menus
This commit is contained in:
parent
6175ab1a25
commit
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15
src/app.js
15
src/app.js
@ -15,11 +15,18 @@ TW.Init(ShadowCSS, ShadowDiv);
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React.render(html`
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React.render(html`
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<${Store.Provider}>
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<${Store.Provider}>
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<${UI.Select}/>
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<div class="flex items-center">
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<div class="grid grid-cols-[300px_auto] items-center">
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<${UI.Controls}/>
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<div class="col-start-1 p-10">
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<div class="flex-1">
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<img src="./logo.png"/>
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</div>
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<div class="flex justify-center">
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<${UI.Select}/>
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</div>
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<div class="col-start-1">
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<${UI.Controls}/>
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</div>
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<div class="">
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<${UI.Chart}>
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<${UI.Chart}>
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<${UI.Audiogram}/>
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<${UI.Audiogram}/>
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<//>
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<//>
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13
src/store.js
13
src/store.js
@ -146,6 +146,14 @@ export function Reducer(inState, inAction)
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clone.Live = Reselect(clone);
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clone.Live = Reselect(clone);
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}
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}
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}
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}
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else if (Name == "ShowCursor")
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{
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clone.Show.Cursor = Data;
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}
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else if (Name == "ShowAnswer")
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{
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clone.Show.Answer = Data;
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}
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return clone;
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return clone;
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}
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}
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@ -169,6 +177,11 @@ export const Initial = Reducer(
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TestL:{Points:[], Paths:[]},
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TestL:{Points:[], Paths:[]},
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TestR:{Points:[], Paths:[]}
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TestR:{Points:[], Paths:[]}
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},
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},
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Show:
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{
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Cursor:true,
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Answer:false
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},
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TestIndex: 0,
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TestIndex: 0,
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Test: [
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Test: [
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{
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{
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@ -52,7 +52,10 @@ export const Configure = {
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"bg-metal",
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"bg-metal",
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{
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{
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"background": "linear-gradient(159deg, rgb(228, 228, 228) 0%, rgb(243, 243, 243) 25%, rgb(236, 236, 236) 100%)"
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"background": "linear-gradient(159deg, rgb(228, 228, 228) 0%, rgb(243, 243, 243) 25%, rgb(236, 236, 236) 100%)"
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}
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},
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],
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[
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"bg-earmark", "bg-gradient-to-b from-[#107c79] to-[#115e67]"
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],
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],
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[
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[
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'shadow-glow-(.*)',
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'shadow-glow-(.*)',
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@ -70,7 +73,7 @@ export const Configure = {
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[
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[
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'text-shadow-lcd', {"text-shadow": "0px 2px 2px #00000055"}
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'text-shadow-lcd', {"text-shadow": "0px 2px 2px #00000055"}
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],
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],
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[ 'box-notch', "border-t(1 [#ffffff]) border-b(1 [#00000033]) flex items-center justify-end gap-1 p-2" ],
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[ 'box-notch', "border-t(1 [#ffffff]) border-r(1 [#ffffff]) border-b(1 [#00000033]) border-l(1 [#00000033]) flex items-center justify-end gap-1 p-2" ],
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[ "box-buttons", "flex gap-1 items-center p-2 rounded-lg bg-gradient-to-b from-[#00000022] border-b(1 [#ffffff]) border-t(1 [#00000033])"]
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[ "box-buttons", "flex gap-1 items-center p-2 rounded-lg bg-gradient-to-b from-[#00000022] border-b(1 [#ffffff]) border-t(1 [#00000033])"]
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],
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],
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presets: [TWPreTail(), TWPreAuto()]
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presets: [TWPreTail(), TWPreAuto()]
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90
src/ui.js
90
src/ui.js
@ -19,7 +19,7 @@ export function Button({children, icon, light, disabled, inactive, onClick, clas
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return html`
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return html`
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<button
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<button
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onClick=${handleClick}
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onClick=${handleClick}
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class="relative flex items-stretch rounded-lg text(lg white) border-t(1 solid [#00000011]) border-b(2 solid [#ffffff]) ring-inset ring-black font-sans group transition-all ${classes} ${disabled ? "bg-zinc-400" : "bg-gradient-to-b from-emerald-700 to-emerald-500"} ${(inactive||disabled) && "cursor-default"}"
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class="relative flex items-stretch rounded-lg text(lg white) border-t(1 solid [#00000011]) border-b(2 solid [#ffffff]) ring-inset ring-black font-sans group transition-all duration-500 ${classes} ${disabled ? "bg-zinc-400" : "bg-earmark"} ${(inactive||disabled) && "cursor-default"}"
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>
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>
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<span class="absolute top-0 left-0 w-full h-full rounded-lg bg-black transition-opacity duration-300 opacity-0 ${(!inactive && !disabled) && "group-hover:opacity-50"}"></span>
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<span class="absolute top-0 left-0 w-full h-full rounded-lg bg-black transition-opacity duration-300 opacity-0 ${(!inactive && !disabled) && "group-hover:opacity-50"}"></span>
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${ FlashGet > 0 && html`<span key=${FlashGet} class="absolute top-0 left-0 w-full h-full rounded-lg bg-green-400 shadow-glow-green-300 animate-flash"></span>` }
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${ FlashGet > 0 && html`<span key=${FlashGet} class="absolute top-0 left-0 w-full h-full rounded-lg bg-green-400 shadow-glow-green-300 animate-flash"></span>` }
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@ -45,15 +45,31 @@ export const Select =()=>
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const handleChange =(e)=> Dispatch({Name:"Test", Data:parseInt(/** @type {HTMLSelectElement}*/(e.target).value)});
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const handleChange =(e)=> Dispatch({Name:"Test", Data:parseInt(/** @type {HTMLSelectElement}*/(e.target).value)});
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return html`
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return html`
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<div class="font-sans">
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<div class="inline-flex flex-row align-center bg-metal rounded-lg overflow-hidden shadow-md font-sans">
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<label for="test-select" class="inline-block">Select Test:</label>
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<div class="box-notch">
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<select id="test-select" class="px-2 py-2 rounded border(1 slate-200) inline-block" value=${State.TestIndex} onChange=${handleChange}>
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<div >Select Test</div>
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${State.Test.map((t, i)=>html`<option value=${i}>${t.Name}</option>`)}
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<div class="box-buttons">
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</select>
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<select id="test-select" class="px-2 py-2 rounded-lg border(1 slate-200) font-bold text(xl white) cursor-pointer bg-earmark" value=${State.TestIndex} onChange=${handleChange}>
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<div>Complete: ${grade.Done} of ${grade.Total}</div>
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${State.Test.map((t, i)=>html`<option class="text-black" value=${i}>${t.Name}</option>`)}
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<div>Accuracy: ${grade.Score}%</div>
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</select>
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<div class="h-4 bg-gray-200 rounded-full overflow-hidden">
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</div>
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<div class="h-full w-[${grade.Done/grade.Total*100}%] bg-emerald-500 shadow-sss"></div>
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</div>
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<div class="box-notch">
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<div>Progress</div>
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<div class="box-buttons flex-col">
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<div>Complete: ${grade.Done} of ${grade.Total}</div>
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<div class="w-full h-4 bg-zinc-400 rounded-full overflow-hidden">
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<div class="h-full w-[${grade.Done/grade.Total*100}%] bg-earmark"></div>
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</div>
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<div class="text-sm">Accuracy: ${grade.Score}%</div>
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</div>
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</div>
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<div class="box-notch">
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<div>Display</div>
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<div class="box-buttons flex-col">
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<${Button} light=${State.Show.Cursor} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"ShowCursor", Data:!State.Show.Cursor})}>Cursor<//>
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<${Button} light=${State.Show.Answer} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"ShowAnswer", Data:!State.Show.Answer})}>Answer<//>
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</div>
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</div>
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</div>
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</div>`;
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</div>`;
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}
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}
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@ -78,7 +94,7 @@ export const Controls =()=>
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{
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{
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const testMark = State.Live.Freq[/** @type {"TestL"|"TestR"}*/(`Test${State.Chan.Value ? "R":"L"}`)];
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const testMark = State.Live.Freq[/** @type {"TestL"|"TestR"}*/(`Test${State.Chan.Value ? "R":"L"}`)];
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const handler = testMark.Stim <= State.Stim.Value ? ()=>{playSet(2)} : ()=>{playSet(0)}
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const handler = testMark.Stim <= State.Stim.Value ? ()=>{playSet(2)} : ()=>{playSet(0)}
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timer = setTimeout(handler, 500 + Math.random()*1000);
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timer = setTimeout(handler, 800 + Math.random()*1300);
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}
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}
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}
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}
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return () => clearTimeout(timer);
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return () => clearTimeout(timer);
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@ -91,14 +107,14 @@ export const Controls =()=>
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<div class="font-sans bg-metal rounded-lg overflow-hidden shadow-md">
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<div class="font-sans bg-metal rounded-lg overflow-hidden shadow-md">
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<div class="box-notch">
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<div class="box-notch">
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<div class=${classTitle}>Channel</div>
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<div class=${classTitle}>Channel</div>
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<div class="box-buttons">
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<div class="box-buttons min-w-[50%]">
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<${Button} inactive=${State.Chan.Value == 0} light=${State.Chan.Value == 0} classes="" onClick=${()=>Dispatch({Name:"Chan", Data:-1})}>Left<//>
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<${Button} inactive=${State.Chan.Value == 0} light=${State.Chan.Value == 0} classes="flex-1" onClick=${()=>Dispatch({Name:"Chan", Data:-1})}>Left<//>
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<${Button} inactive=${State.Chan.Value == 1} light=${State.Chan.Value == 1} classes="" onClick=${()=>Dispatch({Name:"Chan", Data:1})}>Right<//>
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<${Button} inactive=${State.Chan.Value == 1} light=${State.Chan.Value == 1} classes="flex-1" onClick=${()=>Dispatch({Name:"Chan", Data:1})}>Right<//>
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</div>
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</div>
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</div>
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</div>
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<div class="box-notch">
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<div class="box-notch">
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<div class=${classTitle}>Frequency</div>
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<div class=${classTitle}>Frequency</div>
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<div class="box-buttons">
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<div class="box-buttons min-w-[50%]">
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<div class="w-24 text-center text-shadow-lcd"><strong>${Store.ColumnMapping[State.Freq.Value][0]}</strong> Hz</div>
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<div class="w-24 text-center text-shadow-lcd"><strong>${Store.ColumnMapping[State.Freq.Value][0]}</strong> Hz</div>
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<${Button} disabled=${State.Freq.Value == State.Freq.Min} onClick=${()=>Dispatch({Name:"Freq", Data:-1})}>
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<${Button} disabled=${State.Freq.Value == State.Freq.Min} onClick=${()=>Dispatch({Name:"Freq", Data:-1})}>
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<svg class="my-1 h-3 w-3 overflow-visible stroke(white 2)">
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<svg class="my-1 h-3 w-3 overflow-visible stroke(white 2)">
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@ -114,7 +130,7 @@ export const Controls =()=>
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</div>
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</div>
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<div class="box-notch">
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<div class="box-notch">
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<div class=${classTitle}>Stimulus</div>
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<div class=${classTitle}>Stimulus</div>
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<div class="box-buttons">
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<div class="box-buttons min-w-[50%]">
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<div class="w-24 text-center text-shadow-lcd"><strong>${State.Stim.Value}</strong> dbHL</div>
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<div class="w-24 text-center text-shadow-lcd"><strong>${State.Stim.Value}</strong> dbHL</div>
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<${Button} disabled=${State.Stim.Value == State.Stim.Min} onClick=${()=>Dispatch({Name:"Stim", Data:-1})}>
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<${Button} disabled=${State.Stim.Value == State.Stim.Min} onClick=${()=>Dispatch({Name:"Stim", Data:-1})}>
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<svg class="my-1 h-3 w-3 overflow-visible stroke(white 2)">
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<svg class="my-1 h-3 w-3 overflow-visible stroke(white 2)">
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@ -177,7 +193,7 @@ export const Controls =()=>
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</div>
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</div>
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<div class="box-notch">
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<div class="box-notch">
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<div class=${classTitle}>Threshold</div>
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<div class=${classTitle}>Threshold</div>
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<div class="box-buttons flex-col gap-2">
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<div class="box-buttons flex-col gap-2 min-w-[50%]">
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<${Button}
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<${Button}
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onClick=${()=>Dispatch({Name:"Mark", Data:true })}
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onClick=${()=>Dispatch({Name:"Mark", Data:true })}
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classes="text-md w-full"
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classes="text-md w-full"
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@ -190,7 +206,7 @@ export const Controls =()=>
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<//>
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<//>
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<${Button}
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<${Button}
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onClick=${()=>Dispatch({Name:"Mark", Data:false})}
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onClick=${()=>Dispatch({Name:"Mark", Data:false})}
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classes="text-sm"
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classes="text-sm w-full"
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icon=${html`
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icon=${html`
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<svg class="h-2 w-2 mx-1 overflow-visible stroke(white 2)">
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<svg class="h-2 w-2 mx-1 overflow-visible stroke(white 2)">
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<${State.Chan.Value ? Glyph.O : Glyph.X}>
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<${State.Chan.Value ? Glyph.O : Glyph.X}>
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@ -234,22 +250,28 @@ export const Audiogram =()=>
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const userLinesR = State.Draw.UserR.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
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const userLinesR = State.Draw.UserR.Paths.map( p=>html`<line class="opacity-60" x1=${p.Head.X} y1=${p.Head.Y} x2=${p.Tail.X} y2=${p.Tail.Y} />`);
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return html`
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return html`
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(blue-700 bold draw) opacity-50">${testMarksL}${testLinesL}</svg>
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${
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(red-700 bold draw) opacity-50">${testMarksR}${testLinesR}</svg>
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State.Show.Answer && html`
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(blue-700 bold draw) opacity-50">${testMarksL}${testLinesL}</svg>
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(red-700 bold draw) opacity-50">${testMarksR}${testLinesR}</svg>
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`
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}
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(blue-700 2 draw)">${userMarksL}${userLinesL}</svg>
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(blue-700 2 draw)">${userMarksL}${userLinesL}</svg>
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(red-700 2 draw)">${userMarksR}${userLinesR}</svg>
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<svg class="absolute top-0 w-full h-full overflow-visible stroke(red-700 2 draw)">${userMarksR}${userLinesR}</svg>
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<svg class="absolute top-0 w-1 h-1 overflow-visible transition-all duration-500" style=${{top:State.Draw.Cross?.Y, left:State.Draw.Cross?.X}}>
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${
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<ellipse cx="0" cy="0" rx="8" ry="30" fill="url(#glow)"></ellipse>
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State.Show.Cursor && html`
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<ellipse cx="0" cy="0" rx="30" ry="8" fill="url(#glow)"></ellipse>
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<svg class="absolute top-0 w-1 h-1 overflow-visible transition-all duration-500" style=${{top:State.Draw.Cross?.Y, left:State.Draw.Cross?.X}}>
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<defs>
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<ellipse cx="0" cy="0" rx="8" ry="30" fill="url(#glow)"></ellipse>
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<radialGradient id="glow">
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<ellipse cx="0" cy="0" rx="30" ry="8" fill="url(#glow)"></ellipse>
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<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.6" offset="0.0"></stop>
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<defs>
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<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.3" offset="0.2"></stop>
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<radialGradient id="glow">
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<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.0" offset="1.0"></stop>
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<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.6" offset="0.0"></stop>
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</radialGradient>
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<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.3" offset="0.2"></stop>
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</defs>
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<stop stop-color=${State.Chan.Value ? "red" : "blue"} stop-opacity="0.0" offset="1.0"></stop>
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</svg>
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</radialGradient>
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`;
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</defs>
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</svg>`
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}`;
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};
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};
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/** @type {BasicElement} */
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/** @type {BasicElement} */
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@ -262,7 +284,7 @@ export function Chart({children})
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Store.ColumnMapping.forEach(([label, position, normal])=>
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Store.ColumnMapping.forEach(([label, position, normal])=>
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{
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{
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rules.push(html`
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rules.push(html`
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<span class="block absolute top-[-${inset}px] left-[${position*100}%] w-0 h-[calc(100%+${inset*2}px)] border-r(1 slate-400) ${!normal && "border-dashed"}">
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<span class="block absolute top-[-${inset}px] left-[${position*100}%] w-0 h-[calc(100%+${inset*2}px)] border-r(1 zinc-300) ${!normal && "border-dashed"}">
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<span class="block absolute top-0 left-0 -translate-x-1/2 -translate-y-full pb-${normal ? 4 : 1}">${label}</span>
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<span class="block absolute top-0 left-0 -translate-x-1/2 -translate-y-full pb-${normal ? 4 : 1}">${label}</span>
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</span>`
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</span>`
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);
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);
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@ -271,7 +293,7 @@ export function Chart({children})
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for(let db = State.Stim.Min; db <= State.Stim.Max; db+=10)
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for(let db = State.Stim.Min; db <= State.Stim.Max; db+=10)
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{
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{
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rules.push(html`
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rules.push(html`
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<span class="block absolute left-[-${inset}px] top-[${((db-State.Stim.Min) / (State.Stim.Max-State.Stim.Min))*100}%] h-0 w-[calc(100%+${inset*2}px)] border-b(${db == 0 ? "2 black" : "1 slate-400"})">
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<span class="block absolute left-[-${inset}px] top-[${((db-State.Stim.Min) / (State.Stim.Max-State.Stim.Min))*100}%] h-0 w-[calc(100%+${inset*2}px)] border-b(${db == 0 ? "2 black" : "1 zinc-300"})">
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<span class="block absolute top-0 left-0 -translate-x-full -translate-y-1/2 pr-2">${db}</span>
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<span class="block absolute top-0 left-0 -translate-x-full -translate-y-1/2 pr-2">${db}</span>
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</span>`
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</span>`
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);
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);
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5
store.d.ts
vendored
5
store.d.ts
vendored
@ -26,6 +26,7 @@ declare namespace Store {
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Stim: Range;
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Stim: Range;
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Live: Context;
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Live: Context;
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Draw: DrawChart;
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Draw: DrawChart;
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Show: {Cursor:boolean, Answer:boolean}
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TestIndex: number;
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TestIndex: number;
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Test: Array<Test>;
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Test: Array<Test>;
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};
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};
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@ -35,7 +36,9 @@ declare namespace Store {
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type ActionChan = { Name: "Chan"; Data: number };
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type ActionChan = { Name: "Chan"; Data: number };
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type ActionFreq = { Name: "Freq"; Data: number };
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type ActionFreq = { Name: "Freq"; Data: number };
|
||||||
type ActionStim = { Name: "Stim"; Data: number };
|
type ActionStim = { Name: "Stim"; Data: number };
|
||||||
type Action = ActionMark | ActionTest | ActionChan | ActionFreq | ActionStim;
|
type ActionShowCursor = {Name: "ShowCursor", Data:boolean};
|
||||||
|
type ActionShowAnswer = {Name: "ShowAnswer", Data:boolean};
|
||||||
|
type Action = ActionMark | ActionTest | ActionChan | ActionFreq | ActionStim | ActionShowCursor | ActionShowAnswer;
|
||||||
type Reducer = (inState: State, inAction: Action) => State;
|
type Reducer = (inState: State, inAction: Action) => State;
|
||||||
type ContextUpdater = (inState: State) => boolean;
|
type ContextUpdater = (inState: State) => boolean;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user