Merge pull request #1 from TreetopFlyer/feature/layout-updates
Feature/layout updates
This commit is contained in:
commit
bb74512aad
18
deno.json
18
deno.json
@ -1,15 +1,9 @@
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{
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"compilerOptions": { "types": ["./store"], "checkJs": true },
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"importMap": "./deno.map.json",
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"fmt": {
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"options": {
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"lineWidth": 256
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}
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},
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"tasks": {
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"dev": "deno task serve & deno task test",
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"fmt": "deno fmt --watch",
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"serve": "deno run -A --unstable --no-check https://deno.land/std@0.167.0/http/file_server.ts",
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"test": "deno test store.test.ts --watch --no-lock --no-check"
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"compilerOptions": { "types": ["*.d.ts"], "checkJs": true },
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"imports": {
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"@twind/": "https://esm.sh/@twind/",
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"react": "https://esm.sh/preact@10.11.3/compat",
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"htm": "https://esm.sh/htm@3.1.1/preact",
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"app": "./js/app.js"
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}
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}
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@ -1,8 +0,0 @@
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{
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"imports": {
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"@twind/": "https://esm.sh/@twind/",
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"react": "https://esm.sh/preact@10.11.3/compat",
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"htm": "https://esm.sh/htm@3.1.1/preact",
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"app": "./src/app.js"
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}
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}
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@ -1,7 +1,12 @@
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<html>
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<head>
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<meta charset="utf-8"/>
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<meta name="viewport" content="width=device-width, initial-scale=1"/>
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<!---->
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</head>
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<body>
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<div id="app"></div>
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<script type="importmap-shim" src="./deno.map.json"></script>
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<script type="importmap-shim" src="./deno.json"></script>
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<script type="module-shim">import "app";</script>
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<script async src="https://unpkg.com/es-module-shims@0.13.1/dist/es-module-shims.min.js"></script>
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</body>
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</html>
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@ -15,23 +15,20 @@ TW.Init(ShadowCSS, ShadowDiv);
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React.render(html`
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<${Store.Provider}>
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<div class="max-w-[1170px] mx-auto">
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<div class="grid grid-cols-[300px_auto] items-center">
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<div class="col-start-1 p-10">
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<img src="./logo.png"/>
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</div>
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<div class="flex justify-center">
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<${UI.Select}/>
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</div>
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<div class="col-start-1">
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<${UI.Header}/>
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<div class="flex flex-col items-start lg:flex-row my-4">
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<${UI.Controls}/>
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</div>
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<div class="">
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<${UI.Chart}>
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<${UI.Audiogram}/>
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<div class="absolute bottom-0 right-0"><${UI.Display}/></div>
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<//>
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</div>
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</div>
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</div>
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<//>
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`, ShadowDiv);
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@ -28,6 +28,55 @@ export const ColumnLookup =(inFrequency)=>
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/** @type {(inDecimal:number)=>string} */
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const Perc =(inDecimal)=> `${inDecimal*100}%`;
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/** @type {(inTest:Store.Test)=>Store.Grade} */
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export const Grade =(inTest)=>
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{
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/** @type {Store.Grade} */
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const output = { Total:0, Marks:0, Score:0 };
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/** @type {(inGoal:number, inResult:number)=>number} */
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const Mapper =(inGoal, inResult)=>
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{
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const err = Math.abs(inGoal-inResult);
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if(err == 0){ return 1; }
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else if(err > 0 && err <= 5){ return 0.9; }
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else if(err > 5 && err <= 10){ return 0.7; }
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else if(err > 10 && err <= 15){ return 0.2; }
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else{ return 0; }
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}
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for(let i=0; i<inTest.Plot.length; i++)
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{
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const {TestL, TestR, UserL, UserR} = inTest.Plot[i];
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if(TestL)
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{
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output.Total ++;
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if(UserL)
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{
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output.Marks++;
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output.Score += Mapper(TestL.Stim, UserL.Stim);
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}
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}
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if(TestR)
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{
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output.Total ++;
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if(UserR)
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{
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output.Marks++;
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output.Score += Mapper(TestR.Stim, UserR.Stim);
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}
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}
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}
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if(output.Marks > 0)
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{
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output.Score = Math.floor((output.Score/output.Marks) * 10000)/100;
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}
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return output;
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}
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/** Creates a new Store.Context object that contain the current selections
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* @type {(inState:Store.State, inTest?:Store.Test)=>Store.Context} */
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const Reselect =(inState, inTest)=>
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@ -44,7 +93,8 @@ const Reselect =(inState, inTest)=>
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if(plot.Hz == hz)
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{
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output.Freq = plot;
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output.Mark = plot[`User${inState.Chan.Value ? "R" : "L"}`];
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output.Mark = inState.Chan.Value ? plot.UserR : plot.UserL;
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break;
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}
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}
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}
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@ -111,7 +161,7 @@ export function Reducer(inState, inAction)
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const test = clone.Test[Data];
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if(test)
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{
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clone.TestIndex = Data;
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clone.Pick = Data;
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clone.Live = Reselect(clone, test);
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clone.Draw =
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{
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@ -121,6 +171,7 @@ export function Reducer(inState, inAction)
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TestL: Redraw(test, 0, clone.Stim, false),
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TestR: Redraw(test, 1, clone.Stim, false)
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};
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test.Done = Grade(test);
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}
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}
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else if (Name == "Mark")
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@ -131,6 +182,8 @@ export function Reducer(inState, inAction)
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clone.Live.Mark = Data !== null ? {Stim:clone.Stim.Value, Resp:Data} : undefined;
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clone.Live.Freq[key] = clone.Live.Mark;
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clone.Draw[key] = Redraw(clone.Live.Test, clone.Chan.Value, clone.Stim, true);
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clone.Live.Test.Done = Grade(clone.Live.Test);
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SaveTests(clone);
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}
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}
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else if( Name=="Stim" || Name=="Chan" || Name=="Freq")
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@ -146,6 +199,25 @@ export function Reducer(inState, inAction)
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clone.Live = Reselect(clone);
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}
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}
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else if (Name == "Errs")
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{
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clone.Errs = Data;
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}
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else if (Name == "Kill")
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{
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if(clone.Live.Test)
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{
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clone.Live.Test.Plot.forEach(freq=>
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{
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freq.UserL = undefined;
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freq.UserR = undefined;
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});
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clone.Draw["UserL"] = Redraw(clone.Live.Test, clone.Chan.Value, clone.Stim, true);
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clone.Draw["UserR"] = Redraw(clone.Live.Test, clone.Chan.Value, clone.Stim, true);
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clone.Live.Test.Done = Grade(clone.Live.Test);
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SaveTests(clone);
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}
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}
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else if (Name == "ShowCursor")
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{
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clone.Show.Cursor = Data;
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@ -155,35 +227,14 @@ export function Reducer(inState, inAction)
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clone.Show.Answer = Data;
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}
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SaveSettings(clone);
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return clone;
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}
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/** @type {Store.State} */
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export const Initial = Reducer(
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{
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Chan: { Min:0, Max:1, Value:0, Step:1 },
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Freq: { Min:2, Max:8, Value:3, Step:1 },
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Stim: { Min:-10, Max:120, Value:30, Step:5 },
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Live:
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{
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Test: undefined,
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Freq: undefined,
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Mark: undefined
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},
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Draw:
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{
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UserL:{Points:[], Paths:[]},
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UserR:{Points:[], Paths:[]},
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TestL:{Points:[], Paths:[]},
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TestR:{Points:[], Paths:[]}
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},
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Show:
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{
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Cursor:true,
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Answer:false
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},
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TestIndex: 0,
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Test: [
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/** @type {Store.Test[]} */
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const TestDefault = [
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{
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Name: "Patient A Asymmetric Notch",
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Plot:
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@ -236,11 +287,60 @@ export const Initial = Reducer(
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{ Hz: 8000, TestL: { Stim: 0, Resp: true }, TestR: { Stim: 5, Resp: true } }
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]
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}
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]
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}, {Name:"Test", Data:0});
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];
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/** @type {Store.Test[]} */
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const TestActual = JSON.parse(localStorage.getItem("app-tests")||"false") || TestDefault;
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/**@type {(inState:Store.State)=>void} */
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const SaveTests =(inState)=> localStorage.setItem("app-tests", JSON.stringify(inState.Test));
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/** @type {preact.Context<Store.Binding>} */
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export const Context = React.createContext([Initial, (_a)=>{}]);
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/** @type {Store.StatePartSimple} */
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const SettingsDefault =
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{
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Chan: { Min:0, Max:1, Value:0, Step:1 },
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Freq: { Min:2, Max:8, Value:3, Step:1 },
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Stim: { Min:-10, Max:120, Value:30, Step:5 },
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Errs: 0,
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Pick: 0,
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Show: { Cursor:true, Answer:false }
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};
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/** @type {Store.StatePartSimple} */
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const SettingsActual = JSON.parse(localStorage.getItem("app-settings")||"false") || SettingsDefault;
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/**@type {(inState:Store.State)=>void} */
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const SaveSettings =(inState)=>
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{
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/** @type {Store.StatePartSimple} */
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const clone = {
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Chan:inState.Chan,
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Freq:inState.Freq,
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Stim:inState.Stim,
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Errs:inState.Errs,
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Pick:inState.Pick,
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Show:inState.Show
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};
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localStorage.setItem("app-settings", JSON.stringify(clone));
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};
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export const Initial = Reducer(
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{
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...SettingsActual,
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Test: TestActual,
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Live:
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{
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Test: undefined,
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Freq: undefined,
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Mark: undefined
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},
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Draw:
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{
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UserL:{Points:[], Paths:[]},
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UserR:{Points:[], Paths:[]},
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TestL:{Points:[], Paths:[]},
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TestR:{Points:[], Paths:[]}
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}
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}, {Name:"Test", Data:SettingsActual.Pick});
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export const Context = React.createContext(/** @type {Store.Binding} */([Initial, (_a)=>{}]));
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/** @type {(props:{children:preact.ComponentChildren})=>preact.VNode} */
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export const Provider =(props)=>
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@ -252,54 +352,3 @@ export const Provider =(props)=>
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/** @type {()=>Store.Binding} */
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export const Consumer =()=> React.useContext(Context);
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/** @type {(inTest:Store.Test|undefined)=>Store.Grade} */
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export const Grade =(inTest)=>
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{
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/** @type {Store.Grade} */
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const output = { Total:0, Done:0, Score:0 };
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/** @type {(inGoal:number, inResult:number)=>number} */
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const Mapper =(inGoal, inResult)=>
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{
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const err = Math.abs(inGoal-inResult);
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if(err == 0){ return 1; }
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else if(err > 0 && err <= 5){ return 0.9; }
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else if(err > 5 && err <= 10){ return 0.7; }
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else if(err > 10 && err <= 15){ return 0.2; }
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else{ return 0; }
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}
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if(inTest)
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{
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for(let i=0; i<inTest.Plot.length; i++)
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{
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const {TestL, TestR, UserL, UserR} = inTest.Plot[i];
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if(TestL)
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{
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output.Total ++;
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if(UserL)
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{
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output.Done++;
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output.Score += Mapper(TestL.Stim, UserL.Stim);
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}
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}
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if(TestR)
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{
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output.Total ++;
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if(UserR)
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{
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output.Done++;
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output.Score += Mapper(TestR.Stim, UserR.Stim);
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}
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}
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}
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}
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if(output.Done > 0)
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{
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output.Score = Math.floor((output.Score/output.Done) * 10000)/100;
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}
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return output;
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}
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@ -2,7 +2,7 @@ import * as TW from "@twind/core@1.0.1";
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import TWPreTail from "@twind/preset-tailwind@1.0.1";
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import TWPreAuto from "@twind/preset-autoprefix@1.0.1";
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/** @type {TW.TwindConfig} */
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/** @type {TW.TwindUserConfig} */
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export const Configure = {
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theme:
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{
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@ -71,7 +71,7 @@ export const Configure = {
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}
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],
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[
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'text-shadow-lcd', {"text-shadow": "0px 2px 2px #00000055"}
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'text-shadow-lcd', {"text-shadow": "0px 1px 1px #00000055"}
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],
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[ 'box-notch', "border-t(1 [#ffffff]) border-r(1 [#ffffff]) border-b(1 [#00000033]) border-l(1 [#00000033]) flex items-center justify-end gap-1 p-2" ],
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[ "box-buttons", "flex gap-1 items-center p-2 rounded-lg bg-gradient-to-b from-[#00000022] border-b(1 [#ffffff]) border-t(1 [#00000033])"]
|
@ -3,7 +3,7 @@ import { html } from "htm";
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import * as Store from "./store.js";
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import * as Tone from "./tone.js";
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|
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/** @typedef {({children}:{children?:preact.ComponentChildren})=>preact.VNode} BasicElement */
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/** @typedef {({children, classes}:{children?:preact.ComponentChildren, classes?:string})=>preact.VNode} BasicElement */
|
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|
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/** @type {({children, icon, light, disabled, inactive, onClick, classes}:{children:preact.VNode, icon?:preact.VNode, light:boolean, disabled:boolean, inactive:boolean, onClick:()=>void, classes?:string})=>preact.VNode} */
|
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export function Button({children, icon, light, disabled, inactive, onClick, classes})
|
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@ -36,44 +36,65 @@ export function Button({children, icon, light, disabled, inactive, onClick, clas
|
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}
|
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|
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/** @type {BasicElement} */
|
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export const Select =()=>
|
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export const Header =()=>
|
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{
|
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const [State, Dispatch] = Store.Consumer();
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const grade = Store.Grade(State.Live.Test);
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const grade = State.Live.Test?.Done || {Marks:0, Total:0, Score:0};
|
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|
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/** @type {(e:Event)=>void} */
|
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const handleChange =(e)=> Dispatch({Name:"Test", Data:parseInt(/** @type {HTMLSelectElement}*/(e.target).value)});
|
||||
|
||||
return html`
|
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<div class="inline-flex flex-row align-center bg-metal rounded-lg overflow-hidden shadow-md font-sans">
|
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<div class="box-notch">
|
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<div >Select Test</div>
|
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<div class="box-buttons">
|
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<select id="test-select" class="px-2 py-2 rounded-lg border(1 slate-200) font-bold text(xl white) cursor-pointer bg-earmark" value=${State.TestIndex} onChange=${handleChange}>
|
||||
<div class="flex flex-row items-stretch bg-metal rounded-lg overflow-hidden shadow-md font-sans">
|
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|
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<div class="p-4">
|
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<img class="h-auto max-w-[200px]" src="./logo.png"/>
|
||||
</div>
|
||||
|
||||
<div class="p-4 flex-1">
|
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<div class="box-buttons w-full">
|
||||
<select id="test-select" class="w-full px-2 py-2 rounded-lg border(1 slate-200) font-bold text(xl white) cursor-pointer bg-earmark" value=${State.Pick} onChange=${handleChange}>
|
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${State.Test.map((t, i)=>html`<option class="text-black" value=${i}>${t.Name}</option>`)}
|
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</select>
|
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</div>
|
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<div class="box-buttons w-full mt-2">
|
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<p>Patient Error:</p>
|
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<${Button} inactive=${State.Errs == 0.0} light=${State.Errs == 0.0} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"Errs", Data:0.0})}>None<//>
|
||||
<${Button} inactive=${State.Errs == 0.1} light=${State.Errs == 0.1} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"Errs", Data:0.1})}>Slight<//>
|
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<${Button} inactive=${State.Errs == 0.3} light=${State.Errs == 0.3} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"Errs", Data:0.3})}>Moderate<//>
|
||||
<${Button} inactive=${State.Errs == 0.6} light=${State.Errs == 0.6} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"Errs", Data:0.6})}>Severe<//>
|
||||
</div>
|
||||
<div class="box-notch">
|
||||
<div>Progress</div>
|
||||
<div class="box-buttons flex-col">
|
||||
<div>Complete: ${grade.Done} of ${grade.Total}</div>
|
||||
</div>
|
||||
|
||||
<div class="p-4">
|
||||
<div class="box-buttons flex-col w-[200px] h-full justify-center">
|
||||
<div>Complete: ${grade.Marks} of ${grade.Total}</div>
|
||||
<div class="w-full h-4 bg-zinc-400 rounded-full overflow-hidden">
|
||||
<div class="h-full w-[${grade.Done/grade.Total*100}%] bg-earmark"></div>
|
||||
<div class="h-full w-[${grade.Marks/grade.Total*100}%] bg-earmark"></div>
|
||||
</div>
|
||||
<div class="text-sm">Accuracy: ${grade.Score}%</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box-notch">
|
||||
<div>Display</div>
|
||||
<div class="box-buttons flex-col">
|
||||
<${Button} light=${State.Show.Cursor} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"ShowCursor", Data:!State.Show.Cursor})}>Cursor<//>
|
||||
<${Button} light=${State.Show.Answer} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"ShowAnswer", Data:!State.Show.Answer})}>Answer<//>
|
||||
<${Button} disabled=${grade.Marks == 0} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"Kill", Data:0})}>Start Over<//>
|
||||
</div>
|
||||
</div>
|
||||
</div>`;
|
||||
}
|
||||
|
||||
/** @type {BasicElement} */
|
||||
export const Display =()=>
|
||||
{
|
||||
const [State, Dispatch] = Store.Consumer();
|
||||
return html`
|
||||
<div class="flex justify-end">
|
||||
<div class="bg-metal rounded-lg overflow-hidden shadow-md p-4">
|
||||
<div class="box-buttons">
|
||||
<${Button} light=${State.Show.Cursor} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"ShowCursor", Data:!State.Show.Cursor})}>Cursor<//>
|
||||
<${Button} light=${State.Show.Answer} classes="flex-1 text-xs" onClick=${()=>Dispatch({Name:"ShowAnswer", Data:!State.Show.Answer})}>Answer<//>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
};
|
||||
|
||||
/** @type {BasicElement} */
|
||||
export const Controls =()=>
|
||||
{
|
||||
@ -93,7 +114,26 @@ export const Controls =()=>
|
||||
if(State.Live.Freq)
|
||||
{
|
||||
const testMark = State.Live.Freq[/** @type {"TestL"|"TestR"}*/(`Test${State.Chan.Value ? "R":"L"}`)];
|
||||
const handler = testMark.Stim <= State.Stim.Value ? ()=>{playSet(2)} : ()=>{playSet(0)}
|
||||
const audible = State.Stim.Value >= testMark.Stim;
|
||||
|
||||
const error = State.Stim.Value - testMark.Stim;
|
||||
let errorMapped = error;
|
||||
if(error >= 30){ errorMapped = 0.0; }
|
||||
else if(error >= 25){ errorMapped = 0.1; }
|
||||
else if(error >= 20){ errorMapped = 0.2; }
|
||||
else if(error >= 15){ errorMapped = 0.3; }
|
||||
else if(error >= 10){ errorMapped = 0.5; }
|
||||
else if(error >= 5){ errorMapped = 0.7; }
|
||||
else if(error == 0){ errorMapped = 1.0; }
|
||||
else if(error >= -5){ errorMapped = 0.5; }
|
||||
else if(error >=-10){ errorMapped = 0.1; }
|
||||
else if(error >=-15){ errorMapped = 0.0; }
|
||||
|
||||
const errorScaled = State.Errs*errorMapped;
|
||||
const errorSampled = Math.random() < errorScaled;
|
||||
const percieved = errorSampled ? !audible : audible
|
||||
const handler = percieved ? ()=>playSet(2) : ()=>playSet(0);
|
||||
console.log("Error:", error, "Error Mapped:", errorMapped, "Error Scaled:", errorScaled, "Error Sampled:", errorSampled);
|
||||
timer = setTimeout(handler, 800 + Math.random()*1300);
|
||||
}
|
||||
}
|
||||
@ -104,18 +144,17 @@ export const Controls =()=>
|
||||
const classTitle = "flex-1 text-sm"
|
||||
|
||||
return html`
|
||||
<div class="font-sans bg-metal rounded-lg overflow-hidden shadow-md">
|
||||
<div class="box-notch">
|
||||
<div class=${classTitle}>Channel</div>
|
||||
<div class="flex flex-col w-full md:w-[320px] font-sans justify-center gap-4">
|
||||
<div class="flex-col bg-metal rounded-lg overflow-hidden shadow-md">
|
||||
<div class="p-4 pb-1">
|
||||
<div class="box-buttons min-w-[50%]">
|
||||
<${Button} inactive=${State.Chan.Value == 0} light=${State.Chan.Value == 0} classes="flex-1" onClick=${()=>Dispatch({Name:"Chan", Data:-1})}>Left<//>
|
||||
<${Button} inactive=${State.Chan.Value == 1} light=${State.Chan.Value == 1} classes="flex-1" onClick=${()=>Dispatch({Name:"Chan", Data:1})}>Right<//>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box-notch">
|
||||
<div class=${classTitle}>Frequency</div>
|
||||
<div class="p-4 py-1">
|
||||
<div class="box-buttons min-w-[50%]">
|
||||
<div class="w-24 text-center text-shadow-lcd"><strong>${Store.ColumnMapping[State.Freq.Value][0]}</strong> Hz</div>
|
||||
<div class="flex-1 text-center text-shadow-lcd"><strong>${Store.ColumnMapping[State.Freq.Value][0]}</strong> Hz</div>
|
||||
<${Button} disabled=${State.Freq.Value == State.Freq.Min} onClick=${()=>Dispatch({Name:"Freq", Data:-1})}>
|
||||
<svg class="my-1 h-3 w-3 overflow-visible stroke(white 2)">
|
||||
<${Glyph.Minus}/>
|
||||
@ -128,10 +167,9 @@ export const Controls =()=>
|
||||
<//>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box-notch">
|
||||
<div class=${classTitle}>Stimulus</div>
|
||||
<div class="p-4 pt-2">
|
||||
<div class="box-buttons min-w-[50%]">
|
||||
<div class="w-24 text-center text-shadow-lcd"><strong>${State.Stim.Value}</strong> dbHL</div>
|
||||
<div class="flex-1 text-center text-shadow-lcd"><strong>${State.Stim.Value}</strong> dbHL</div>
|
||||
<${Button} disabled=${State.Stim.Value == State.Stim.Min} onClick=${()=>Dispatch({Name:"Stim", Data:-1})}>
|
||||
<svg class="my-1 h-3 w-3 overflow-visible stroke(white 2)">
|
||||
<${Glyph.Minus}/>
|
||||
@ -144,8 +182,30 @@ export const Controls =()=>
|
||||
<//>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box-notch">
|
||||
<svg width="80" height="80" preserveAspectRatio="none" viewBox="0 0 79 79" fill="none">
|
||||
|
||||
</div>
|
||||
|
||||
<div class="flex-col bg-metal rounded-lg overflow-hidden shadow-md">
|
||||
<div class="p-4 pb-0">
|
||||
<div class="box-buttons flex-1">
|
||||
<div class="flex-1">
|
||||
<${Button}
|
||||
classes="w-full flex-1 self-center"
|
||||
onClick=${()=>playSet(1)}
|
||||
disabled=${playGet==1}
|
||||
icon=${html`<svg class="w-3 h-3 mx-1" viewBox="0 0 20 20">
|
||||
<polygon points="0,0 20,10 0,20" fill="#ffffff" stroke="none"></polygon>
|
||||
</svg>`}
|
||||
>
|
||||
<span class="py-2">Present Tone</span>
|
||||
<//>
|
||||
<div class="flex gap-1 mt-2">
|
||||
<${Button} onClick=${()=>{pulsedSet(true )}} light=${pulsedGet } inactive${pulsedGet } classes="flex-1 text(center xs)">Pulsed <//>
|
||||
<${Button} onClick=${()=>{pulsedSet(false)}} light=${!pulsedGet} inactive${!pulsedGet} classes="flex-1 text(center xs)">Continuous<//>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<svg width="80" height="80" preserveAspectRatio="none" viewBox="0 0 79 79" fill="none" class="mx-auto mt-2">
|
||||
<circle fill="url(#metal)" cx="39" cy="40" r="35"></circle>
|
||||
<circle fill="url(#metal)" cx="39.5" cy="39.5" r="29.5" transform="rotate(180 39.5 39.5)"></circle>
|
||||
<circle fill="url(#metal)" cx="39" cy="40" r="27"></circle>
|
||||
@ -172,27 +232,10 @@ export const Controls =()=>
|
||||
</radialGradient>
|
||||
</defs>
|
||||
</svg>
|
||||
<div class="box-buttons flex-1">
|
||||
<div class="flex-1">
|
||||
<${Button}
|
||||
classes="w-full flex-1 self-center"
|
||||
onClick=${()=>playSet(1)}
|
||||
disabled=${playGet==1}
|
||||
icon=${html`<svg class="w-3 h-3 mx-1" viewBox="0 0 20 20">
|
||||
<polygon points="0,0 20,10 0,20" fill="#ffffff" stroke="none"></polygon>
|
||||
</svg>`}
|
||||
>
|
||||
<span class="py-2">Present Tone</span>
|
||||
<//>
|
||||
<div class="flex gap-1 mt-2">
|
||||
<${Button} onClick=${()=>{pulsedSet(true )}} light=${pulsedGet } inactive${pulsedGet } classes="flex-1 text(center xs)">Pulsed <//>
|
||||
<${Button} onClick=${()=>{pulsedSet(false)}} light=${!pulsedGet} inactive${!pulsedGet} classes="flex-1 text(center xs)">Continuous<//>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box-notch">
|
||||
<div class=${classTitle}>Threshold</div>
|
||||
<div class="flex-col bg-metal rounded-lg overflow-hidden shadow-md">
|
||||
<div class="p-4">
|
||||
<div class="box-buttons flex-col gap-2 min-w-[50%]">
|
||||
<${Button}
|
||||
onClick=${()=>Dispatch({Name:"Mark", Data:true })}
|
||||
@ -231,6 +274,7 @@ export const Controls =()=>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
};
|
||||
|
||||
@ -274,6 +318,7 @@ export const Audiogram =()=>
|
||||
}`;
|
||||
};
|
||||
|
||||
|
||||
/** @type {BasicElement} */
|
||||
export function Chart({children})
|
||||
{
|
||||
@ -299,8 +344,8 @@ export function Chart({children})
|
||||
);
|
||||
}
|
||||
return html`
|
||||
<div class="relative w-full h-[800px] font(sans medium) text(xs)">
|
||||
<div class="absolute right-0 bottom-0 w-[calc(100%-60px)] h-[calc(100%-50px)] border(1 zinc-300)">
|
||||
<div class="relative w-full pb-[calc(55%+70px)] font(sans medium) text(xs) self-start">
|
||||
<div class="absolute right-0 bottom-0 w-[calc(100%-60px)] h-[calc(100%-70px)] border(1 zinc-300)">
|
||||
<span class="block absolute top-[-65px] left-0 w-full text(sm center) font-black">Frequency in Hz</span>
|
||||
<span class="inline-block absolute top-[50%] left-[-50px] ">
|
||||
<span class="inline-block -rotate-90 origin-top -translate-x-1/2 text(sm center) font-black">
|
||||
@ -308,7 +353,7 @@ export function Chart({children})
|
||||
</span>
|
||||
</span>
|
||||
<div class=${`relative top-[${inset}px] left-[${inset}px] w-[calc(100%-${inset*2}px)] h-[calc(100%-${inset*2}px)]`}>
|
||||
<span class="block absolute top-0 left-[-${inset}px] w-[calc(100%+${inset*2}px)] h-[27%] bg-black opacity-10"></span>
|
||||
<span class="block absolute top-0 left-[-${inset}px] w-[calc(100%+${inset*2}px)] h-[27%] bg-black opacity-5"></span>
|
||||
${ rules }
|
||||
<div class="absolute top-0 left-0 w-full h-full">
|
||||
${ children }
|
29
store.d.ts → ts/store.d.ts
vendored
29
store.d.ts → ts/store.d.ts
vendored
@ -12,7 +12,11 @@ declare namespace Store {
|
||||
UserR?: TestFrequencySample;
|
||||
};
|
||||
|
||||
type Test = { Name: string; Plot: Array<TestFrequency> };
|
||||
type Test = {
|
||||
Name : string;
|
||||
Done?: Grade;
|
||||
Plot : Array<TestFrequency>
|
||||
};
|
||||
|
||||
type Context = {
|
||||
Test?: Test;
|
||||
@ -20,25 +24,38 @@ declare namespace Store {
|
||||
Mark?: TestFrequencySample;
|
||||
};
|
||||
|
||||
type State = {
|
||||
type StatePartSimple =
|
||||
{
|
||||
Chan: Range;
|
||||
Freq: Range;
|
||||
Stim: Range;
|
||||
Errs: number;
|
||||
Pick: number;
|
||||
Show:
|
||||
{
|
||||
Cursor:boolean,
|
||||
Answer:boolean
|
||||
}
|
||||
};
|
||||
type StatePartComplex =
|
||||
{
|
||||
Live: Context;
|
||||
Draw: DrawChart;
|
||||
Show: {Cursor:boolean, Answer:boolean}
|
||||
TestIndex: number;
|
||||
Test: Array<Test>;
|
||||
};
|
||||
|
||||
type State = StatePartSimple & StatePartComplex;
|
||||
|
||||
type ActionMark = { Name: "Mark"; Data: boolean | null };
|
||||
type ActionTest = { Name: "Test"; Data: number };
|
||||
type ActionChan = { Name: "Chan"; Data: number };
|
||||
type ActionFreq = { Name: "Freq"; Data: number };
|
||||
type ActionStim = { Name: "Stim"; Data: number };
|
||||
type ActionErrs = { Name: "Errs"; Data: number };
|
||||
type ActionKill = { Name: "Kill"; Data: number };
|
||||
type ActionShowCursor = {Name: "ShowCursor", Data:boolean};
|
||||
type ActionShowAnswer = {Name: "ShowAnswer", Data:boolean};
|
||||
type Action = ActionMark | ActionTest | ActionChan | ActionFreq | ActionStim | ActionShowCursor | ActionShowAnswer;
|
||||
type Action = ActionMark | ActionTest | ActionChan | ActionFreq | ActionStim | ActionErrs | ActionKill | ActionShowCursor | ActionShowAnswer;
|
||||
type Reducer = (inState: State, inAction: Action) => State;
|
||||
type ContextUpdater = (inState: State) => boolean;
|
||||
|
||||
@ -55,7 +72,7 @@ declare namespace Store {
|
||||
|
||||
type Grade = {
|
||||
Total:number,
|
||||
Done:number,
|
||||
Marks:number,
|
||||
Score:number
|
||||
};
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
import { assertEquals } from "https://deno.land/std@0.166.0/testing/asserts.ts";
|
||||
import { Reducer, ColumnMapping, Initial } from "./src/store.js";
|
||||
import { Reducer, ColumnMapping, Initial } from "../js/store.js";
|
||||
|
||||
let state:Store.State = {
|
||||
Chan: { Min:0, Max:1, Value:0, Step:1 },
|
Loading…
Reference in New Issue
Block a user