audiogram-beta/src/store.js

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import React from "react";
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const size = 1/6;
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/** @type {Array<Store.ColumnMapping>} */
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export const ColumnMapping = [
[ 125, size*0.0, true ],
[ 250, size*1.0, true ],
[ 500, size*2.0, true ],
[1000, size*3.0, true ],
[2000, size*4.0, true ],
[3000, size*4.5, false],
[4000, size*5.0, true ],
[6000, size*5.5, false],
[8000, size*6.0, true ]
];
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/** Looks up a frequency in ColumnMapping
* @type {(inFrequency:number)=>Store.ColumnMapping|false} */
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export const ColumnLookup =(inFrequency)=>
{
for(let i=0; i<ColumnMapping.length; i++)
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{
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const map = ColumnMapping[i];
if(map[0] == inFrequency){ return map; }
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}
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return false;
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};
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/** @type {(inDecimal:number)=>string} */
const Perc =(inDecimal)=> `${inDecimal*100}%`;
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/** Creates a new Store.Context object that contain the current selections
* @type {(inState:Store.State, inTest?:Store.Test)=>Store.Context} */
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const Reselect =(inState, inTest)=>
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{
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/** @type {Store.Context} */
const output = { Test:inTest??inState.Live.Test };
const column = ColumnMapping[inState.Freq.Value];
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if(column && output.Test)
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{
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const hz = column[0];
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for(let i=0; i<output.Test.Plot.length; i++)
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{
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const plot = output.Test.Plot[i];
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if(plot.Hz == hz)
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{
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output.Freq = plot;
output.Mark = plot[`User${inState.Chan.Value ? "R" : "L"}`];
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}
}
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}
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return output;
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};
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/** Creates a new Store.DrawGroup object for the given Test and settings
* @type {(inTest:Store.Test|undefined, inChan:number, inStim:Store.Range, inIsUser:boolean)=>Store.DrawGroup} */
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const Redraw =(inTest, inChan, inStim, inIsUser)=>
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{
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/** @type {Store.DrawGroup} */
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const output = {Points:[], Paths:[]};
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if(inTest)
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{
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let plot;
for(let i=0; i<inTest.Plot.length; i++)
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{
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plot = inTest.Plot[i];
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const mark = plot[`${inIsUser ? "User" : "Test"}${inChan ? "R" : "L"}`]
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if(mark)
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{
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const lookup = ColumnLookup(plot.Hz);
if(lookup)
{
/** @type {Store.DrawPoint} */
const point = {
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X: Perc(lookup[1]),
Y: Perc((mark.Stim - inStim.Min)/(inStim.Max - inStim.Min)),
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Mark: mark
};
output.Points.push(point);
}
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}
}
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for(let i=1; i<output.Points.length; i++)
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{
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/** @type {Store.DrawLine} */
const line = {Head:output.Points[i-1], Tail:output.Points[i]};
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if(line.Head.Mark?.Resp && line.Tail.Mark?.Resp)
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{
output.Paths.push(line);
}
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}
}
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return output;
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};
/** Create a new cursor position from the state
* @type {(inState:Store.State)=>Store.DrawPoint} */
const Reposition =(inState)=> ({
X: Perc(ColumnMapping[inState.Freq.Value][1]),
Y: Perc((inState.Stim.Value - inState.Stim.Min)/(inState.Stim.Max - inState.Stim.Min))
});
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/** @type {Store.Reducer} */
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export function Reducer(inState, inAction)
{
const clone = {...inState};
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const {Name, Data} = inAction;
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if(Name == "Test")
{
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const test = clone.Test[Data];
if(test)
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{
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clone.TestIndex = Data;
clone.Live = Reselect(clone, test);
clone.Draw =
{
Cross: Reposition(clone),
UserL: Redraw(test, 0, clone.Stim, true ),
UserR: Redraw(test, 1, clone.Stim, true ),
TestL: Redraw(test, 0, clone.Stim, false),
TestR: Redraw(test, 1, clone.Stim, false)
};
}
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}
else if (Name == "Mark")
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{
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if(clone.Live.Test && clone.Live.Freq)
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{
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const key = clone.Chan.Value == 0 ? "UserL" : "UserR";
clone.Live.Mark = Data !== null ? {Stim:clone.Stim.Value, Resp:Data} : undefined;
clone.Live.Freq[key] = clone.Live.Mark;
clone.Draw[key] = Redraw(clone.Live.Test, clone.Chan.Value, clone.Stim, true);
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}
}
else if( Name=="Stim" || Name=="Chan" || Name=="Freq")
{
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const tone = clone[Name];
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tone.Value += Data*tone.Step;
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tone.Value = Math.max(tone.Value, tone.Min);
tone.Value = Math.min(tone.Value, tone.Max);
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clone.Draw.Cross = Reposition(clone);
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if(Name != "Stim")
{
clone.Live = Reselect(clone);
}
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}
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else if (Name == "ShowCursor")
{
clone.Show.Cursor = Data;
}
else if (Name == "ShowAnswer")
{
clone.Show.Answer = Data;
}
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return clone;
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}
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/** @type {Store.State} */
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export const Initial = Reducer(
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{
Chan: { Min:0, Max:1, Value:0, Step:1 },
Freq: { Min:2, Max:8, Value:2, Step:1 },
Stim: { Min:-10, Max:120, Value:30, Step:5 },
Live:
{
Test: undefined,
Freq: undefined,
Mark: undefined
},
Draw:
{
UserL:{Points:[], Paths:[]},
UserR:{Points:[], Paths:[]},
TestL:{Points:[], Paths:[]},
TestR:{Points:[], Paths:[]}
},
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Show:
{
Cursor:true,
Answer:false
},
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TestIndex: 0,
Test: [
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{
Name: "Patient A Asymmetric Notch",
Plot:
[
{ Hz: 500, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 50, Resp: true } },
{ Hz: 1000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } },
{ Hz: 2000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } },
{ Hz: 3000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } },
{ Hz: 4000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } },
{ Hz: 6000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } },
{ Hz: 8000, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 55, Resp: true } }
]
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},
{
Name: "Patient B Asymmetric Notch",
Plot:
[
{ Hz: 500, TestL: { Stim: 50, Resp: true }, TestR: { Stim: 70, Resp: true } },
{ Hz: 1000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
{ Hz: 2000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
{ Hz: 3000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
{ Hz: 4000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
{ Hz: 6000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } },
{ Hz: 8000, TestL: { Stim: 30, Resp: true }, TestR: { Stim: 25, Resp: true } }
]
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}
]
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}, {Name:"Test", Data:0});
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/** @type {preact.Context<Store.Binding>} */
export const Context = React.createContext([Initial, (_a)=>{}]);
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/** @type {(props:{children:preact.ComponentChildren})=>preact.VNode} */
export const Provider =(props)=>
{
/** @type {Store.Binding} */
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const reducer = React.useReducer(Reducer, Initial);
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return React.createElement(Context.Provider, {value:reducer, children:props.children});
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};
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/** @type {()=>Store.Binding} */
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export const Consumer =()=> React.useContext(Context);
/** @type {(inTest:Store.Test|undefined)=>Store.Grade} */
export const Grade =(inTest)=>
{
/** @type {Store.Grade} */
const output = { Total:0, Done:0, Score:0 };
/** @type {(inGoal:number, inResult:number)=>number} */
const Mapper =(inGoal, inResult)=>
{
const err = Math.abs(inGoal-inResult);
if(err == 0){ return 1; }
else if(err > 0 && err <= 5){ return 0.9; }
else if(err > 5 && err <= 10){ return 0.7; }
else if(err > 10 && err <= 15){ return 0.2; }
else{ return 0; }
}
if(inTest)
{
for(let i=0; i<inTest.Plot.length; i++)
{
const {TestL, TestR, UserL, UserR} = inTest.Plot[i];
if(TestL)
{
output.Total ++;
if(UserL)
{
output.Done++;
output.Score += Mapper(TestL.Stim, UserL.Stim);
}
}
if(TestR)
{
output.Total ++;
if(UserR)
{
output.Done++;
output.Score += Mapper(TestR.Stim, UserR.Stim);
}
}
}
}
if(output.Done > 0)
{
output.Score = Math.floor((output.Score/output.Done) * 10000)/100;
}
return output;
}