svg>
|
||||
<svg class="absolute top-0 w-full h-full overflow-visible stroke(red-700 bold draw) opacity-50">${testMarksR}${testLinesR}</svg>
|
||||
<svg class="absolute top-0 w-full h-full overflow-visible stroke(blue-700 2 draw)">${userMarksL}${userLinesL}</svg>
|
||||
<svg class="absolute top-0 w-full h-full overflow-visible stroke(red-700 2 draw)">${userMarksR}${userLinesR}</svg>
|
||||
<svg class="absolute top-0 w-1 h-1 overflow-visible transition-all duration-500" style=${{top:State.Draw.Cross?.Y, left:State.Draw.Cross?.X}}>
|
||||
<ellipse cx="0" cy="0" rx="8" ry="30" fill="url(#glow)"></ellipse>
|
||||
<ellipse cx="0" cy="0" rx="30" ry="8" fill="url(#glow)"></ellipse>
|
||||
<defs>
|
||||
<radialGradient id="glow">
|
||||
<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.6" offset="0.0"></stop>
|
||||
<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.3" offset="0.2"></stop>
|
||||
<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.0" offset="1.0"></stop>
|
||||
</radialGradient>
|
||||
</defs>
|
||||
</svg>
|
||||
`;
|
||||
};
|
||||
|
||||
/** @type {BasicElement} */
|
||||
export function Chart({children})
|
||||
{
|
||||
const [State] = Store.Consumer();
|
||||
const inset = 20;
|
||||
/** @type {Array<preact.VNode>} */
|
||||
const rules = [];
|
||||
Store.ColumnMapping.forEach(([label, position, normal])=>
|
||||
{
|
||||
rules.push(html`
|
||||
<span class="block absolute top-[-${inset}px] left-[${position*100}%] w-0 h-[calc(100%+${inset*2}px)] border-r(1 slate-400) ${!normal && "border-dashed"}">
|
||||
<span class="block absolute top-0 left-0 -translate-x-1/2 -translate-y-full pb-${normal ? 4 : 1}">${label}</span>
|
||||
</span>`
|
||||
);
|
||||
});
|
||||
|
||||
for(let db = State.Stim.Min; db <= State.Stim.Max; db+=10)
|
||||
{
|
||||
rules.push(html`
|
||||
<span class="block absolute left-[-${inset}px] top-[${((db-State.Stim.Min) / (State.Stim.Max-State.Stim.Min))*100}%] h-0 w-[calc(100%+${inset*2}px)] border-b(${db == 0 ? "2 black" : "1 slate-400"})">
|
||||
<span class="block absolute top-0 left-0 -translate-x-full -translate-y-1/2 pr-2">${db}</span>
|
||||
</span>`
|
||||
);
|
||||
}
|
||||
return html`
|
||||
<div class="relative w-full h-[800px] font(sans medium) text(xs)">
|
||||
<div class="absolute right-0 bottom-0 w-[calc(100%-100px)] h-[calc(100%-100px)] border(1 slate-300)">
|
||||
<span class="block absolute top-[-65px] left-0 w-full text(sm center) font-black">Frequency in Hz</span>
|
||||
<span class="inline-block absolute top-[50%] left-[-65px] ">
|
||||
<span class="inline-block -rotate-90 origin-top -translate-x-1/2 text(sm center) font-black">
|
||||
Hearing Level (dbHL)
|
||||
</span>
|
||||
</span>
|
||||
<div class=${`relative top-[${inset}px] left-[${inset}px] w-[calc(100%-${inset*2}px)] h-[calc(100%-${inset*2}px)]`}>
|
||||
<span class="block absolute top-0 left-[-${inset}px] w-[calc(100%+${inset*2}px)] h-[27%] bg-black opacity-10"></span>
|
||||
${ rules }
|
||||
<div class="absolute top-0 left-0 w-full h-full">
|
||||
${ children }
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>`;
|
||||
}
|
||||
|
||||
/** @type {Record<string, BasicElement>} */
|
||||
const Glyph = {
|
||||
Arrow:()=> html`
|
||||
<line vector-effect="non-scaling-stroke" x1="100%" y1="100%" x2="0%" y2="0%" ></line>
|
||||
<line vector-effect="non-scaling-stroke" x1="100%" y1="100%" x2="25%" y2="100%"></line>
|
||||
<line vector-effect="non-scaling-stroke" x1="100%" y1="100%" x2="100%" y2="25%" ></line>`,
|
||||
|
||||
X: ({children})=> html`
|
||||
<line x1="-50%" y1="-50%" x2="50%" y2="50%" ></line>
|
||||
<line x1="-50%" y1="50%" x2="50%" y2="-50%"></line>
|
||||
<g class="scale-50 translate(x-1/2 y-1/2) rotate-[-15deg]">${children}</g>`,
|
||||
|
||||
O: ({children})=> html`
|
||||
<ellipse vector-effect="non-scaling-stroke" rx="60%" ry="60%"></ellipse>
|
||||
<g style="transform: translate(-40%, 40%) rotate(96deg) scale(0.5);">${children}</g>`
|
||||
};
|
||||
|
||||
/** @type {({right, response, x, y, classes}:{right:boolean, response?:boolean, x:number|string, y:number|string, classes:string})=>preact.VNode} */
|
||||
export const Mark =({right, response, x, y, classes})=>
|
||||
{
|
||||
return html`
|
||||
<svg x=${x} y=${y} width="20" height="20" class=${`overflow-visible ${classes}`}>
|
||||
<${ right ? Glyph.O : Glyph.X }>
|
||||
${ !response && html`<${Glyph.Arrow}/>` }
|
||||
<//>
|
||||
</svg>`;
|
||||
};
|
5
store.d.ts → ts/store.d.ts
vendored
5
store.d.ts → ts/store.d.ts
vendored
@ -26,6 +26,7 @@ declare namespace Store {
|
||||
Stim: Range;
|
||||
Live: Context;
|
||||
Draw: DrawChart;
|
||||
Show: {Cursor:boolean, Answer:boolean}
|
||||
TestIndex: number;
|
||||
Test: Array<Test>;
|
||||
};
|
||||
@ -35,7 +36,9 @@ declare namespace Store {
|
||||
type ActionChan = { Name: "Chan"; Data: number };
|
||||
type ActionFreq = { Name: "Freq"; Data: number };
|
||||
type ActionStim = { Name: "Stim"; Data: number };
|
||||
type Action = ActionMark | ActionTest | ActionChan | ActionFreq | ActionStim;
|
||||
type ActionShowCursor = {Name: "ShowCursor", Data:boolean};
|
||||
type ActionShowAnswer = {Name: "ShowAnswer", Data:boolean};
|
||||
type Action = ActionMark | ActionTest | ActionChan | ActionFreq | ActionStim | ActionShowCursor | ActionShowAnswer;
|
||||
type Reducer = (inState: State, inAction: Action) => State;
|
||||
type ContextUpdater = (inState: State) => boolean;
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { assertEquals } from "https://deno.land/std@0.166.0/testing/asserts.ts";
|
||||
import { Reducer, ColumnMapping, Initial } from "./src/store.js";
|
||||
import { Reducer, ColumnMapping, Initial } from "../js/store.js";
|
||||
|
||||
let state:Store.State = {
|
||||
Chan: { Min:0, Max:1, Value:0, Step:1 },
|
Loading…
Reference in New Issue
Block a user