diff --git a/index.html b/index.html
index b258832..ea11c07 100644
--- a/index.html
+++ b/index.html
@@ -28,7 +28,6 @@ let surfaceTest = () =>
let voxels = [];
voxels[Region.I(2, 2, 2)] = true;
voxels[Region.I(2, 3, 2)] = true;
- voxels[Region.I(3, 2, 2)] = true;
let surface = Region.Surface(voxels)
console.log(surface);
diff --git a/region.js b/region.js
index a82f617..3bd8a0c 100644
--- a/region.js
+++ b/region.js
@@ -104,21 +104,23 @@ export const Region =
{
let [x, y, z] = Region.XYZ(i);
+ console.log("at", x, y, z);
+
// bottom: at, "up", corner, right
BA = i;
- BU = Region.I(x+1, y, z);
- BC = Region.I(x+1, y+1, z);
- BR = Region.I(x, y+1, z);
+ BU = Region.I(x, y+1, z );
+ BC = Region.I(x+1, y+1, z );
+ BR = Region.I(x+1, y, z );
// top: at, "up" corner, right
TA = Region.I(x, y, z+1);
- TU = Region.I(x+1, y, z+1);
+ TU = Region.I(x, y+1, z+1);
TC = Region.I(x+1, y+1, z+1);
- TR = Region.I(x, y+1, z+1);
+ TR = Region.I(x+1, y, z+1);
// check: left, "down", below
- CL = Region.I(x-1, y, z);
- CD = Region.I(x, y-1, z);
+ CL = Region.I(x-1, y, z );
+ CD = Region.I(x, y-1, z );
CB = Region.I(x, y, z-1);
if(!inVoxels[BU]){ Face(BU, BC, TC, TU); }
diff --git a/scene.js b/scene.js
index 8ee65a0..c4734ba 100644
--- a/scene.js
+++ b/scene.js
@@ -45,7 +45,7 @@ export function Scene(inSettings)
scene.add(light);
//scene.add(new T.GridHelper(10, 10));
light.position.set(-1, 2, 4);
- camera.position.set(0, 5, -5);
+ camera.position.set(0, 5, 5);
camera.lookAt(new T.Vector3(0,0,0));
controls.update();