voxel/region.js

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export const Kernel =
{
Corners:
[
[ 1, 1, -1],
[ 1, -1, -1],
[-1, 1, -1],
[-1, -1, -1],
[ 1, 1, 1],
[ 1, -1, 1],
[-1, 1, 1],
[-1, -1, 1]
],
Cardinal:
[
[ 1, 0, 0],
[ 0, 1, 0],
[-1, 0, 0],
[ 0, -1, 0],
[ 0, 0, 1],
[ 0, 0, -1]
],
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Loop(inList, inVector, inHandler)
{
for(let i=0; i<inList.length; i++)
{
let delta = inList[i];
if(inHandler(inVector[0]+delta[0], inVector[1]+delta[1], inVector[2]+delta[2]))
{
return;
}
}
}
};
export const Region =
{
Create()
{
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return {
Voxels:[],
Filled:[],
Surface:[]
};
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},
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CoordsToIndex(inX, inY, inZ)
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{
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return inX + inY*16 + inZ*256;
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},
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IndexToCoords(inI)
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{
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let zWhole = Math.floor(inI / 256);
let zPart = inI % 256;
let yWhole = Math.floor(zPart / 16);
let yPart = zPart % 16;
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return [yPart, yWhole, zWhole];
},
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Update(inRegion)
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{
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inRegion.Filled = [];
inRegion.Surface = [];
var i;
for(i=0; i<inRegion.Voxels.length; i++)
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{
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if(inRegion.Voxels[i])
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{
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let coords = Region.IndexToCoords(i);
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Kernel.Loop(Kernel.Corners, coords, (inX, inY, inZ)=>
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{
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let offsetIndex = Region.CoordsToIndex(inX, inY, inZ);
if(!inRegion.Voxels[offsetIndex])
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{
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inRegion.Surface.push(i);
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return true;
}
});
}
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}
console.log("looped over", i);
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}
};