<!doctype html>
<html>
    <head>
        <style>
            html, body
            {
                margin:0;
            }
            canvas
            {
                position:absolute;
                top:0;
                left:0;
                display:block;
                width:100%;
                height:100%;
            }
        </style>
    </head>
    <body>
        <canvas></canvas>
<script type="module">
import * as T from            'http://esm.sh/three';
import { OrbitControls } from 'http://esm.sh/three/examples/jsm/controls/OrbitControls.js';
import { Region, Kernel } from "./region.js";

const renderer = new T.WebGLRenderer({canvas:document.querySelector("canvas")});
const scene = new T.Scene();
const camera = new T.PerspectiveCamera(80, 2, 0.1, 10);
const light = new T.DirectionalLight(0xFFFFFF, 1);
const geometry = new T.BoxGeometry(0.8, 0.8, 0.8);
const shader = new T.MeshPhongMaterial({color:0xFFCC00});
const shaderBlue = new T.MeshPhongMaterial({color:0x0033FF});
const object = new T.Mesh(geometry, shader);

const controls = new OrbitControls(camera, renderer.domElement);
controls.update();

scene.add(light);
scene.add(object);
scene.add(new T.GridHelper(10, 10));


const geoBuff = new T.BufferGeometry();
geoBuff.setAttribute("position", new T.BufferAttribute(new Float32Array(
[
    0, 0, 0,
    1, 0, 0,
    1, 1, 0,
    0, 1, 0,
    2, 0, 1,
    2, 1, 1
]
), 3));

geoBuff.setIndex(
[
    0, 1, 2,
    2, 3, 0,
    1, 4, 5,
    5, 2, 1
]
);
geoBuff.computeVertexNormals();
const geoObj = new T.Mesh(geoBuff, shader);
shader.shading = T.FlatShading;
scene.add(geoObj);

/*
let r = Region.Create();
let filler = (x, y, z) => 
{
    r.Voxels[Region.CoordsToIndex(x, y, z)] = true;
};
filler(1, 1, 1);
Kernel.Loop(Kernel.Corners, [1, 1, 1], filler);
Kernel.Loop(Kernel.Cardinal, [1, 1, 1], filler);
Region.Update(r);

r.Filled.forEach((inIndexMap) =>
{
    let coords = Region.IndexToCoords(inIndexMap);
    let cube = new T.Mesh(geometry, shader);
    cube.position.set(...coords);
    scene.add(cube);
});

r.Surface.forEach((inIndexMap) =>
{
    let coords = Region.IndexToCoords(inIndexMap);
    let cube = new T.Mesh(geometry, shaderBlue);
    cube.position.set(...coords);
    scene.add(cube);
});
*/

light.position.set(-1, 2, 4);
camera.position.set(0, 0, 2);

let dirty = false;
const update = inTime =>
{
    let timeNew = new Date();
    let timeDelta = timeNew - inTime;

    let delta = timeDelta * 0.001;
    object.rotation.x += delta;

    controls.update();

    dirty = true;

    setTimeout(()=>update(timeNew), 100);
}

const render = inTime =>
{
    if(dirty)
    {
        renderer.render(scene, camera);
        dirty = false;
    }
    requestAnimationFrame(render);
}

const resize = () =>
{
    let canvas = renderer.domElement;
    camera.aspect = canvas.clientWidth / canvas.clientHeight;
    camera.updateProjectionMatrix();
    renderer.setSize(canvas.clientWidth, canvas.clientHeight, false);
};

window.addEventListener("resize", resize);
resize();
render(0);
update(new Date());
</script>

    </body>
</html>