import os def load_player_data(player_name, character_name): player_file = f"{player_name}_{character_name}.txt" if os.path.exists(player_file): with open(player_file, 'r') as file: player_data = file.readlines() return [data.strip() for data in player_data] else: print(f"Player file '{player_file}' not found.") return None def save_player_data(player_name, character_name, data): player_file = f"{player_name}_{character_name}.txt" with open(player_file, 'w') as file: for line in data: file.write(line + '\n') def create_new_character(player_name): #------------------------- game basics ---------------------------------- character_name = input("Enter character name: ") gamer_tag = input("Please enter your gamer tag: ") answer = input(f"So your gamer tag is {gamer_tag}? (yes/no) ") #-------------------- get feedback on gamer tag--------------------------- while True: gamer_tag = input("Please enter your gamer tag: ") answer = input(f"Is '{gamer_tag}' your gamer tag? (yes/no): ").lower() if answer.startswith('y'): print("Gamer tag verified.") break elif answer.startswith('n'): print("Please re-enter your gamer tag.") else: print("Sorry, response must be yes or no.") #---------------------- proceed with game --------------------------------- print(f"Hello {gamer_tag}") player_race = input("Are you a human, dwarf, or elf? (human/dwarf/elf): ").lower() player_category = input(f"Is your {player_race} a ranged {player_race} or a close combat {player_race}? (ranged/close combat): ").lower() if player_category == "close combat": player_class = input("Are you a barbarian with increased attack power and less intelligence, a warrior with balanced stats, or a rogue with increased intelligence and less attack power? (barbarian/warrior/rogue): ").lower() if player_class == "barbarian": weapon_skill = input(f"Will your {gamer_tag} be skilled with axes, swords, or hammers? (axes/swords/hammers): ").lower() elif player_class == "warrior": weapon_skill = input(f"Will your {gamer_tag} be skilled with longswords, swords, or daggers? (longswords/swords/daggers): ").lower() elif player_category == "ranged": player_class = input(f"Are you an archer with increased intelligence and less attack power or a dead shot with increased attack power and less intelligence? (archer/dead shot): ").lower() if player_class == "archer": weapon_skill = input(f"Will your {gamer_tag} be skilled with longbows, throwing daggers, or shortbows? (longbows/throwing daggers/shortbows): ").lower() elif player_class == "dead shot": weapon_skill = input(f"Will your {gamer_tag} be skilled with crossbows, slings, or magic bows? (crossbows/slings/magic bows): ").lower() return [gamer_tag, player_race, player_category, player_class, weapon_skill] def main(): player_name = input("Enter player name: ") characters = int(input("How many characters do you want to create?: ")) for i in range(characters): print(f"Creating character {i + 1}...") character_data = create_new_character(player_name) save_player_data(player_name, f"character_{i + 1}", character_data) # Continue with your story or additional code here print("You wake up on a shore not remebering anything") player_option1 = input("You see a small hut with the smell of food making you start to feel hungery. Or their is a nearby cave that might have food. What do you do? (walk over/go to cave)") if __name__ == "__main__": main()