import * as TW from "./twind.js";
import * as UI from "./ui.js";
import * as Store from "./store.js";
import React from "https://esm.sh/preact@10.11.3/compat";
import {html} from "https://esm.sh/htm@3.1.1/preact";
const ShadowDOM = document.querySelector("#app").attachShadow({mode: "open"});
const ShadowDiv = document.createElement("div");
const ShadowCSS = document.createElement("style");
ShadowDOM.append(ShadowCSS);
ShadowDOM.append(ShadowDiv);
TW.Init(ShadowCSS, ShadowDiv);
const Controls =()=>
{
const [State, Dispatch] = Store.Consumer();
return html`
Channel
${State.Chan.Value}
<${UI.Button} light=${State.Chan.Value == 0} inactive=${State.Chan.Value == 0} onClick=${()=>Dispatch({Name:"Chan", Data:-1})}>Left/>
<${UI.Button} light=${State.Chan.Value == 1} inactive=${State.Chan.Value == 1} onClick=${()=>Dispatch({Name:"Chan", Data:1})}>Right/>
Frequency
${Store.ColumnMapping[State.Freq.Value][0]}
<${UI.Button} disabled=${State.Freq.Value == State.Freq.Min} onClick=${()=>Dispatch({Name:"Freq", Data:-1})}>-/>
<${UI.Button} disabled=${State.Freq.Value == State.Freq.Max} onClick=${()=>Dispatch({Name:"Freq", Data:1})}>+/>
Stimulus
${State.Stim.Value}
<${UI.Button} disabled=${State.Stim.Value == State.Stim.Min} onClick=${()=>Dispatch({Name:"Stim", Data:-1})}>-/>
<${UI.Button} disabled=${State.Stim.Value == State.Stim.Max} onClick=${()=>Dispatch({Name:"Stim", Data:1})}>+/>
Mark
<${UI.Button} onClick=${()=>Dispatch({Name:"Mark", Data:true })}>Response/>
<${UI.Button} onClick=${()=>Dispatch({Name:"Mark", Data:false})}>No Response/>
<${UI.Button} onClick=${()=>Dispatch({Name:"Mark", Data:null })} disabled=${State.Live.Mark == undefined}>Clear/>
`;
};
const Audiogram =()=>
{
const [State] = Store.Consumer();
/** @type {(inAmount:number)=>string} */ const Perc =(inAmount)=> (inAmount*100)+"%";
const testMarksL = State.Draw.TestL.Points.map(p=>html`<${UI.Mark} x=${Perc(p.X)} y=${Perc(p.Y)} response=${p.Mark.Resp} right=${false}/>`);
const userMarksL = State.Draw.UserL.Points.map(p=>html`<${UI.Mark} x=${Perc(p.X)} y=${Perc(p.Y)} response=${p.Mark.Resp} right=${false} classes=${State.Live.Mark == p.Mark ? "stroke-bold":""}/>`);
const testMarksR = State.Draw.TestR.Points.map(p=>html`<${UI.Mark} x=${Perc(p.X)} y=${Perc(p.Y)} response=${p.Mark.Resp} right=${true} />`);
const userMarksR = State.Draw.UserR.Points.map(p=>html`<${UI.Mark} x=${Perc(p.X)} y=${Perc(p.Y)} response=${p.Mark.Resp} right=${true} classes=${State.Live.Mark == p.Mark ? "stroke-bold":""}/>`);
const testLinesL = State.Draw.TestL.Paths.map( p=>html``);
const userLinesL = State.Draw.UserL.Paths.map( p=>html``);
const testLinesR = State.Draw.TestR.Paths.map( p=>html``);
const userLinesR = State.Draw.UserR.Paths.map( p=>html``);
return html`
`;
};
React.render(html`
<${Store.Provider}>
<${Controls}/>
<${UI.Chart}>
<${Audiogram}/>
/>
/>
`, ShadowDiv);